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Chewing Gum in Singapore

For months now, Arcane has been a deck whose time had not yet come. It was always interesting, but few could doubt that such decks were outclassed in Standard while Block has yet to become important. Betrayers offered a number of new cards to add to the mix, but it was not until the announcement of The End of Affinity that it became time to look at a possible Standard build of an Arcane deck. The point of playing Arcane is to play two categories of cards – arcane spells and cards that reward you for Arcane spells. Before deciding on a theme, it would be best to meet the components.

Type One Oath Dissected

Oath is perhaps the only archetype in the format that has been revolutionized by Champions of Kamigawa, thanks to one card: Forbidden Orchard. Despite the short time since its introduction, many individuals on both sides of the Atlantic have tried to use a variety of different cards in the deck. I thought it would be useful to dissect the various levels of success found by different builds in the last couple of months. In comparing the twenty Oath builds that have made Top 8s in major Type One events since October, only twelve cards were in all twenty decks.

Sealed Revealed II: Betrayers of Kamigawa Card Pool One

“Craig,” said Ted. “Betrayers has just been released. How about doing a new series of Sealed Revealed?”
“Do I have to?” I replied. “I’m still a bit rubbish at Limited.”
“Well, we’re not forcing you to write more Sealed Revealed,” said Ted. “But if you don’t, we’ll have your legs broken.”

The SCG Guide to Vintage 5 Proxy Decks

In my last article I talked about simplistic decks to play, but some of you may have noticed something in common with the decks – they were all fully powered, save Spoils Dragon, which doesn’t really help the people lacking any power at all. So I’m here to help out with your problems. This will be mostly an educational article, but I’ve tried to keep it somewhat interesting for those of you with short attention spans. Even if you are fully powered, you should probably read this to know what you’ll be up against.

SCG Daily – Blog Fanatic: Owning Neutral Ground

You demanded it and we made it happen. Blog Fanatic returns for a two-week stint on SCG Daily today, and Ben kicks things off right, reminiscing about the early day of Neutral Ground and one player who simply could not beat him, no matter how good the odds.

The (Decks to) Beat Goes On

You are playing in a PTQ this Saturday. It is the first round and you have no idea what anyone is playing. You are playing…let’s say Rock (Swords optional) and your opponent is going first. Your hand has plays for the first three turns of the game and the mana to make them so you keep as did the player across from you. Your opponent leads the game off with a Seat of the Synod and no play.

You draw your card for the turn and contemplate the Cabal Therapy in your hand. What do you name?

Insider Trading

If you’re interested in becoming a better player or getting your hands on the latest tech, Insider Trading is not for you. This column is dedicated to the game outside of the game; the one that takes place when you sit down across from another player, flip open your trade binder and get ready to deal.

In his debut column, StarCityGames.com President Pete Hoefling offers a key piece of advice for becoming a more successful trader, taps the StarCityGames.com sales database to reveal which Betrayers of Kamigawa singles are really the most sought after cards of the set and lists twenty-five cards that should be in your trade binder, but probably aren’t.

From Right Field: Glass Jaws and Lead Bellies

Today Romeo takes a peek at some interesting new Blue cards from Betrayers of Kamigawa and tries to add it all up to make a competitive new Mono-Blue Standard deck that is a bit off the beaten path. To help enhance Romeo’s swell verbiage and cheesecake links, we’ve also included some of Yawgatog’s outstanding photoshoppery to give you a sample of what is normally only available to Premium members. Enjoy!

Mr. Smith Goes to Extended

Here’s my promise: Despite costing many times less to build than most other decks reviewed for Extended on this website, our deck today will be able to put up a competitive game against every major deck except for Life. Once again, our deck may not be as good as the top tier decks, but it’s sturdy enough to make for long (by Extended standards), interesting games. Intrigued? Then come along my friends, for I have something fun to show you.

The Magic Jerk: Growing Pains

Getting better is not easy, and it’s not fun, at least not after a while. Sometimes when I’m feeling optimistic I like to look at how far I’ve come in the past year. U.S. Nationals was last summer. This spring I’m going to the Pro Tour, and even though it’s “only” a team event, I couldn’t be more proud of where I am as a Magic player. Still, getting better sucks, and if you are anything like me, you probably have some good stories about the growing pains you have gone through as part of improving your game.

Knocked Out in Nagoya

Yeah, I scrubbed out in Nagoya after starting 3-1 and needing one more win to make Day 2. Here come the details…

Another Look At the Vintage Restricted List

It’s that time of year again and the pressure to restrict something in Vintage has never been greater. However, there should be no restrictions unless tournament data tells us that something needs to be done. I will briefly list out the winning decks from major tournaments over the last six months and then summarize the relevant data for the six tournaments that will point us toward what we are looking for.

SCG Daily – Doctor Mox’s Future Sight

If you’re so clever, do something REALLY cool. Look into the friggin’ future, or something. Tell us what Magic will be like a few years down the line. I bet you a dollar to a duck’s ass that you can’t do it.

Prove me wrong, Mox. I dare ya.

Marty
California

Yet Another Change To The Weekly Contest: The Casual Challenge!

In StarCityGames.com’s never-ending quest to improve the Casual and Multiplayer section, we will now be offering the $20 prize every week to the person who writes the best Casual and Multiplayer article. The twist? The article has to be on the topic we’ve chosen for that week.

That’s right: Each week, we’ll choose a different Casual and/or Multiplayer topic for you to write about, and the person who provides the best in-depth analysis wins an easy $20! This week’s topic?

The Best Multiplayer Combo.

Remember, we’re not just looking for a deck; we want the strategy of how to play it, what sorts of other decks and/or people disrupt it, and ideas on possible alternate builds. So send your submission into Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2! Your money awaits!

StarCityGames.com Is Looking For Casual Writers!

As a part of the revamped Casual and Multiplayer section, StarCityGames.com is looking for new writers to produce weekly columns on alternative formats! The two formats we’re looking for experts on are Peasant Magic and Tribal Wars.

Potential writers must be able to:

  • Write a consistently entertaining column, week in and week out;
  • Have a basic knowledge of that format’s general metagame;
  • Be able to come up with creative, interesting decks (or reports on other interesting decks found elsewhere);
  • Be able to explain why a particular deck is good (and, more importantly, why it’s not good) to a casual general audience.

Note that for Tribal, we’re not strictly concerned with the smashing the format, but are looking more for someone who can design a deck around a specific creature race every week. (Hint: Don’t start with Goblins.) Still, it should be able to stand up to the competition in Tribal Wars or Creature World.

If you think you can handle this, please email a sample column and links to any previously-published articles to The Ferrett, Casual and Multiplayer Editor, at Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2.