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The Extra Dimension Of Innistrad Limited

Reid Duke focuses on graveyard strategies in Innistrad Limited and how milling yourself is the best! How do you build around Skaabs, Harvest Pyres, and Boneyard Wurms? Reid gets you ready to take down a Draft Open at Kansas City.

Beating Wolf Run

There is a best deck; it is beatable, but it takes work, honest playtesting, and a willingness to kill our darlings. Patrick Chapin prepares you for the #1 Deck to Beat for Kansas City.

Mono-Black Infect: A Real Contender

Mono-Black Infect is taking its place in the metagame, and Jon expects to see it rise at SCG Open: Kansas City. Read why the deck is so well-positioned and what cards belong in the sideboard.

Compulsive Research – The Art Of Daarken

Daarken is the artist who did Bloodghast, Birthing Pod, and Sarkhan Vol, and he will be at the StarCityGames.com Open in Las Vegas in a couple weeks! Get your cards signed, and see what other works he’s created.

Building A Legacy – Tiago Is Better Than Bob (2nd)

After playing Snapcaster Mage for 10 rounds of Legacy against decks ranging from Dredge and Reanimator to Merfolk, Zoo, U/W, and B/W, I feel comfortable telling you that Snapcaster Mage is a better Legacy card than Dark Confidant.

43 Spells.dec

From the first land drop to the last Lightning Bolt, Tempo Threshold gives you the tools to win any game. The deck will reward players that have the ability to play it well and punish those who play it poorly. Give it a test run before Kansas City.

Vintage Avant-Garde – Is Vintage Too Fast?

Brian DeMars has a gripe about Vintage and the direction it seems to be heading with the unrestriction of Gush and the printing of spells like Mental Misstep. Is there such a thing as “too fast” in Vintage?

Drafting G/W

Brad Nelson took a break from Standard to draft Innistrad online. After 50 drafts, he’s gotten a pretty decent grasp of the format. In particular, one of his favorite archetypes is G/W Aggro. Try it at the Draft Open in Kansas City this weekend.

Your Deck Isn’t Perfect, But That’s OK

Ari Lax helps you stay a step ahead of the Standard metagame before SCG Open: Kansas City. Your deck may be “bad,” but here’s why it’s okay and what you can do to fix it.

Dear Azami – Leading The Ghosts For Halloween!

Halloween is coming up, and the ghosts are out! Sean McKeown helps a reader with a Karador, Ghost Chieftain deck. Readers who write in have a chance to get $20 in store credit at the SCG store, so submit your EDH builds!

Legend Of The White Wolf: 5th At NY States

Pete Ingram took an innovative version of the popular Wolf Run Ramp deck to States this year. With a top 8 finish at the event, the deck shows some potential. It could make a splash at this weekend’s SCG Open in Kansas City.

Innovations – The Villain Grows Stronger

The metagame is picking up speed; can you keep up? This week’s gauntlet includes a few new faces, and Wolf Run Green is probably at the top of that list. Patrick Chapin breaks it down for you in anticipation of SCG Open: Kansas City.

Going Infinite – Another Week In The World Of Magic Finance

It’s an exciting time for traders in both the Standard and Legacy world. With the Standard metagame still in flux, prices are still settling. What cards should you be picking up before too soon?

Flow Of Ideas – What’s Your Endgame?

Gavin Verhey concludes his long-time running Flow of Ideas column, as he moves on to a new chapter of his life at Wizards of the Coast. He offers some parting words on defining what your endgame is, not just in Magic, but in life.

Modern U/W Control

AJ Kerrigan may not have won the Modern 2K tournament that took place in Philadelphia, but he learned a lot about where to go with his latest take on blue-white control for the format.