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And To All A Good Light

Matt Higgs is hanging up the Christmas lights and brewing decks with Bring to Light! We’ve seen the spell make some crazy five-color decks possible, now let’s see what else it can do!

Impossible Commander 8: Who Needs Creatures?

Restrictions breed wonderful creativity, and Abe Sargent is locked and loaded with creativity in this creatureless entry to his Commander canon! Bring about the end of your opponents without so much as casting a creature!

A Modern Ban List Rant

Anthony Lowry loves Modern, and he’s tired of the constant begging for things to be banned and unbanned all the time, as if Magic is capable of being catered perfectly to every style and player. Here, he lets loose and sounds off against the noise!

The Old School Cube

Danny West is in the holiday spirit! That’s why he’s leaving the world behind and moving back in time to a more innocent period for Magic, and for himself. It’s time to have some fun. No sleeves required.

Daily Digest: How To Beat Crackling Doom With Thunderbreak Regent

Don’t be shocked if the #SCGPC marks a return of some very important Dragons! The Invitational showed us Thunderbreak Regent still has plenty of game, and here, GerryT explains why.

The Painful Mirror

Adrian Sullivan takes a strong look at his recent result alongside the result of a similar deck piloted by a slightly more successful teammate! What could Adrian have done differently? How did he come to the conclusions he did? Help understand your deckbuilding decisions for #SCGINVI!

One Deck, Two Directions

One of the greatest joys of Commander is the different directions you can take your deck. Bennie Smith takes this principle to the maximum by showing you a few different things you can do with one of the most popular Commander 2015 precons!

The #SCGPC Race!

CVM won’t be among those in Roanoke competing next weekend, but that doesn’t mean he isn’t following it closely! He’s played the players, he knows the players, and now, he’s explaining who will play what and why at #SCGINVI!

Daily Digest: Twin Prison

It’s important that we remember Legacy amidst all this #SCGINVI Standard and Modern hype! GerryT assists us in this task by showing us a brew of both inevitability and awesomeness!

Dragons Or Planeswalkers?

We know which colors Shaheen will be on for #SCGINVI, but which strategy is best? Today he’s breaking down the best and worst of each Esper strategy on his way to trying to assemble another great Invitational finish!

Daily Digest: Jund Monsters

GerryT has found a deck from last season that’s been ported over…sort of. Don’t spend so much time focusing on the wedge-colored decks that you forget the power of the shards! #SCGINVI may reward you!

Examining The #SCGDEN Top 8

If you want to know the future, you just have to look to the past. Jim Davis reviews the decks that mattered last week to give you an analytical snapshot of what will determine success at #SCGINVI!

Waging The Information War

One of the big things that separates great players from good ones is the ability to deduce information about the game. Ross Merriam explains how to go from good to great by understanding what matters and what doesn’t in the information war that is a game of Magic!

The Commander 2015 League

Commander came about from a desire to have fun, so why stop there? Sheldon Menery has some great ideas about using a small amount of friends and supplies to create even more fun with the most fun format around!

Modern Rules That Are Easy To Screw Up

Despite being part of your competition this weekend, Chris Lansdell is doing you a favor by telling you about all the #SCGINVI trouble you could run into if you aren’t up to speed on some weird Modern interactions!