Wizards slipped out some big Commander news last week, but if you blinked, you might have missed it. Five paragraphs, 135 words to let us know that Commander 2017 would be dropping early this year – August 25th. And that there would only be four decks, and that they would be tribal-themed.
First off, I am glad they are moving up the date! Having a new casual set dropping towards the end of summer sounds much better than sandwiched between buying the Fall Magic set and Christmas presents (though Commander decks make a pretty good Christmas gift for the Commander lovers out here).
I am less thrilled about dropping down to four decks. I know previously they released five decks so each release could focus on color cycles, and with Magic’s five-color dynamic, it only makes sense. My concern is color balance inevitably being out of whack by only having four decks, so that some color’s fan is bound to feel left out. On the positive side, it will be a little less expensive to acquire all the brand-new cards in the set by buying all the decks.
I am also a bit apprehensive on their choices of tribes. The announcement said “we are releasing four decks this year instead of the normal five, since this year’s theme isn’t based on the color wheel but some of Magic’s most popular, and interesting, tribes!” Tribal decks are certainly a lot of fun in Magic generally, and is certainly a blast in Commander where you can tap into cards from all of Magic’s history. But they are choosing some of the “most popular, and interesting, tribes.” What does that immediately bring to mind?
Elves, Goblins, Zombies, Merfolk are what I think of. The thing is, it is incredibly easy and relatively cheap already to build a Commander deck around these tribes. Wizards has printed truckloads of support for these cards, to the point that they have been competitive across multiple Constructed formats.
Take for instance a new card from Amonkhet, Lord of the Accursed.
A Commander fan opening this card at their Prerelease might naturally find it cool and turn thoughts to building a Zombie tribal deck. Going to Gatherer and searching for the word “Zombie” in card texts will yield pages of cards that mention Zombies, many of which would easily go into a Zombie tribal deck.
We honestly do not need reprints and new support cards for these sorts of tribes, no matter how popular and interesting they may be.
You know what we do need? More cards for tribes that have had just enough support to pique our interest, yet not enough cards to build a deck we won’t be embarrassed to bring to our Commander table.
Take for instance another new card from Amonkhet, Regal Caracal.
When this was previewed, Magic-playing Cat fans the world immediately started searching for creature type “Cat” in various search engines. Since I am one of them, I can tell you what we found: Cats spread out amongst all five colors of Magic, but pretty much no “Cat matters” cards to tie them together outside of Raksha Golden Cub. You know what might amazing in Commander 2017? A five-color Cat legendary Commander and a deck full of Cat tribal support.
Let us look at another new card from Amonkhet, Neheb, the Worthy.
A Commander fan relatively new to the game might open up this card and immediately wonder what sort of tribal Minotaur deck they could build. A stroll through Gatherer will leave that fan disappointed, despite how amazing Didgeridoo is. While a handful of Minotaur tribal support cards are good, Minotaurs as a tribe are pretty weak and mostly designed for Limited play. Which is unfair, considering how badass Minotaurs in mythology, fiction, and RPGs tend to be. You know what might be amazing in Commander 2017? A powerful R/B/U Minotaur legendary creature that could tie together all the fair-to-middling Minotaurs from Homelands forward and pepper in some really kick-ass new Minotaurs you can Didgeridoo onto the battlefield.
These sort of tribal “teases” aren’t a new phenomenon. Early in my Commander career I was inspired to build a tribal deck when I ran across these cards.
Outside of these cards and Myr Battlesphere, there isn’t too much in the way of “Myr matter” cards but you can almost get there. Almost. How about some Myr love in Commander 2017?
Or how about this card?
Wouldn’t it be awesome to have more Ninjas in your deck to search out with Higure? And a B/U legendary creature that could tie the black and blue Ninjas together? Kamigawa seems to be a plane that Wizards isn’t in any hurry to return to, so Commander product is pretty much our only hope for new tribal support for Ninjas.
How about this?
Wouldn’t it be awesome to blow up the world but still keep your Gorgons on the battlefield? The problem is that there are not all that many good Gorgon cards, and several of them are green as well as black, so if Hythonia the Cruel is your Commander, you cannot play them. Sisters of Stone Death certainly makes a flavorful choice for a Commander but the power level is pretty low. Damia, Sage of Stone is powerful but clashes a bit with Gorgons being relatively demanding on mana.
What we can expect are some sweet tribal reprints, hopefully some good ones that can go in any tribal deck. I am thinking of cards like this:
These cards are staples for a whole variety of tribal decks, so having them reprinted will be a welcome way to stock up Commander collections. In particular, I think Cavern of Souls and Mutavault could certainly use the reprint. Both cards’ single prices are quite high, especially Cavern of Souls, and both offer a lot of benefit for Commander tribal decks.
There are a few cards that are great tribal spells I didn’t include in the list:
The decks for each Commander product tend to be designed to play very well together, but in a throw-down between all tribal decks, these cards lose a lot of value.
One thing I think is likely is a new spin on a land tied to your Commander. Command Tower has been a huge hit for Commander, and Opal Palace and Command Beacon provide some nice utility without taking up spell slots. I am thinking a land that says something like “creatures you control that share a creature type with your commander gain X” would be a home run for Commander fans, though guessing what “X” might be is an interesting thought exercise. Would +1/+1 for X be okay? How about vigilance? I think evasion like flying or trample would be too strong. What do you think?
What sort of tribal cards and decks do you hope to see in the Commander 2017 product?
Before I sign off this week, I wanted to share some thoughts on these two legendary cards, one of which is in Amonkhet.
Any relatively efficient creature featuring this many abilities is going to catch some notice. Odric, Lunarch Marshal is always on the lookout for a creature with a few good abilities, and Samut over-delivers. With Odric and Samut on the battlefield, at the beginning of each combat, each creature you control will gain double strike, vigilance and haste (though Samut already gives all your creatures haste). This combo exists in Standard, and with the new Amonkhet Gods adding indestructible to the mix, I have been tinkering with some lists that probably aren’t good enough. However we do have Traverse the Ulvenwald, Thalia’s Lancers, Bring to Light, and Eldritch Evolution providing a lot of potential for assembling combos with Odric.
But what about Commander? Well, there are all sorts of ways to assemble the combo in Commander! In general, I try to avoid something like Survival of the Fittest due to its reusable nature and sheer tutoring power, but Time of Need seems fine. Captain Sisay is over the top with Samut giving it haste and being able to untap it, but I think we can bank on our opponents killing the Captain as soon as they can. Since many legendary creatures have a lot of sweet abilities for Odric to borrow, I rolled deep into “legendary creatures matters” and cooked up this list:
Creatures (33)
- 1 Sakura-Tribe Elder
- 1 Captain Sisay
- 1 Glissa Sunseeker
- 1 Loyal Retainers
- 1 Hua Tuo, Honored Physician
- 1 Mageta the Lion
- 1 Lieutenant Kirtar
- 1 Reki, the History of Kamigawa
- 1 Jaya Ballard, Task Mage
- 1 Saffi Eriksdotter
- 1 Scuttlemutt
- 1 Elesh Norn, Grand Cenobite
- 1 Melira, Sylvok Outcast
- 1 Basandra, Battle Seraph
- 1 Aurelia, the Warleader
- 1 Ruric Thar, the Unbowed
- 1 Tajic, Blade of the Legion
- 1 Polukranos, World Eater
- 1 Nylea, God of the Hunt
- 1 Heliod, God of the Sun
- 1 Gahiji, Honored One
- 1 Iroas, God of Victory
- 1 Yisan, the Wanderer Bard
- 1 Dragonlord Dromoka
- 1 Nissa, Vastwood Seer
- 1 Kytheon, Hero of Akros
- 1 Archangel Avacyn
- 1 Odric, Lunarch Marshal
- 1 Bruna, the Fading Light
- 1 Thalia's Lancers
- 1 Kari Zev, Skyship Raider
- 1 Oketra the True
- 1 Rhonas the Indomitable
Lands (38)
- 8 Forest
- 4 Plains
- 1 Reflecting Pool
- 5 Mountain
- 1 Okina, Temple to the Grandfathers
- 1 Mikokoro, Center of the Sea
- 1 Sacred Foundry
- 1 Temple Garden
- 1 Stomping Ground
- 1 Jungle Shrine
- 1 Naya Panorama
- 1 Rootbound Crag
- 1 Sunpetal Grove
- 1 Command Tower
- 1 Homeward Path
- 1 Clifftop Retreat
- 1 Kessig Wolf Run
- 1 Thespian's Stage
- 1 Temple of Abandon
- 1 Temple of Triumph
- 1 Opal Palace
- 1 Temple of Plenty
- 1 Sheltered Thicket
- 1 Scattered Groves
Spells (28)
- 1 Rancor
- 1 Wrath of God
- 1 Swords to Plowshares
- 1 Sylvan Library
- 1 Sol Ring
- 1 Fellwar Stone
- 1 Darksteel Ingot
- 1 Time of Need
- 1 Honor-Worn Shaku
- 1 Skullclamp
- 1 Shattering Pulse
- 1 Allay
- 1 Greater Good
- 1 Rout
- 1 Deglamer
- 1 Path to Exile
- 1 Basilisk Collar
- 1 Nim Deathmantle
- 1 Bow of Nylea
- 1 Heroes' Podium
- 1 Hero's Blade
- 1 Sword of the Animist
- 1 Zendikar Resurgent
- 1 Seasons Past
- 1 Rishkar's Expertise
- 1 Heroic Intervention
- 1 Hazoret's Monument
- 1 Rhonas's Monument
Worst-case scenario, you are bound to have a lot of fun just assembling a legion of legendary creatures to do battle with. One thing I hope to pull off is giving my team indestructible with Odric and a God and then activating Mageta the Lion—breaking symmetry, baby!
By the way, have you had a chance to play with the Amonkhet Monuments? I got two in my Prerelease in the colors I wanted to play, and each time one of them stuck, they provided some great advantages. I am definitely going to make use of them in a lot of Commander decks, but being legendary makes them even better here! I mean, you can tap the Monuments to untap Honor-Worn Shaku!
I just went with Hazoret’s and Rhonas’s Monuments, since they will help cast our commander, Samut, Voice of Dissent, while Oketra’s Monument will not. I feel a little bad on the flavor side using Hazoret’s Monument but not actually playing Hazoret in the deck, but I don’t think the God fits too well with the rest of the deck. And hopefully Oketra won’t get mad that I’m running the God in my deck but not the Monument.
I tried to scare up some legendary creatures that had tapping abilities as well so that Samut could untap them for more use. We talked about Captain Sisay, but I also like Glissa Sunseeker; Jaya Ballard, Task Mage; Yisan, the Wanderer Bard; and Hua Tuo, Honored Physician too.
What do you think of the deck? How would you go about assembling combos with Odric differently?
New to Commander?
If you’re just curious about the format, building your first deck, or trying to take your Commander deck up a notch, here are some handy links:
-
Commander Primer Part 1
(Why play Commander? Rules Overview, Picking your Commander) -
Commander Primer Part 2
(Mana Requirements, Randomness, Card Advantage) -
Commander Primer Part 3
(Power vs. Synergy, Griefing, Staples, Building a Doran Deck) -
Commander Starter Kits 1
(kick start your allied two-color decks for $25) -
Commander Starter Kits 2
(kick start your enemy two-color decks for $25) -
Commander Starter Kits 3
(kick start your shard three-color decks for $25)
Commander write-ups I’ve done
(and links to decklists):
• Zurgo Bellstriker (Bellstriking Like a Boss)
• Dragonlord Ojutai (Troll Shroud)
• Karrthus, Tyrant of Jund (Dragons, Megamorphs, and Dragons)
• Dromoka, the Eternal (One Flying Bolster Basket)
• Shu Yun, the Silent Tempest (Tempests and Teapots)
• Tasigur, the Golden Fang (Hatching Evil Sultai Plots)
• Scion of the Ur-Dragon (Dragon Triggers for Everyone)
• Nahiri, The Lithomancer (Lithomancing for Fun and Profit)
• Titania, Protector of Argoth (Titania’s Land and Elemental Exchange)
• Reaper King (All About VILLAINOUS WEALTH)
• Feldon of the Third Path (She Will Come Back to Me)
• Sidisi, Brood Tyrant (Calling Up Ghouls with Sidisi)
• Zurgo Helmsmasher (Two Times the Smashing)
• Anafenza, the Foremost (Anafenza and Your Restless Dead)
• Narset, Enlightened Master (The New Voltron Overlord)
• Surrak Dragonclaw (The Art of Punching Bears)
• Avacyn, Guardian Angel; Ob Nixilis, Unshackled; Sliver Hivelord (Commander Catchup, Part 3)
• Keranos, God of Storms; Marchesa, the Black Rose; Muzzio, Visionary Architect (Commander Catchup, Part 2)
• Athreos, God of Passage; Kruphix, God of Horizons; Iroas, God of Victory (Commander Catchup, Journey into Nyx Edition)
• Kurkesh, Onakke Ancient (Ghost in the Machines)
• Jalira, Master Polymorphist (JaliraPOW!)
• Mishra, Artificer Prodigy (Possibility Storm Shenanigans)
• Yisan, the Wanderer Bard (All-in Yisan)
• Selvala, Explorer Returned (Everyone Draws Lots!)
• Grenzo, Dungeon Warden (Cleaning Out the Cellar)
• Karona, False God (God Pack)
• Doran, the Siege Tower (All My Faves in One Deck!)
• Karador, Ghost Chieftain (my Magic Online deck)
• Karador, Ghost Chieftain (Shadowborn Apostles & Demons)
• King Macar, the Gold-Cursed (GREED!)
• Niv-Mizzet, the Firemind ( Chuck’s somewhat vicious deck)
• Roon of the Hidden Realm (Mean Roon)
• Skeleton Ship (Fun with -1/-1 counters)
• Vorel of the Hull Clade (Never Trust the Simic)
• Anax and Cymede (Heroic Co-Commanders)
• Aurelia, the Warleader ( plus Hellkite Tyrant shenanigans)
• Borborygmos Enraged (69 land deck)
• Bruna, Light of Alabaster (Aura-centric Voltron)
• Damia, Sage of Stone ( Ice Cauldron shenanigans)
• Derevi, Empyrial Tactician (Tribal Birds)
• Emmara Tandris (No Damage Tokens)
• Gahiji, Honored One (Enchantment Ga-hijinks)
• Geist of Saint Traft (Voltron-ish)
• Ghave, Guru of Spores ( Melira Combo)
• Glissa Sunseeker (death to artifacts!)
• Glissa, the Traitor ( undying artifacts!)
• Grimgrin, Corpse-Born (Necrotic Ooze Combo)
• Jarad, Golgari Lich Lord (drain you big time)
• Jeleva, Nephalia’s Scourge ( Suspension of Disbelief)
• Johan (Cat Breath of the Infinite)
• Jor Kadeen, the Prevailer (replacing Brion Stoutarm in Mo’ Myrs)
• Karona, False God (Vows of the False God)
• Konda, Lord of Eiganjo ( The Indestructibles)
• Lord of Tresserhorn (ZOMBIES!)
• Marath, Will of the Wild ( Wild About +1/+1 Counters)
• Melira, Sylvok Outcast ( combo killa)
• Mirko Vosk, Mind Drinker ( Outside My Comfort Zone with Milling
)
• Nefarox, Overlord of Grixis (evil and Spike-ish)
• Nicol Bolas (Kicking it Old School)
• Niv-Mizzet, Dracogenius ( new player-friendly)
• Nylea, God of the Hunt ( Devoted to Green)
• Oloro, Ageless Ascetic (Life Gain)
• Oona, Queen of the Fae (by reader request)
• Phage the Untouchable ( actually casting Phage from Command Zone!)
• Polukranos, World Eater (Monstrous!)
• Progenitus (
Fist of Suns and Bringers
)
• Reaper King (Taking Advantage of the new Legend Rules)
• Riku of Two Reflections (
steal all permanents with Deadeye Navigator + Zealous Conscripts
)
• Roon of the Hidden Realm ( Strolling Through Value Town)
• Ruhan of the Fomori (lots of equipment and infinite attack steps)
• Savra, Queen of the Golgari ( Demons)
• Shattergang Brothers (Breaking Boards)
• Sigarda, Host of Herons ( Equipment-centric Voltron)
• Skullbriar, the Walking Grave ( how big can it get?)
• Sliver Overlord (Featuring the new M14 Slivers!)
• Thelon of Havenwood ( Campfire Spores)
• Trostani, Selesnya’s Voice ( new player-friendly)
• Uril, the Miststalker (my “more competitive” deck)
• Varolz, the Scar-Striped (scavenging goodness)
• Vorosh, the Hunter ( proliferaTION)