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Fleshing Out the Past: Why Not Return To The Old Days?

Over the course of time, Magic players inevitably turn away from Magic R&D to try their hand at creating cards. It starts simply enough – for me, it was a two-hour long conversation in a red Blazer navigating the Appalachian hills of West Virginia. On the way back from Elkins to Morgantown, a friend and…

Vote Instant!

Wizards will always be making really good green creatures; why squander our shot here, doing something they’re likely to end up doing anyway? Create an instant to hose blue!

Weapons of Mass Distraction #112: FATALITY!

Having beaten the first game with Kung Lao AND Johnny Cage, the Monolith of Magic divulges his secrets behind Mortal Kombat. Whaddyamean it’s spelled with a C?

Wacky Wednesdays #9: No-Land, All-Common, Iron Man Crap Magic

Ah, the memories. This week?s tale takes us back roughly three years; Jan Willem Barends (you might remember him from Wacky Wednesdays Part 1) shows you what judges do after a weekend at the Pro Tour. It was my first Pro Tour, and it was a great experience. At the bottom I included some nice…

Yawgmoth’s Whimsy #22: Sideboarding Theory and Choices

A primer on preparing for the big tournament. Sure, it uses the Extended season as a reference, but don’t let that scare ya – there’s plenty of info here for the novice sideboarder!

Bad Times For Eduardo

Someday, somewhere, someone will actually play Hypnox from his hand. And then the sky will open up and thee will know thy wrath of thy Lord! Well, actually, it happened to me. Twice.

The Importance Of Card Advantage In Multiplayer?

Card advantage is a relatively common concept in Magic, but has been rarely discussed in relation to multiplayer. Adding several players to the mix makes the concept very confusing, and makes the explanations that much more boring. I promise to spice it up with lame jokes and humorous examples that should make things clear. What…

Suffering Suck-O-‘Tache (Part Three)

Is this a thinly-veiled attempt to garner votes in Pool 7 of CCGPrime’s Writer War? Probably – I mean, everyone else is doing it, so why shouldn’t I?

You CAN Play Type I Unless You’re Rizzo #27 The Control Player’s Bible Part XI, The Rubies

Last week, we talked about white as the”classic” tertiary color because it has a lot of staple silver bullets like Circle of Protection: Red. That leaves two colors, red and green.

FINAL JUDGEMENT: Tale of Two Kitties

Apparently enraged by the fact that Anthony Alongi’s dogs can write columns, Sheldon’s cats leap to the keyboard! And actually produce words, not just broken laptops!

Torment? Yes, Please!

Torment, the newest expansion, is now available to purchase for fun and profit. And believe me… The fun that we as players will have with this set will no doubt reap profit for those who provide it!

Suffering Suck-O-‘Tache (Part Two)

Welcome to part two in a series of… Ooh, how long can I milk this one for?

CASUAL FRIDAYS #120: “RESPECT…MA…AUTHORITAY!”

Good lord, the man’s a judge now! Anthony discusses his prerelease judging and his post-release (unsanctioned) Odyssey/Torment Team Sealed match.

The Firestorm Principle and Torment’s Dreams

They’re a little slower than Firestorm, they cost more mana, and most of them are sorceries… But if your graveyard is something you’re concerned with, one of these cards could fit in your deck.

The Really, Really, REALLY Long Ride Home: Dave’s Torment Prerelease Report

So what are my early impressions of Torment? It reminds me of Planeshift – a great middle-set for drafting, but not a lot of what I would call”chase” cards for the Constructed environments