SCG Daily – Wreckin’ The Casual Room, Part 3
It is in the mind of almost every single rogue (“bad”) deck designer to one day discover an archetype, to be the man with their name in lights, and the one who gets to bequeath a stupid name upon a deck and hear people recite it whenever they chat about matchups. It’s a pipe-dream, of course, since enthusiasm and a lust for glory only make up a small fraction of good deck design, with hard work, skill, and an ability to play the game as well as build for it make up the majority of the rest.

Last week was another Lava Blister of a Quicken Hits column. Sorry about the fact that there wasn’t a lot of Super Secret Tech, what with States coming up. Give me an Honorable Passage, though; you don’t Peek at my column for Tek. You come here for the Cheap Ass decks. Like Zombies! 2k6, the deck that I Predict-ed that I would play at States. This Surprise Deployment really Outmaneuver-ed some folks. For many, there was a simple Wave of Indifference. Today’s column is for those with a Thirst for Knowledge, those who want to know what makes Zombies run like Clockwork Gnomes.
The Ferrett drove seven hours to go to the opening of the new Star City Game center, and discovered something so wonderful that he’d gush about it even if he wasn’t employed by StarCityGames.com! But while he was there, he got in a pair of drafts where he got a crap deck and a good deck, and won with the wrong one.