CategoryMagic The Gathering

The Constitution Of Magic

Change is good. The American forefathers were brilliant. So was Richard Garfield.

Don’t Blink Or You’ll Miss The Green Age Of Magic

“Clearly, green’s too good if the dominant deck is Psychatog.” – Brian Epstein, Star City’s mailing list

How To Avoid Having Your Pants In Ankle-Town At The Judgment Prerelease

What common cards in Judgment should you be watching out for? How is it gonna change your strategy? Some free advice for a goofy format tomorrow.

Double Or Nothing: Psychatog In OBC

Of the many Tog decks that were played at Osaka, there seemed to be three distinct variants – but can we recreate Zevatog in a block environment?

A League of Your Own: How To Increase Tourney Attendance

The peasant Magic idea works well in cases where local participation is low. Let’s take my store’s attendance as an example: Prior to the opening, it was zero – the big goose egg. In following weeks, the store had six players in playing Magic on our Saturday league opening, then twelve the following one, then twenty by the third week!

Rather Light A Candle Than Complain About The Darkness

The current writing metagame is heavily weighted towards angst; with the mantle of ‘Issue Boy’ now vacated, it seems that all and sundry have picked up their angry pens and let themselves go like some kind of ventriloquist with their arms up a Rizzo doll.

The Sword Of The Just, or: How to Make Enemies And Inspire Friends In 5-Color

The man sniffs; he senses the good rares in the kid’s binder, ready to be traded for a crap rare like Mirari or some big Angel. Little does he know that I have the trap waiting to be sprung on him.

Yawgmoth’s Whimsy #33: One Deck, Three Formats

Miraclo Gro rips up Extended… But why does it fail in Type 2 and Extended? Peter builds some Gro variants for all environments and shows you how environment affects deckbuilding.

My Thoughts On The Masters Match

A short thought on Gary’s performance.

All The Bells And Whistles

Even if you’re playing a card-for-card copy of the latest PT winner, you’re still playing your own deck. How? Daniel examines the thumbprints that we all leave on our cards.

Mixed kNuts: Yo-Ho! Yo-Ho! A Pirate’s Life For Me!

ARRR! Ted celebrates his ascension to a StarCity Featured Writer by giving an excellent”How-To” Guide on being effectively rogue. Sure, you can be rogue and still suck… But how do you turn your suck rogue decks into tourney-smashing winners?

Regionals Report Prequel – The Development Of School Canoe

Well, maybe Geordie can’t play Type One… But he can discuss his extensive playtesting for Regionals and show you what sorts of mutations a deck goes through before the Big Push.

You CAN Play Type I #41 (Unless You’re Geordie Tait): Stop Hyping The Wishes!

Don’t believe the hype! Everyone and his mom are telling you how Judgment’s Wishes will break Type One in – but if you look closely, you’ll see that what you have to give up might not be worth the wish…

Hurting Cats

And so I ask you, the Magic community, a critical question that has never been answered in Magic before or since: What makes a team win? Help me find one of the core fundamentals of Magic that the Lucky Seven never answered.

CASUAL FRIDAYS #130: Biweekly, Bipartisan, And Bifurcated

Now on a slower pace, Anthony has time to think about life’s great questions: What is the best way to play Emperor with eight people? And what is the Secretly Forbidden Topic of StarCity?