CategoryMagic The Gathering

Mixed kNuts: Welcome to the Golden Age — Part 2

Yesterday, the mighty Mr Card Game tackled some of the Standard metagame’s stronger contenders, discussing them in relation to the coming rotation. Today, he continues on his noble quest to dissect all things Standard in time for Champs, and peppers the reader with his usual brand of off-topic humor and anecdotal irreverence. All this, and cheesecake too!

SCG Daily – A Deck a Day: …And Justice For All

Welcome back to the Wednesday Edition of All Things Deck here on SCG. This week I’m randomly selecting cards to build decks around. When I select a happy card with my trusty dice, I am then forced to build a deck around it, no matter how boring the card may be.

StarCityGames Duel for Duals 3 – Day Two and Beyond

Ladies and gentleman, Dan Spero has done you a disservice. He has an unnatural obsession with U/G/W Threshold, and while it is a good deck, it is nowhere near the sex goddess he makes it out to be. Dan Spero would be more than willing to enter that deck into any tournament regardless of format.

Sideboards: Fifteen is Better than Zero

Patrick “The Innovator” Chapin deserts his premium post to bring us an amusing article in which he chats with some of the great and good of the Magic elite. Warning – this article may cause you to snort milk out of your nose…

Magic Online Musings: This Week on MTGO #31

Read The Blisterguy... every Wednesday at
StarCityGames.com!

Blisterguy delivers his usual bout of Magic Online Premier Event data, alongside the prices in the MTGO Marketplace. He also recounts details of his recent throat infection, and adds a little blisterguy beefcake for the ladies…

Mixed kNuts: Welcome to the Golden Age — Part 1

Ted believes that the current Standard metagame is the true Golden Age. We are awash in a sea of playable decks and archetypes, and all manner of strategies are worth examination. Time Spiral approaches, and with it we wave goodbye to Kamigawa Block. Today, Mr Card Game takes a look at the stronger archetypes in the field. What suffers from the rotation? What benefits are gained? And what will make up the meta when Champs comes a’knockin?

Thirty Questions Answered

After a barren spell in which your questions were thin on the ground, Jeroen now finds himself struggling to keep up. Today, he tackles thirty questions posed by a single reader! All manner of Magical topics are discussed, from Ravnica Block, to Coldsnap draft, to Time Spiral and beyond. As usual, send your queries to [email protected]… he may be swamped with inquiries, but he’s eager for more.

SCG Daily – A Deck A Day: Growing Volraths

Volrath is mean and nasty. He personally sacrifices hidden creatures (in your hand) in order to pump himself up. He has nasty shapeshifters that are designed to look like the dead. His evil laboratories create new, twisted life. His Stronghold breathes new life into the unliving. Where in here is Volrath a gardener?

Playing Control or Combo in Legacy

One of the recurring comments about Legacy is the non-viability of Combo or Control in this format, supposedly because of the dominance of Threshold or Goblins. Combo is indeed quite absent from the metagame, and Control is limited to weak board control decks which cannot do anything else other than crushing creatures (R/W Rift or Mono-White Control, for example) and are thus usually relegated as pure metagame decks. Oddly enough, the four decks I have been playing after Grand Prix: Lille with a good success are all either Combo or Control decks…

The Great Champs Experiment: Introduction and Part 1

Josh embarks on an epic series examining the current decks in the Standard metagame, looking at what they’re set to lose in the next rotation. He shares some skeleton builds that could make up the metagame come Standard Champs; excellent preparation for those wanting an edge on their local field.

From Right Field: Hulk Smash! Or at Least Hulk Break Some Things So Badly That It’s Just Easier to Throw Them Out

Read Chris Romeo... every Tuesday at
StarCityGames.com!

Chris submits his entry for the Longest Article Name competition, with a natty little piece discussing a Standard deck based on everyone’s favorite fat green beatstick – Protean Hulk. Actually, I thought the Hulk in question was Ronom Hulk, but I’ve got Coldsnap on the brain…

The Ten Principles of Vintage

Vintage is the oldest and grandest format sanctioned by the DCI. It has a history as rich and varied as the game itself. Despite that background, it is in a constant state of growth and flux. In today’s article, Stephen reprises his Ten Principles of Vintage, investigating the very cornerstones that underpin Magic’s most broken format.

Drafting Coldsnap With Stu

England’s finest Constructed mind, Stuart Wright, turns his eye to triple Coldsnap draft. Today’s article sees Stu share a number of winning strategies that have served him well at high-level events and on Magic Online. There’s something for everyone in this comprehensive article… is there a deck style for you?

New To Magic Online, But An Old Hand At Magic?

Read The Ferrett... every Monday at
StarCityGames.com! So you’ve been slinging the paper cards for awhile, but just downloaded the Magic Online software. You might be under the illusion that Magic skill will translate directly to Magic Online skill… And unfortunately, you’d be wrong. You’ll dominate those who are remarkably worse than you are, of course – but all other things being equal, the person with more skill at navigating the Magic Online interface will win. So what tips and tricks does the beginning Magic Online player need to know to win?

SCG Daily – A Deck a Day: Stand for Victory

Hello and welcome back to another set of daily decks brought to you by the Deckmaster General. Reading too many Magic articles may be hazardous to your health.