Cube Holistic Wisdom – The Importance Of Four Mana
Four mana is a critical turning point for aggro, control, and midrange decks. Today, Usman Jamil imparts his cube wisdom on the four-mana slot in Cube.
Four mana is a critical turning point for aggro, control, and midrange decks. Today, Usman Jamil imparts his cube wisdom on the four-mana slot in Cube.
Bennie Smith builds some more evolved version of his Grimgrin, Corpse-Born Ooze deck for Standard. If you’re looking for something crazy and fun to do in Standard, check this out!
Brian Kibler reflects on his 2011 performance and explains the best way to get to the best deck through adversarial playtesting.
Chris Mascioli expands on the idea of “leveled thinking,” made famous by David Sklansky in his poker book. Which level are you playing on?
Marijn Lybaert did not have a successful last Worlds, but he did find two decks that, with some patching up, could be excellent choices for your next Standard or Modern event. Check out U/W Humans and U/B Control.
The following two situations come up in many tournaments. What’s worth talking about in these cases is how the players handle them and use uncommon ways to produce stellar results.
The Worlds landscape has changed Standard drastically yet again. To fight the newest enemies, Todd Anderson has some updates for St. Louis in a week, as well as tips for making the right play with the deck.
Lord Tywin LSVnister and his men have just seized the Magic Kingdoms in the battle at San Francisco. However, there are many other Houses to choose in this Game of Thrones.
Joey goes to San Francisco for the World Championships! He talks with Trick Jarrett and Jesse “Smitty” Smith as well as Patrick Chapin in this episode of one of the best MTG Podcasts on the web.
Drew Levin discusses decks like Tempered Steel and why they are worse in Top 8s with revealed decklists and more sideboarded games. Whether it’s Standard or Legacy, know how to build your linear strategies.
Worlds may be over, but there’s an Open in St. Louis as well as the Invitational left. Read Gerry’s thoughts for Standard and Modern to stay one step ahead.
It’s neither sweet nor fitting for a creature to die for a planeswalker, but that’s the game we play.
If we were to play a Standard tournament next week, what key features should a deck possess in order to be successful? Here, Jon Agley tries to encompass those features in a new version of Wolf Run Ramp.
Michael Martin does an overall metagame analysis of Worlds, as well as a “winners” metagame analysis based on the 4-2 or better decks from Standard. Check which decks under/overperformed before SCG Open: St. Louis.
Published more than a year ago, this ode to Brainstorm is still incredibly relevant today, on whatever level of the game you are on. Reread this amazing article on proper Brainstorming.