The Problem With Planeswalker Points

Brian talks about the Planeswalker Points system, along with its flaws and what should be done to help keep people from gaming the system.

The Planeswalker Points system has a noble goal, but a problematic implementation. As a tool for allowing players to track constantly upward progress,
it works admirably, and can provide players at most skill levels a barometer against which to measure their results without the disincentive to play or
the negative feelings that could come along with the Elo system. As a method for awarding invitations and rewarding success in high level play,
however, it falls short due to its vulnerability to exploitation and its emphasis on quantity over quality of results. Related to this, it suffers from
the problems of uncertainty and burnout, as the competitive nature of the system causes players to feel compelled to continue playing when they might
not otherwise want to for fear of missing out on their reward and losing all of the work they’ve already put into the system.

The Problem

With the first competitive season nearly in the books, we’ve gotten a chance to see the impact of the PWP system on player behavior. The results have
shown that at the top of the standings, players have responded to the incentives and increased their play (or at least their point acquisition)
dramatically. Many of the top point earners have acquired a huge percentage of their points from constantly playing in low-level events. A huge number
of the players in the Top 100 have secured their place there by essentially exploiting the system.

The biggest hole in the current model that allows this to happen lies with the increased value of side events at Pro Tours and Grand Prix events. While
the motivation behind this change is understandable — to avoid having players feel pressured to stay in the GP/PT to earn PWP when they’re out of
contention for any kind of prizes — the actual impact is much broader. Players are traveling to GPs and PTs with the sole intention of playing in
these high value side events to earn points, and doing so at a faster rate than players who are actually competing in the main event.

At GP San Diego, I received 328 points for finishing in the Top 64, while Gerry Thompson played in side events during his byes, missed day two, played
one round of the PTQ before dropping, and played in seven side events on Sunday to earn more planeswalker points than I did. At the World
Championships, I once again placed in the Top 64, earning 468 points for my finish, while my roommate Jeff earned more points playing in nothing but
side events. Some players earned more points over the weekend than Jun’ya Iyanaga, who *won the World Championships*. This is clearly indicative of a
flawed point structure.

Similarly, the FNM multiplier has dramatically over-emphasized the importance of those tournaments. If you look at the point totals of many of the PWP
leaders, you’ll see that a huge percentage of their points come from FNM, and many of them earn points from multiple large FNM events a week. This kind
of behavior is not what the PWP system should reward. While players should not be penalized if they want to go to FNM and have fun (like they could be
under the ELO system if they lost), they should also not feel compelled to do so for fear of falling behind. I drove out to Las Vegas for vacation over
Thanksgiving weekend, and I brought my cards with me just in case I made it in time to go to FNM because I thought I might need the points. I didn’t
get there in time and instead went out with friends, as was the purpose of my trip. But the fact that I was debating this is insane, and that should
not be the sort of decisions the PWP system is forcing players to make.

I think the PWP system, if implemented correctly, is a great way to reward players who perform consistently well but fall short of winning an
invitation. As the primary method for awarding invitations, however, it fails on a number of levels.

The removal of invitations from top finishes at Pro Tour and Grand Prix events poses a serious problem. It eliminates the possibility for a player who
does not have the time (or, frankly, the desire) to play in a large number of events to get on the Pro Tour. Up until now, a player who is interested
in playing on the Pro Tour can legitimately imagine themselves qualifying with a top finish at a Grand Prix, or winning a PTQ, and following that up
with solid finishes for a few events to earn a place on the “train”. That’s just not possible under the new system.

At this year’s World Championships, David Caplan finished in the Top 4, and was awarded an invitation to the following Pro Tour *only* because of the
fact that he earned 16 PT points for his finish before the PT point system was eliminated — if he had lost in the quarterfinals, he would not be
qualified. Andrew Cuneo won a spot in the World Championships via the Magic Online Championship series and finished in 10th place; he is not
qualified for Honolulu.

When I started playing Magic again a few years ago, I won a PTQ for Honolulu, where I finished in the Top 8. Under the new system, I would not have
been qualified for PT Austin, which I went on to win.

It is absolutely crucial that players can earn invitations with top finishes at Pro Tour and Grand Prix events. There exists a sufficiently large
number of players who are willing to game the PWP system that they can lock out anyone who is unable or unwilling to do so, making it impossible for
those players who don’t commit massive amounts of time to qualify.

I can’t imagine that it is WotC’s intention to send the message that the Pro Tour is only for those who are willing to forsake everything else to play.
If anything, players like Paul Rietzl and Josh Utter-Leyton — players who are able to succeed at the highest levels despite holding full time
jobs — should be held up as examples.

It’s important to note that the PWP system not only selects against those who can’t commit the time to compete, but also against those in regions that
don’t have constant high level competitive play — that is to say, virtually everywhere outside the United States and maybe parts of western
Europe and Japan. The loss of Grand Prix invitation slots as well as the qualification path of Nationals to the World Championships has all but locked
out players in small markets from possibly being able to make it on the Pro Tour. Sure, they can win a PTQ, but even that only gives them the chance to
play at a single Pro Tour, and they won’t even qualify for the next event if they make Top 8! How many PT stars would never have had a chance to exist
under the new system? Paulo Vitor Damo de Rosa? Martin Juza? Jeremy Neeman? These players would simply have had no opportunity to make their mark on
the Pro Tour under the new system, unless they won PTQ after PTQ after PTQ — but more than likely, they’d get discouraged and give up long before

Even for those players who have the time and resources to game the system, playing in multiple FNMs every week and flying to GPs and PTs to play in
side events, the current PWP invite implementation is not a purely positive one. The uncertainty of their potential invitations means they feel
compelled to continue playing in events for fear of someone else passing them. The fact that the points reset from season to season gives the system
the characteristics of a Dutch auction — even if they don’t win, they still lose everything they’ve put into the system up to that point for
absolutely no reward.

Take as an example Chris Mascioli, who is in 70th place as of this writing. Chris has been actively attempting to “grind” PWP since the
announcement, though he has not gone so far as to travel to GPs or Pro Tours for side events. His point total for the season thus far is 1936, with 615
of those points coming from FNM. That’s nearly a full third of his point total! He has played in quite a few PTQs but has by his own omission failed to
make Top 8 in a single event. Chris has spoken out openly against the perverse incentive structure of the PWP system despite the fact that he is
positioned to reap its rewards, saying that it led him to sleep overnight in a subway station so he’d be able to go to both FNM and a PTQ the next day.

Chris is certainly not alone in feeling like he has to play in events to keep up. I know that Alex Bertoncini, who was several hundred points ahead of
his closest realistic competitor, still flew out to Worlds and played in upward of a dozen events over the weekend for fear of being overtaken. Zaiem
Beg, also in the Top 100, said that he has gone to FNM with a 101 degree fever, more concerned about the potential of missing out on points than for
his own health.

It’s also worth noting the impact PWPs has had on what it means for people to “play” in events. Many players at Worlds were signing up for multiple
events at once, hoping that the rounds of those events would occur staggered in such a way that they could play in all of them. If not, they’d show up
to their round long enough to concede to ensure that they wouldn’t be dropped. I know multiple players who signed up for events and simply conceded
every round to receive participation points, and for the potential of being awarded a bye at some point. Not only does this behavior hurt anyone who is
attempting to compete in the PWP race without resorting to such shenanigans, but it also hurts anyone who gets paired against one of these players and
actually wanted to play Magic.

Also at issue is the importance of getting in on the ground floor of the system. A player who misses the early weeks of a season is at an enormous
disadvantage. I can certainly imagine that a player whose goal is qualifying might not bother attending any Grand Prix during a particular competitive
season if he can’t attend all of them, both because they lack a substantial number of invitation slots and because the chance of beating out players
who are attending most of the GPs seems very small. It’s also worth noting that the current competitive season is dramatically more important than any
other, because the top finishing players this season will not only get an invitation to PT Honolulu, but will also earn byes for every Grand Prix next
season, while players who sat the season out for whatever reason will have to start from the bottom when the next season begins. It’s a huge barrier to
entry for anyone who is interested in getting into competitive Magic at a high level — they start off behind, and have to do even more to catch
up, which could easily discourage many players from ever trying.

What to Do?

At a bare minimum, some number of qualification slots need to be returned to Pro Tour and Grand Prix events. If reducing the size of the PT is a major
concern, these numbers can be significantly lower than before. My inclination is to award slots to the Top 8 of Grand Prix and Top 32 of Pro Tours
— if that still results in too many invitations, I could see cutting the GP slots to Top 4 and maybe the PT slots to Top 16, but Top 8 is a very
natural break point, and having to make Top 16 at a PT in order to qualify for the next seems like an incredibly lofty goal. The recently announced
plan of inviting only the winner of a Grand Prix seems far too stingy, particularly in light of how many players attend Grand Prix events these days.
Many players interested in qualifying already skip PTQ events because they don’t like the idea of playing in a tournament with several hundred players
where only one can walk away with an invite. Are there players who are going to be more interested in an event with the same number of invitations with
attendance upward of 1000? Perhaps the answer is cutting to higher thresholds than before, like GP Top 4 and PT Top 16, but allowing invitations from
otherwise qualified competitors to drop down.

As for PWPs themselves, the bonus points from side events at premier events have to go. They were a solution to a minor problem that created a much
bigger problem of exploitation. PWP multipliers should represent the general level of competition in an event if they’re to have any legitimacy, and
these bonus multipliers have proven to be easily abused. Similarly, the FNM multiplier is also a problem, and likely ought to be reduced or eliminated.
The value of FNM has led to significant levels of abuse, and the importance of accumulating FNM points (and having access to large FNM events with many
rounds in order to do so) is too high in the overall race for PWP.

As an aside that is somewhat related, I’m also concerned for the FNM championships. As it stands, only players who have access to stores that run
enormous or fraudulent FNM events or live in areas where they can play in multiple FNM events every week have any realistic hope of qualifying. Other
players who regularly attend and enjoy FNM, and even those who are very successful at their local stores, simply cannot compete. A friend of mine told
me that his brother, who has played FNM religiously for years and is in the top 10 lifetime for FNM points earned, was very excited when he heard about
the FNM championships, but several weeks into the season saw how many points other players were earning and realized he had absolutely no chance of
keeping up. As a result, he has actually gone to FNM *less* than before the championship announcement because he felt so discouraged. I’m not sure what
kind of solution exists for this problem, but I feel it’s important to recognize it as such; a problem.

Returning to PWP invitations, another possible solution is capping the number of points that players can earn during a single competitive season from
particular event types. For instance, say that only the first 500 points that a player earns from FNM or side event level tournaments counts toward
PWP-based invitations. This helps solve multiple issues at once. It reduces the need to constantly “grind” lower-level events ad infinitum and gives
players an achievable goal after which point they no longer feel compelled to play if they don’t want to, as well as reducing the relative value of
those events without necessarily the need to reduce their multiplier.

One big potential issue that I see with this solution is how events are classified. Would SCG Open level events be lumped in with the “lower-level”
events because they have a 3x multiplier? Would PTQ and GP side events be lumped together because they are both a 5x multiplier (which they should not
be, by the way, but that’s a separate argument, and one that must be resolved separately)? It’s possible that the correct solution is to exempt only
PTQ, Grand Prix, and Pro Tour events from the cap, but that leaves out competitive larger events. Perhaps the best solution is to have a relatively
high cap — say, even 1000 points — but have that cap include everything outside of those three event types. This kind of cap would still
allow players to earn a large number of points from a variety of event types, but would reduce the impact of “grinding” and give players less incentive
to do things like enter multiple events at once and concede or no-show when the rounds conflict.

Players would have to play a great deal to reach the cap, but would not have to play non-stop for the entire duration of the competitive season to do
so, and could not actively harm other players’ chances of qualifying by playing so much that those players would have no chance to keep up. It would
also mean that the PWP invitations would tend to go to players who both played a lot and posted solid finishes at competitive events, since that would
make the difference among players who “capped” their lower-level event points.

The system also needs to award performance bonuses for top finishes in GP and PT level events. The relative value of performing well is too low
compared to just showing up. As it stands, it’s worth as much to win round 1 of the PT as it is to win playing for Top 16. It is worth more to go 6-3
and miss Day Two of two Grand Prix events than it is to finish 12-3 and make Top 8 of one. The current bonus multiplier for finishing in the Top 8 of a
PT needs to be extended further down the standings and also applied to Grand Prixs. Right now, I feel even the 50% bonus for Top 8 at a Pro Tour seems
somewhat low — a player who wins the Pro Tour earns fewer points than someone who simply attends each Grand Prix and wins a round or two on top
of their byes. I think multipliers closer to 200% for Top 8, 150% for Top 16, 125% for Top 32 and 110% for Top 64 are closer to reasonable —
perhaps even higher than that. Even with a 200% bonus, my PT Austin win — which was worth 612 points without a multiplier — would only be
worth 1224 points, which is approximately equivalent to going 6-3 in six Grand Prix events and failing to make day two.

The relative value of performing well vs. poorly in GP and PT events is of particular importance when considering the structure of next year’s Pro
Player Club replacement, as well as invitations to the new World Championships. The current invitation policy for next year’s Worlds is based on top
Professional PWP, and the assumption is that the Pro Player Club replacement will use the same. Without performance bonuses, the baseline point
accumulation for players who attend every Grand Prix is going to dwarf that of a player who attends two events and wins them both. That seems highly
problematic. Whether the Pro Player Club replacement levels are competitive (i.e. Top X Professional PWP) or based on thresholds (players with over Y
Professional PWP), the system is going to be dramatically skewed toward players who attend every event compared to those who do well in a small number.

I know I am not alone in feeling like this is a problem — I don’t want to attend Grand Prix events every weekend. Traveling to them is expensive,
and flying across the country week to week conflicts with the ability to do virtually anything else. But the relatively high baseline value of
attending each Grand Prix means that missing a single event can put a player substantially behind, with little potential to make up the difference by
doing well in future events. This makes attending Grand Prix a very all-or-nothing proposition. I don’t want to go to every Grand Prix, but I don’t
want to feel like I might as well go to none of them either. It’s important that performing well is dramatically more important than simply attending
events, at least as far as Professional PWP goes, in order for this not to be the case.

I know that Wizards of the Coast recognizes the importance of the Pro Tour dream. I know that they want to reward top players for their achievements. I
know that they don’t want playing competitive Magic to turn into nothing but a grind. But I also know these positions are at odds with many of the
changes they have put into place. I have faith that they will do what is in the best interests of the game as a whole in the long run, and I hope that
some of these thoughts might help guide them in that direction.