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You CAN Play Type I #28: The Control Player’s Bible, Part XII – The Emeralds

“The Deck” doesn’t really use five colors. It uses a primary, a secondary, and two tertiary colors, and a couple of cards in the last color. Green just happens to be that off-color.

Yawgmoth’s Whimsy #23: A Theme as Old as the Hills

He didn’t dare put in EmbOLDen or ArmAGEddon, but Peter still managed to throw together a deck based around old critters. How did it fare?

CASUAL FRIDAYS #121: The Pain In Torment

What opportunities does Torment provide for multiplayer? What opportunities does it miss? And what Card can we Break? Anthony examines the set broadly, color by color… And then channels rules-lovin’ Rizzo like it ain’t no thang.

The Real Story Behind Torment

Well, as has been my tradition, I will once again analyze the flavor texts of the new set in order to increase storyline and flavor text awareness in the general Magic community.

Double or Nothing: Peek-a-boo!

I was a little unsure about Peek – but hell, if Zvi thinks it’s worth a try in my Psychatog deck, I’m willing to trust him and give it a go!

Don’t Be Too Proud To Beg: Pierre’s Advice On Multiplayer Wins

I found Jeff Wiles’ article entertaining and enlightening at the same time. It is interesting that he actually tried to win, and also that he plays Blue in trying to do so. Both are fatal mistakes.

Fleshing Out the Past: Why Not Return To The Old Days?

Over the course of time, Magic players inevitably turn away from Magic R&D to try their hand at creating cards. It starts simply enough – for me, it was a two-hour long conversation in a red Blazer navigating the Appalachian hills of West Virginia. On the way back from Elkins to Morgantown, a friend and…

Vote Instant!

Wizards will always be making really good green creatures; why squander our shot here, doing something they’re likely to end up doing anyway? Create an instant to hose blue!

Weapons of Mass Distraction #112: FATALITY!

Having beaten the first game with Kung Lao AND Johnny Cage, the Monolith of Magic divulges his secrets behind Mortal Kombat. Whaddyamean it’s spelled with a C?

Wacky Wednesdays #9: No-Land, All-Common, Iron Man Crap Magic

Ah, the memories. This week?s tale takes us back roughly three years; Jan Willem Barends (you might remember him from Wacky Wednesdays Part 1) shows you what judges do after a weekend at the Pro Tour. It was my first Pro Tour, and it was a great experience. At the bottom I included some nice…

Yawgmoth’s Whimsy #22: Sideboarding Theory and Choices

A primer on preparing for the big tournament. Sure, it uses the Extended season as a reference, but don’t let that scare ya – there’s plenty of info here for the novice sideboarder!

Bad Times For Eduardo

Someday, somewhere, someone will actually play Hypnox from his hand. And then the sky will open up and thee will know thy wrath of thy Lord! Well, actually, it happened to me. Twice.

The Importance Of Card Advantage In Multiplayer?

Card advantage is a relatively common concept in Magic, but has been rarely discussed in relation to multiplayer. Adding several players to the mix makes the concept very confusing, and makes the explanations that much more boring. I promise to spice it up with lame jokes and humorous examples that should make things clear. What…

Suffering Suck-O-‘Tache (Part Three)

Is this a thinly-veiled attempt to garner votes in Pool 7 of CCGPrime’s Writer War? Probably – I mean, everyone else is doing it, so why shouldn’t I?

You CAN Play Type I Unless You’re Rizzo #27 The Control Player’s Bible Part XI, The Rubies

Last week, we talked about white as the”classic” tertiary color because it has a lot of staple silver bullets like Circle of Protection: Red. That leaves two colors, red and green.