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From Right Field: How To Start An Argument

Do you know how hard it is to kill those Phantom guys? A single Phantom Flock stops a flying Wurm not once, not twice, but three times. And then we’ll add Shared Triumph. “Great,” you say. “Shared Triumph makes the Phantoms bigger.” No, Shared Triumph makes Elephants bigger; it makes Phantoms invincible.

Yawgmoth’s Whimsy #59: Extending Extended, Part II

Okay, as the last deck in this article – and series – I want to look at my favorite Extended and multiplayer deck at present. Typically I build a new deck every week or so, play it once, then do something else. This deck is staying together – probably indefinitely. It’s a solid deck that loses very little in the transition to multiplayer. It’s Rock.

Fun With Old Cards #8: If They See It Coming, Is It Still A Sneak Attack?

Before I detail how to play this deck, I should warn you that what you are about to witness is graphic, violent, and could inspire foul language. This deck utilizes two cards that my personal playgroups frown upon and draw instant retaliation the second I put them into play: Pandemonium, and Sneak Attack. They all gun for me, but to quote Jaya Ballard, Task Mage:”You know what? They’re dead.”

The Mistform Wall Dilemma: Aven!

I think the real issue at hand is whether or not Mistform Wall is better than the Mistform Dreamer. For quite some time up to (and possibly including) Pro Tour Chicago, it was the general consensus that the 2/1 flier was better, and I was also under this impression.

The Mistform Wall Dilemma: Mistform!

In Blue/Red, it is simply the best card; in Blue/Black there is nothing that really fills its slot, and in Blue/Green or Blue/White you aren’t likely to win anyway. Mistform Wall is truly one of a kind in Onslaught, and therefore should be picked as highly as possible. You will find replacements for Ascending Aven in both Blue archetypes – not so for Mistform Wall.

So What’s The Metagame Like On MOL?

To get an idea what the environment for that tournament will look like, I decided to talk to people who play in the place that runs multiple Standard tournaments every hour of the day and night: Magic Online. I began by asking Matias Gabrenja, who finished 13th at Worlds, what he thought of the online metagame…

The Definitive Tourney Report, Part IX: Wrapping It All Up. A Plea For Engagement.

More than anything it was the people who made this story, and I think the report makes this clear. From the event staff to the designers to the players to the judges, Magic aficionados both great and small, they’re all part of the great Magic mural, and together comprise a tapestry of vivid color and vital life and enjoyment. The tale of these people is one that deserves to be told, and now I’ve done my small part.

Legions’ Effects on Five Color – Thirty-Five Cards That Might See Serious Play

I have no clue why people are talking excitingly about Planar Guide. It shifts creatures for a turn. So? You get to Fog for four mana. Or maybe kill a token or two. Maybe abuse a 187 effect here and there, or flip over a morph creature. Dodge a Wrath effect. Still, considering that this cleric is all of a mighty 1/1 and requires a lot of mana kept open to use it, it just doesn’t thrill me that much. Break the Guide and prove me wrong.