Blood and Iron: Breaking Krark-Clan Ironworks in Type 1
Welcome to the Type 1 portion of combo week! My disclaimer for this article is that not only is building new decks in Type 1 freaking hard, but building combo decks are even harder because the benchmark is ridiculously high. You’ve got Draw-7 and Belcher, which both have a fair number of potential turn 1 kills if you want to go for speed, and if you want to go with more mid-game power, you have Dragon and its ability to draw three extra cards per turn. That said, I’m treating this more like an experiment and I’m giving it my best shot.