SCG Daily – Taking Tricks
One of the incredible things about Magic is how much is packed into each card. Almost any other game that includes interactions between cards can be thought of as a derivative of Magic. The only games that beat it to the punch were the 52-card-deck games, and only trick games like Spades, Bridge or Hearts could really be said to have cards “interact;” the rest are just straight up comparisons of value, like in poker or War. Nowadays, Magic covers so much ground that even the trick games can be done with Magic cards, as occurred to me when looking at Avatar Games Enterprises’ Mysticards game.