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Guildpact Limited Review Part I: Orzhov

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Last week, we rounded out our Constructed review of the Guildpact cards, penned by our Resident Genius Mike Flores. This week, Limited magic gets a chance to shine. Julien takes the helm, giving an in-depth review of Guildpact for Limited play. Today? The Black and White barnstormers of the Orzhov Guild.

Drafting Drakes: A Strategy Guide

Raphael takes us through the thought processes and Draft pick orders of a typical “Drake Draft,” concentrating on both triple-Ravnica and Ravnica-Ravnica-Guildpact Limited iterations. Everything you’ll ever need to know about a fresh and powerful archetype.

Battle of Wits: The Next Big Thing?

Veteran traveler and Asiaphile Eli Kaplan examines the weighty issue of 240 card decks in Standard at length, and explains his picks for the Invitational.

SCG Daily – A Pair of Pennies

Seeing as how it is the height of fashion to offer up one’s two cents on the rather sensitive issue of Wizards and lawsuits, and I am known for my militant, temperamental insensitiveness to all forms of public opinion, how could I shut my mouth?

Vote Mike Flores for the Invitational!

This week, Wizards of the Coast are holding their Resident Genius voting ballot for the 2006 Magic Invitational tournament. On the shortlist: one Mike Flores.

The Weekly Guild Build: The Rye Or The Kaiser

Instead of discussing Ravnica Limited this time, The Ferrett asks some more universal questions on the nature of Magic – like, how can you win a game when you’re there only 40% of the time? Are you getting the game that you’re giving? And why is Matt Vienneau such an angry, angry man in Round Five?

Ravnica Limited: Drafting Drakes

Raphael returns with an unusual Draft strategy that has been cutting up the floor at Premier Events and on Magic Online. Powered almost exclusively by late-pick commons and the Cards That No-One Loves, this article takes a fresh look at the guild-dominated world of Ravnica Draft, and touches on the relevant Guildpact additions that are about to be unleashed on us all…

Magical Hack: Lessons from Three Guilds

Sean delves deep into the new Limited world of Ravnica and Guilpact combined. Touching on the strengths of colors, and their synergies both in and out of Guild guidelines, this is invaluable to those hardy players heading for Grand Prix: Richmond.

SCG Daily – Breaking Away

Rizzo finishes his daily stint in fine style, railing at the world and all who’ll listen. Of course, he’s trying not to be egotistical… but he’s being worse.

Three Great Guildpact-Infused Decks

Hello! It’s your favorite Eternal Dominion-wielding superhero and forumite. This time I’m going to take my lessons from playing Magic Workstation, and a week of solid Standard playtesting, to show you what’s possible when you take the raw power offered by Guildpact and apply it to tournament-winning decks.

Oops, I Broke the Format – Play Flame Vault Stax at GP Richmond

Kevin walks us through the evolution and execution of Flame Vault Stax, one of Legacy’s most durable weapons. He urges us to take arms and play this at the forthcoming Duel for Duals at Grand Prix: Richmond…

DVD Extras

In an article full of special features, Mike takes us behind the scenes in the construction of a set review. This featurette acts as a director’s commentary to his recent Guildpact review, allowing scene-by-scene access to some of his hits and misses in Ravnica thus far. Click the interactive menu above, and head straight for the subtitles within…

Deck Review — URzatron for Guildpact

In this article, I would like to talk about the deck that went undefeated at Worlds 2005. After doing some testing with the new Guildpact cards with one of my partners in crime, Jason Yap, I feel that this deck — the URzatron — has enough potential to be a good deck for upcoming Guildpact-legal Type 2 tournaments.

Peace of Mind: Guildpact Mechanics, Part II

Last article, I examined one of the three Guildpact mechanics: Bloodthirst. While I thought it was an inventive mechanic, I didn’t feel it lived up to its potential. The second mechanic I want to examine is my favorite from Guildpact: Replicate.

SCG Daily – Breaking Wind

I want you to be good at Magic, just like me. While I understand you can never be as fantastic at this game as I am, this week is all about helping you to achieve those dreams, if they involve being tremendously awesome at Magic, but still nowhere at ridiculously broken as me. Each day, a lesson will be imparted in which you will learn to break things. I am your Aesop, so prick up your ears, pay strict attention, and you shall be delivered.