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SCG Daily: Geeks and Girls 3

One thing we gamers often do is berate each other’s intelligence – it makes us feel good to be smart compared to our surroundings and we calmly expect others to try to do the same to us. If you have spent a lot of time in geek only-surroundings, you need to be aware that girls will often be offended if you roll your eyes or talk down at them when they don’t understand something. Gamer lingo is of course strictly forbidden in these conversations, as it is intended exclusively for gamer to gamer communication. It may very well come from the bottom of your heart, but don’t go telling a girl she’s “getting big.”

Play the Game…

The title probably did not make it quite clear but this article is in fact a tournament report of the 9th Edition prerelease held in Russia recently. For those of you who were unaware, Wizards of the Coast recently printed Magic cards in Russian for the first time. To commemorate the event, Wizards of the Coast Europe, led by level 5 judge Gis Hoogjendsiisklmnopk, invited 16 of the best players in the world to compete in a special event to be held in Moscow versus 16 of the best Eastern Europe has to offer. The actual Magic events have already been covered on official sites, but the parts with belly dancers, drunken Masashi Oisos, and the Bluffmaster deserve some time as well. The combination of people, scenery and experiences really made this one of the best trips I’ve ever been on.

2005 Championship Deck Challenge: Walking to Selesnya

Welcome to the 2005 Championship Deck Challenge!
The obvious starting point is to take White Weenie and throw a few other cards in it, benefitting from the good mana making two-drop Elephants possible. Rather than question immediately why we’re looking at the Selesnya Guild instead of the Boros Legion, we’ll presume that good beats may yet prove to be worthwhile enough to make this a viable consideration. Fat beats burn sometimes after all, and so the G/W deck might beat the W/R deck, for all we know.

Ravnica Constructed Set Review Part VII: Guild Mana and Artifacts

Mike Flores Reviews Ravnica: City of Guilds!

There are two sorts of multicolored cards in Ravnica. Yesterday we looked at the “traditional” two-color cards, where R&D forces us to choose both Red and White, both Black and Green. Today’s Guild mana is the opposite: though the cards are multicolored, both Green and White for a Selesnya card, let’s say, you can pick either color of mana to pay the cost. Guild mana is a completely new thing to Magic, but the question is: Are any of the new cards any good?


[White]
[Blue]
[Black ]
[Red ]
[Green]
[Gold]

Diary of a Ravnica Drafter

This series is going to be a slight departure from my usual card valuations articles (though I will still do some of those in the coming weeks) in that I am going to give you guys an inside look at the drafts I do, mistakes I make, and especially the important insights and conclusions I come to about the new Limited environment. What I’m going for here is a deeper approach to helping my readers understand the format and how I go about evaluating cards and archetypes through actual draft experience.

Building Neo-Wildfire

One of my favorite decks of yore was the Wildfire deck; at a time when Urza Block made bunches of powerful cards, it was one of the dominant decks. From Covetous Dragon to Thran Dynamo, that deck was a lot of fun to play, and even more fun to master. But now that both Wildfire and Hunted Dragon will be Standard-legal in a few weeks, can we recreate that land-destroyin’ charm with a weaker card pool?

Ravnica Constructed Set Review Part VI: Multicolored Cards

Mike Flores Reviews Ravnica: City of Guilds!

StarCityGames.com is proud to have one of the hottest deckbuilders around and best Magic writers in history give you the lowdown on every card in Ravnica. There’s Gold in them thar hills! A bounty of beautiful Gold cards this pretty hasn’t been seen since the days of IPA, but which ones will make the cut in Constructed decks? Mike Flores knows…


[White]
[Blue]
[Black ]
[Red ]
[Green]

2005 Championship Deck Challenge: The Odd Couple

Welcome to the 2005 Championship Deck Challenge!
The inspiration for this article came long before Ravnica’s spoiling, back when happy visions of Erayo, Soratami Ascendant and Dark Confidant were dancing like sugar plums in my head. O, to be young again! Is there a way to meld the chocolatey taste of Erayo with the sweet peanut butter of the Dimir Guild?

From Right Field: Trick or Treat?

Over the next couple of weeks, I’m going to be discussing deck skeletons that I’m assigning you to work on for States. Pick one that looks like something you can enjoy running with, and massage it. While I’ve done some preliminary testing on these, none are by any means “done.” The idea behind each is solid, but there are problems that I want us – and by “us” I mean “you” – to solve.

SCG Daily: Geeks and Girls 2

In today’s installment of Geeks and Girls, you are going to learn how to select a suitable object of affection. Before we get there, though, let’s look at how girls work. Any girl will have a set of qualities that might look something like this…

The Ongoing Adventures of the Speed Demon of Ravnica, Vol. 2: That Which Transpires Prior to the Release

Nearly 5000 words of ooey-gooey Limited goodness. This one contains thoughts and observations on every guild and reports from Martin’s experience playing the new set.

Ravnica Constructed Set Review Part V: Green Cards

Mike Flores Reviews Ravnica: City of Guilds!

StarCityGames.com is proud to have one of the hottest deckbuilders around and best Magic writers in history give you the lowdown on every card in Ravnica. Today michaelj finishes the normal colored part of the review with the one he says is the clear winner in Ravnica: Green. We all know Birds of Paradise are great, but what other Green goodies does Ravnica have in store?

[Ravnica Constructed Set Review Part I: White Cards]
[Ravnica Constructed Set Review Part II: Blue Cards]
[Ravnica Constructed Set Review Part III: Black Cards]
[Ravnica Constructed Set Review Part IV: Red Cards]

2005 Championship Deck Challenge: Swinging with Selesnyans – A Primary Glance at the Green/White Guild

Welcome to the 2005 Championship Deck Challenge!
Welcome to Guild Week in the 2005 Championship Deck Challenge! This week each of our contributors has designed at least one deck built partially around one of the new Ravnica guilds in order to figure out if the new gold cards can be broken or if they are only suitable for Limited play. Today Craig Stevenson starts things off with the versatile-yet-slightly-confused Selesnya Guild. Can Watchwolf and his burly pals master the art of beatdown? Will Convoke see play for States? The answer to these questions and more are only a click away.

Leading the Vanguard

For those still running old Standard for the next three weeks, Jamie talks about the final version of Joshie Green. For those who care about online formats, Jamie discusses a newfound love for Vanguard, including a tournament report. And for those who simply love to read about Jamie and the beautiful Mare, there’s an important link at the bottom of the article where you can send the couple best wishes during this extremely trying time. Get well soon, Mare.

Fundamentals: the Mulligan

The first real decision in any Magic game, after you chose whether to play or draw, is whether or not you should take a mulligan. Over the years there have been quite a few articles on the internet about taking mulligans, yet I still believe it deserves much more attention. I think that most Magic players have the habit of keeping bad or dangerous hands while they should be mulliganning instead. Every now and then someone writes, “This hand was pretty bad, but it contained lands and spells so I had to keep” or “This is a hand that you cannot mulligan, but you won’t win the game with it either”. These are very bad statements; it indicates that players are way too afraid to take a mulligan. It’s time to stop being afraid and become a better player.