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Food For Thought: Post-Hawaii White Weenie

I want a deck that can beat Gruul and Zoo by answering their threats, but that can also beat other decks in a proactive way by providing threats. Additionally, I want at least a small amount of disruption.

I think White Weenie has these elements.

The Black Perspective: PT Honolulu Report *5th*

Magic the Gathering Pro Tour Honolulu!

Joe Black stormed to a Hawaiian Sunday slot, courtesy of a fine U/R Izzetron deck tweaked by Mike Flores. Would you like detailed matchup data and analysis? Have you ever wondered what it’s like to test with Mike? Or are you simply here for the jokes? Read on for a comprehensive and entertaining report, from one of the funniest Pro Players on the tour.

The Invitational Vote: Fan Favorite!

The voting continues for the upcoming Magic Invitational 2006. This week, it’s the turn of the Fan Favorite. The candidate list is long — the top two gain a spot on the final roster.

The Weekly Guild Build: The Death Of Hope

Read The Ferrett... every Monday at
StarCityGames.com!
This week, The Ferrett gets a deck where he builds it wrong. But is that his fault? Not only do you get an analysis of the deck, but an analysis of what makes a player lose… All in addition to the usual plugs, and a request for a feedback on an upcoming article series!

Drafting R/G Gruul

In Ravnica/Guildpact Draft, common wisdom leads people down a three-color road. Coupling two or more Guilds – one or more from Ravnica, and another from Guildpact – seems to hold quite the value. Julien, however, believes that forcing a straight two-color combination from the outset can bear delicious fruit. He shares his ideas in this detailed analysis of an exciting Draft strategy.

Almost All The Way – A PT Honolulu Report *T4*

Magic the Gathering Pro Tour Honolulu!

Tiago took the classic metagame gamble: he knew the Owling Mine deck had disastrous percentages against the Aggro archetypes. It didn’t stop him, of course… he rode those Owls straight into the Top 8. His story is just one click away… with matchup analysis, sideboarding plans, and a little help on Team Constructed.

Food For Thought: U/R Ninjas

“Single Blue Ninja seeks aggressive, no-nonsense partner, not afraid of challenges, obstacles, or getting their clothes dirty. Economy is prized, and heading home so that I can swing is always appreciated. Reciprocal swinging is encouraged. Contact attached.”

Yawgmoth’s Whimsy #141: Luck in Limited

Last article, I looked at the role luck plays in Constructed Magic. This time I want to take a look at Limited. Just how much does luck affect the outcomes of Limited matchups?

SCG Daily – Week of Lists, Part 1

This will be The Week of Lists. I will make various Magic-related lists, and you will log into the forums and tell me what an utter Dumb Ass I am, and how your list is quite obviously superior.

Sound like fun? Let’s go!

The Return of the Native

One of the prodigal sons of StarCityGames.com returns! Tony, one of the quirkiest Magic writers to cross the path of this hallowed game, has returned to the pages of StarCity after a four-year absence… And roars straight back into form with a listing of the strangest moments in Magic history!

Mixed kNuts: Hawaii and the New Standard

Fresh from his fact-finding trip to Hawaii, Teddy Card Game debunks some popular myths regarding the current Standard metagame. By breaking down the Honolulu results, he brings his expert analysis to bear on what promises to be an incredibly open format. Plus, he highlights some funky Hawaiian decks you may not have seen…

Your Favorite Decks Suck

Mike wades into the post-Honolulu metagame with both fists flying. Taking pot-shots left and right, no deck is left standing at the end of his brutal destruction. Even decks of his own design feel the full force of his anger. Can it be true? In one of the most entertaining metagames ever devised… does your favorite deck suck? The answer is just one click away…

Magical Hack: And I’ll Form The Head!

Read Sean McKeown... every Friday at
StarCityGames.com!

There’s a saying out there that two heads are better than one, but it’s hard to say for sure whether this is true when playing Magic as a team. With the Two-Headed Giant State Championships coming up this weekend, a lot of two-headed spellslingers are looking at this wacky format – only recently gifted with the joy of official sanction – while older and more experienced Two-Headed players are looking at the wacky rules that the DCI has enforced.

Why We Play

I’ve read articles by various pros saying that when they travel all over the world to play Magic, it’s not really for the love of the game or the lure of exotic locales. It’s not even for the money, although I’m sure that helps. Above all, I’ve heard it said again and again, the reason they’re there is to spend time with the friends they’ve made on the Tour, people from all over the world who form a community.

SCG Daily – Ask The Editor

Today, I open up the floor. Not literally, of course… that’d cause all manner of carnage. Instead, I give the floor to you… well, I don’t actually give it to you, because then I’d have no floor.

What I’m trying to say is… it’s Ask the Editor.