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SCG Daily – The Folklore of Magic #9

Adam continues this intelligent series with a look at the religious implications on the myth and mysticism of Magic.

Illuminating With Djinns

Abe kicks off his stint on SCG Free with a plea for pithy column names. He also provides us with a few decklists that revolve around one of the more powerful creatures in Guildpact…

Following Suit: Are Wizards the Good Guys?

People love rumor season. Why is Wizards doing this to its loyal customers? Why is it attempting to destroy a tremendous source of hype and excitement about upcoming sets? Why is it punishing someone who’s worked tirelessly to promote its products?

Why can’t I convince myself that this lawsuit is a bad thing?

SCG Daily – The Folklore of Magic #8

Adam continues his journey through the folklore of Magic. Today’s subjects? Those with Second Sight.

The Magic Online Column. Allegedly.

For his first foray on SCG Free, the mighty blisterguy does his level best to avoid talking about Magic Online. Instead, he waxes lyrical on the pressures of fame, shares a cupful of tales from his trip to Worlds, and joins the debate regarding the WotC lawsuit.

The Newer, Cooler 5-Color Format!

As recently as a few weeks ago, my raging anger against American Idol paled in comparison to my absolute, utter loathing of a certain other phrase that got thrown around entirely too often:
Casual Magic Deck. And yet I’ve recently found a way to tweak 5-Color so that it’s fun without being degenerately broken. No, it’s not a series of endless restrictions or complicated balancing rules; all of the cards in the deck (which is singleton, with the exception of one card) have to follow one simple rule.

From Right Field: Jerome! What Time is It?

In his first article for SCG Free, Chris answers some outstanding emails from fans. He throws a number of Standard deck ideas into the ring, and waxes lyrical on a certain lawsuit you may have heard about. He also brings cheesecake.

SCG Daily – The Folklore of Magic #7

So far, this series has focused on Magic’s races. Elves, Goblins, Krakens, Wurms, Vampires, Nightmares, Hounds, Banshees, and Merfolk are all directly connected with Northern European folklore. It’s slightly more difficult, but perhaps even more valuable, to give the folkloric treatment to some of Magic’s more abstract concepts, to the magic in Magic…

Announcement: Introducing SCG Free

SCG Free is a streamlining of our non-Premium content. A blueprint for our daily articles, structured with the players in mind, provided free of charge. You wanna know more? The information is inside…

SCG Daily – The Folklore of Magic #6

Adam returns to SCG Daily with another installment of “The Folklore of Magic.” Today, he examines everyone’s favorite aquatic mysical mammal… the Merfolk.

The Weekly Guild Build: Guildpact!

I went 4-1 in my flight at the Prerelease, losing only to the guy who won it on the back of a really annoying Niv-Mizzet. Along the way to my half-a-box prize, I discovered quite a few things about these fantabulous new Guildpact cards – which cards didn’t work out as well as I’d hoped, which cards were golden, and which cards I saw breaking other people in half. And speaking of breaking people in half, let me tell you about one of the smashingest turns I ever saw….

Magical Hack: I’m Not On-Tilt, I’m Off-Guild

Sean explores the pros and cons of drafting outside the current Guild archetypes, focusing on Blue/Red and Green/Red. With insight on the impact of Guildpact, this is essential reading for those wanting a head-start in the current Pro Tour Qualifier season.

The Prerelease Survival Guide, Guildpact Edition

In his now-traditional prerelease article, blisterguy aims to harden us against the dangers of going into a battle unprepared.

SCG Daily – Zero on One with Oracle en-Vec

Q: Magic has had a great run. We all want it to go on forever. Do you see anything to indicate whether Magic can continue long into the future?

A: Yes. Fortunately, Magic Players can reproduce asexually.

The Casual Player’s Guide To Surviving The Guildpact Prerelease

When a mediocre-to-good player writes about Sealed, he’s always lamenting his choices by the end of the article. Oh, it’s not that the author built a bad deck — they’re a competent player, after all – but there’s always that post-game realization that maybe Black was a little more potent than they gave it credit for (and was worth splashing for), or that this creature wasn’t nearly as good as they thought it was. So how’s a novice going to cope with the trainwreck color-clash that Guildpact brings? The Ferrett walks you Limited newbies through the basics of Sealed play!