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The Great Champs Experiment: Part 2 – Netherlands and Spanish Nationals

The Netherlands did not add much to the current project that we are looking at, with Sea Stompy making it in to the Top 8, Heartbeat, Counterbalance Control, Snakes with Glare, multiple Critical Mass (Called Go Anan is the Best Player in coverage), a B/G Aggro deck (we talked about that in the last article), and Erayo…

Magical Hack: Attacking for Two

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In preparation for the New Dawn of Limited Play, Sean takes us through some fundamental attacking scenarios. With practical examples, he examines the likely effect of Flanking, Morph, and Suspend. Looking for an edge when Time Spiral hits the streets? Then this is the article for you!

A StarCityGames.com Exclusive Time Spiral Preview: Ancestral Vision!

Pre-Order Time Spiral Today!StarCityGames.com is proud to present Ancestral Vision from Time Spiral! Do you like drawing three cards for only a single Blue mana? If you do, you absolutely, must check out this card immediately! What are you waiting for? Come take a look at the most broken card-drawing spell in years, only at StarCityGames.com!

Tribal Bible #6 – I Am Unholier Than Thou, oh Tap Dancing Pants!

Welcome back! I have returned to thee, oh most faithful followers of the Standard Tribal format, and I have finally begun to wash the stench of those awful, awful decks from last week off of me.

SCG Daily – A Deck a Day: Tracker’s Anonymous

Welcome back to your daily dosage of deck. I’m your host, Abe Sargent, and this week I’ve been randomly rolling cards from Magic’s past and then I am forced to write an article around each one. It seems simple enough, right?

The Kitchen Table #148: The Casual Metagame #5

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Hello and welcome back to the next installment of Magic Taxonomy 201: The Casual Player’s Framework. I’m Professor Abe and today we’ll investigate the fourth Archetype of the Framework — Crazy Combo Man.

Battle Royale Round 7: Where’s Billy?

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Battle Time came and went, and Magic’s bearded pro was nowhere to be seen. Today’s article is a brief one, outlining the reasons for the no-show…

Battle Royale Round 7: The Magic Show #2 – Spiraled

StarCityGames.com - Battle Royale!

So, Evan’s Red burn versus Billy’s maindeck Story Circle… no contest, surely? Today’s article deals with the Battle, plus some interesting thoughts on Time Spiral… all supplied in both text and video format. For those that care about such things: beware the spoilers.

SCG Daily – A Deck a Day: …And Justice For All

Welcome back to the Wednesday Edition of All Things Deck here on SCG. This week I’m randomly selecting cards to build decks around. When I select a happy card with my trusty dice, I am then forced to build a deck around it, no matter how boring the card may be.

StarCityGames Duel for Duals 3 – Day Two and Beyond

Ladies and gentleman, Dan Spero has done you a disservice. He has an unnatural obsession with U/G/W Threshold, and while it is a good deck, it is nowhere near the sex goddess he makes it out to be. Dan Spero would be more than willing to enter that deck into any tournament regardless of format.

Sideboards: Fifteen is Better than Zero

Patrick “The Innovator” Chapin deserts his premium post to bring us an amusing article in which he chats with some of the great and good of the Magic elite. Warning – this article may cause you to snort milk out of your nose…

Magic Online Musings: This Week on MTGO #31

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Blisterguy delivers his usual bout of Magic Online Premier Event data, alongside the prices in the MTGO Marketplace. He also recounts details of his recent throat infection, and adds a little blisterguy beefcake for the ladies…

SCG Daily – A Deck A Day: Growing Volraths

Volrath is mean and nasty. He personally sacrifices hidden creatures (in your hand) in order to pump himself up. He has nasty shapeshifters that are designed to look like the dead. His evil laboratories create new, twisted life. His Stronghold breathes new life into the unliving. Where in here is Volrath a gardener?

Playing Control or Combo in Legacy

One of the recurring comments about Legacy is the non-viability of Combo or Control in this format, supposedly because of the dominance of Threshold or Goblins. Combo is indeed quite absent from the metagame, and Control is limited to weak board control decks which cannot do anything else other than crushing creatures (R/W Rift or Mono-White Control, for example) and are thus usually relegated as pure metagame decks. Oddly enough, the four decks I have been playing after Grand Prix: Lille with a good success are all either Combo or Control decks…

The Great Champs Experiment: Introduction and Part 1

Josh embarks on an epic series examining the current decks in the Standard metagame, looking at what they’re set to lose in the next rotation. He shares some skeleton builds that could make up the metagame come Standard Champs; excellent preparation for those wanting an edge on their local field.