Bring The Noise: Variations On Jay’s “White Noise” Deck
Jay Moldenhauer-Salazar’s mono-white”White Noise” deck caused some consternation. What happens when we tinker with the colors?
Jay Moldenhauer-Salazar’s mono-white”White Noise” deck caused some consternation. What happens when we tinker with the colors?
StarCity’s editor (and birthday boy) celebrates his one-year anniversary at SC by writing Serious Stratemgy. Stand back, folks, this could get ugly.
Great googly-mooglies, how much do we have to dumb down the starter sets so that people learn how to play the game?
Everyone seems to want to write a tournament report. The theory is that if everyone else writes a tournament report, then you will learn how various decks respond to other decktypes. In reality, most people writing tournament reports actually tell you very little about their decks, and far more about the tournament experience. They tell…
Oscar looks at judging Apocalypse instants and sorceries for Type I play in the third part of this series.
Will people whose first PT is PTNY feel the same sense of thrill and accomplishment? I doubt it.
Who are these strange men, these Level 4 people who make strange rulings in distant lands? Sheldon provides a handy introduction.
“When your deck is different, people fail to understand the proper approach to take to win. If you’re not winning with your different deck, why play it?”
An epitaph for the rock singer Stangg, more cheap Magic, and sexy card names that the editor didn’t even catch!
Saproling tokens? Give me more. And then I’ll find some way to break the fuzzy little suckers.
There’s a thin line between genius and insanity. There’s also a very thin line between what makes a very good deck and an utter pile.
Wizards may not spell it out in the rulebook, but it’s there clear as day: We want it all. And they give it to us, or at least what we ask for.
It’s hard to imagine a world without BBB for B — but in the end it has been a long time coming, and this could be one of the best things to happen for the game.
When most of you read the Apocalypse spoiler and immediately started working on W/B control, I liked the implications of a beatdown deck.
Land destruction means getting your opponent’s (or opponents’) land off the table and into the graveyard. But can you do it with five players?