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Don’t Blink Or You’ll Miss The Green Age Of Magic

“Clearly, green’s too good if the dominant deck is Psychatog.” – Brian Epstein, Star City’s mailing list

The Constitution Of Magic

Change is good. The American forefathers were brilliant. So was Richard Garfield.

The Sword Of The Just, or: How to Make Enemies And Inspire Friends In 5-Color

The man sniffs; he senses the good rares in the kid’s binder, ready to be traded for a crap rare like Mirari or some big Angel. Little does he know that I have the trap waiting to be sprung on him.

Rather Light A Candle Than Complain About The Darkness

The current writing metagame is heavily weighted towards angst; with the mantle of ‘Issue Boy’ now vacated, it seems that all and sundry have picked up their angry pens and let themselves go like some kind of ventriloquist with their arms up a Rizzo doll.

A League of Your Own: How To Increase Tourney Attendance

The peasant Magic idea works well in cases where local participation is low. Let’s take my store’s attendance as an example: Prior to the opening, it was zero – the big goose egg. In following weeks, the store had six players in playing Magic on our Saturday league opening, then twelve the following one, then twenty by the third week!

My Thoughts On The Masters Match

A short thought on Gary’s performance.

Yawgmoth’s Whimsy #33: One Deck, Three Formats

Miraclo Gro rips up Extended… But why does it fail in Type 2 and Extended? Peter builds some Gro variants for all environments and shows you how environment affects deckbuilding.

You CAN Play Type I #41 (Unless You’re Geordie Tait): Stop Hyping The Wishes!

Don’t believe the hype! Everyone and his mom are telling you how Judgment’s Wishes will break Type One in – but if you look closely, you’ll see that what you have to give up might not be worth the wish…

Regionals Report Prequel – The Development Of School Canoe

Well, maybe Geordie can’t play Type One… But he can discuss his extensive playtesting for Regionals and show you what sorts of mutations a deck goes through before the Big Push.

Mixed kNuts: Yo-Ho! Yo-Ho! A Pirate’s Life For Me!

ARRR! Ted celebrates his ascension to a StarCity Featured Writer by giving an excellent”How-To” Guide on being effectively rogue. Sure, you can be rogue and still suck… But how do you turn your suck rogue decks into tourney-smashing winners?

All The Bells And Whistles

Even if you’re playing a card-for-card copy of the latest PT winner, you’re still playing your own deck. How? Daniel examines the thumbprints that we all leave on our cards.

StarCity Will Be Changing – Give Us Your Feedback Now!

Since I’ve recently been promoted to Webmaster of this site as well as editor, I’ll be looking to make some major changes here – and soon. The question is, what do YOU want to see done here to help you play Magic better? Check out the discussion in our forum, and let me know what I can do to help you!

Double Or Nothing: One Casting Cost Goodness

“For a long time, testing seems to have shown me that four cantrips seems to be like playing an extra two lands – but am I really right?” Jim goes stat-crazy in an attempt to figure out how Opts, Peeks, and Sleight of Hands affect your draws!

CASUAL FRIDAYS #130: Biweekly, Bipartisan, And Bifurcated

Now on a slower pace, Anthony has time to think about life’s great questions: What is the best way to play Emperor with eight people? And what is the Secretly Forbidden Topic of StarCity?

Hurting Cats

And so I ask you, the Magic community, a critical question that has never been answered in Magic before or since: What makes a team win? Help me find one of the core fundamentals of Magic that the Lucky Seven never answered.