You CAN Play Type I #129: Revisiting Counter Magic
A while ago I said that countermagic is a key component of Type I. Since that time, Wizards has seen fit to add more and more spells that counters things. As always, the Type I environment is changing, and it is obvious that the need for counters changes with it. One of Stephen Menendian’s recent StarCity forum discussion pieces has been on the utility of Stifle. That’s a valid recognition of one facet of the Counterspell problem that I want to examine today.

