A while ago I said that countermagic is a key component of Type I. Since that time, Wizards has seen fit to add more and more spells that counters things. As always, the Type I environment is changing, and it is obvious that the need for counters changes with it.
One of Stephen Menendian recent StarCity forum discussion pieces has been on the utility of Stifle. That’s a valid recognition of one facet of the Counterspell problem. We’ll look into more, but first, a digression.
A Digression…Sort Of
I was checking my weekly e-mail from Rosewater when I spied a curious e-mail address in my inbox. It was”RickyG” at… well. I shouldn’t tell you what it was at, because I do not want to disclose his personal information here on the Internet. Anyway, here is part of the body of that e-mail, just edited a bit for content.
Sent: Friday, March 26, 2004 3:22 PM
Subject: Re: My Concerns
Just wanted to let you know that I am glad that you wrote to me about your Type One issues, and I’ll look into it. I…really like…your…articles…please…write more.
It’s my first official e-mail from The Man Himself! I have to admit that I was pretty excited about the whole thing. It was not the only e-mail that I received last week, here’s another (again, edited briefly for content.)
From: The Knut
Sent: Monday, March 22, 2002 10:19 AM
Subject: Write About Something Else
I think that…Type One…is the…best…Magic…game…thanks…!
I always love it when my editor writes me positive e-mails. Thanks Ted! That reminds me, once I got a letter from The Ferrett (may he rest in peace). Here’s that e-mail:
From: The Ferrett
Sent: Wednesday, October 21, 2002 1:14 AM
You spend way too much effort on the details, chief. A little more forest and a lot less trees. Sometimes I think that you are a better writer than the guy who wrote my DVD Player’s Instruction Manual.
The Ferrett took the time out of his day to tell me that he thought that I was a better writer then some professional, published person he had read. So thoughtful.
Well, that’s enough e-mails and reminiscing for one article, let’s get back to our regularly scheduled article, already in progress.
Now we need to take a look at some high impact counterspells. We’ll go in alphabetical order.
Anyone caught playing with Arcane Denial had better be playing some silly format instead of Type One. Send them to the multiplayer table in the back where the kids play. The adult table does not allow stuff like this.
Is it not funny that the original Counterspell has largely been obsolete in a Type One environment when it was too troublesome to keep in the main set? You’ll rarely see Counterspell in any deck outside of straight Blue. Mana Leak is almost as good, and splashable. Mana Drain and Force of Will have long been better. Maybe Misdirection has been better as well.
I really like to look at my next four cards and rearrange them. Solid.
If I am going to play a four mana Counterspell, I’d rather run Last Word or Discombobulate, because then I could play a foil counter. That would be the only reason to run such a clunky counter main deck, because you want your deck to look pretty.
The Meddling is slowly moving up the charts as a Type One counter. Since so many spells currently being played are highly situational. Delaying the spell for as little as one turn essentially makes the spell useless. That makes the Meddling a counter for 1U. You also have the option of Meddling a spell for longer, if you want. A spell that is Meddled is removed from the game, essentially preventing it from coming back.
A really great card against creature decks, worthless against some Type One control decks. Because you get to draw a card off Exclude, and because Exclude only has one Blue in it’s cost, it’s really strong against creature decks. It’s quickly moving up the list of potential Cunning Wish targets.
Force of Will
This is the card that turns boring Type One into exciting Type Fun! Counter something when tapped out, watch your spell get stopped when you thought you had your opponent taken care of – it’s a blast.
This old standard has been somewhat antiquated by the use of Decree of Justice as a winning condition. As it is uncounterable by normal measures, you sit there with a silly Mana Drain in your hand. However, there is a situation where Mana Drain is better now. Allow me to demonstrate.
A Game Log (Again):
Here is a game log from a recent game I played online. Let me show you the log, it should give you more information.
02:16:07 – — SteveorJay says: ”I will take you down, and not in the good way!”
02:16:07 – — Rakso says: ”Cry havoc and let slip the dogs of war || http://groups.yahoo.com/group/bdominia/files/ControlBible.zip”
02:16:10 – SteveorJay says:’play’
02:16:30 – Rakso drew 7 cards.
02:17:58 – SteveorJay drew 7 cards.
02:17:59 – Rakso says:’keep’
With some quick mana acceleration, I need to respond in kind. Gotta keep up with the Joneses, or, in this case, with the Steves and Jays. (I crack myself up sometimes.)
02:19:02 – SteveorJay says: ‘hey, what r u trying 2 pull!!!!!’
Whoops. Thought I had edited that out. How about I just skip to the good stuff?
02:20:58 – It is now turn 14.
02:21:00 – Rakso draws a card.
02:21:14 – SteveorJay changes his name to ‘OscarisaCheater’
SteveorJay was rather rude to change his nick to an unfortunate appellation. Anyway, here comes the trick. Ready?
02:21:20 – It is now turn 15.
02:21:26 – OscarisaCheater draws a card.
02:21:28 – OscarisaCheater plays Island.
02:21:37 – OscarisaCheater says:’hmmm..gotta gofer’
02:21:44 – Sol Ring is tapped.
02:21:47 – Swamp is tapped.
02:21:47 – Island is tapped.
He tapped his lands in a very odd order. Anyway, I have him here:
02:21:59 – OscarisaCheater plays Briangeyser
02:22:06 – OscarisaCheater says: ‘seven cards to me’
02:22:09 – Rakso plays Mana Drain.
02:22:19 – Rakso says: ‘Nine mana next turn.’
02:22:47 – OscarisaCheater says:”gulp.’
Now I have nine mana coming. I can show you a new way to use Mana Drain – ready?
02:23:11 – It is now turn 16.
02:23:14 – Rakso draws a card.
02:23:17 – Rakso says: ‘nine mana.’
02:23:20 – OscarisaCheater says:’whatever’
02:23:48- Rakso plays Wilkinson Warrior 1/1.
02:23:49 – Rakso plays Wilkinson Warrior 1/1.
02:23:51- Rakso plays Wilkinson Warrior 1/1.
02:23:52 – Rakso plays Wilkinson Warrior 1/1.
02:23:52- Rakso plays Wilkinson Warrior 1/1.
02:23:58 – OscarisaCheater says:’i concede’
See how powerful a Mana Drain can be with a Decree of Justice? I am sure that I am the very first person to combine Mana Drain and Decree of Justice. You could even make Angel tokens if your opponent has something like a Moat out!
Well, I digress again. Let’s talk more about counters:
Misdirection used to be played heavily, but players slowly de-emphasized cards that target. Gone is Stroke of Genius or Braingeyser, hello Skeletal Scrying and Fact or Fiction. Misdirection is still occasionally played and occasionally useful, but its use has declined, and the card’s uses have lessened. Decent Cunning Wish target, however.
It’s not just a counter spell, it’s a winning condition! Unfortunately, Mystic Snake is the other counter that you can’t Wish for (Well, with a Cunning Wish of course. Death Wish and Living Wish will grab you that Snake!) Don’t knock the damage that the Snake deals, every point counts.
From: Patty C
Sent: Sunday, March 17, 2003 9:49 PM
I initially dismissed Prohibit as a lousy counter, but now, I have come to my senses. With so many cards in Type One having a low cost, you can use Prohibit as a counter that only costs one blue. Think of all the things that Prohibit counters – Moxen, Balance, Ancestral , Mana Drain, a Force of Will when it’s alternate cost is paid, Swords, Burning Wish, Land Tax and Myr Enforcer with affinity. That’s pretty potent stuff!
Spelljack is another highly subtle card, which is just swingly enough to prove to be good. Never play a six mana instant main deck, instead use it as a powerful Cunning Wish target for the late game. Spelljacking anything from an Ancestral Recall to a Mana Drain can be really beneficial.
Stifle is seeing more and more play. It goes well with the mana denial of Miners and Wastelands when you Stifle someone’s fetchland. Stifle is your only way of stopping a cycled Decree. You can Stifle a card that sacrifices for an effect other than a fetchland, such as, say, a Wasteland or Strip Mine. It is occasionally useful to stop a Masticore’s regeneration or a crucial, mana-light activation of a Morphling. I am slowly believing that Stifle is more of a Cunning Wish target, but you never know.
The Response of the Teferied One has been in Type One for a while and had its day. The original OSE deck included Teferi’s Response as a trick card to protect its Mishra’s Factories from Strip Mines, Lightning Bolts, and such. Not a bad card when it works, its limited nature makes it a much better Wish target. I remember it being on the list of OSE during my Beyond Dominia days, R.I.P.
Undermine is such a sexy card. Not only do you get to counter a great spell, but you bolt them for the pleasure. Good against Worship players. We all know that dealing damage is better than gaining life, so Undermine is uber better than that silly Absorb.
I hope that you have enjoyed this jaunt through available countermagic. You should now be more enlightened when it comes to considering what spells you play that counter things. Good luck in your games!
Oscar Tan (e-mail: Rakso at StarCityGames.com)
rakso on #BDChat on EFNet
Paragon of Vintage
Founder, Philippines S&M Society
University of the Philippines, College of Law
Forum Administrator, Star City Games
Featured Writer, Star City Games
Author of the Control Player’s Bible
Maintainer, Beyond Dominia (R.I.P.)
Proud member of the Casual Player’s Alliance