Type One Skills
Mike Flores wrote an interesting article on degree of difficulty. I found the Flores’ article interesting not because I strongly disagree with him – but because I think the real issue is worth exploring: what skills does Type One test? Vintage is clearly unlike any other format. Nick Eisel once described some in-game analysis contained in one of my articles as “bizarro world.” Rather than compare Type One on a better or worse scale, this article will explore and explain what I think are the critical skills Vintage players must have to be successful.

By 10:30 in the morning of September 2nd, I was certain that I had written my last real article on Magic. It had been almost a year since my column work on Sideboard.com had ceased to be, I was far from in love with Wizards – and I’d just lost the first round of draft day at Worlds, prompting me to become the second of three-hundred-and five players to drop from the tournament. Forty-some Pro Tours and a few hundred articles later, I was done.