Pro Tour Seattle Report *64th*+ Mirrodin Block PTQ Report *2nd*
Four reasons to play this deck at your next PTQ:
Four reasons to play this deck at your next PTQ:
Reflexive dismissal should never have existed. Reasoned or thoughtful dismissal is a far more useful thing. I’ll define and discuss”thoughtful dismissal” more at length in this article and tell you why players continue to dismiss certain metagames and why it’s a good thing.
I beat Ted so badly that he’s gone underground to lick his wounds. My opponent today is Josh Rider, who I hear is the mayor of Alaska. Fancy politicians do not scare me, because they are all susceptible to one driving force: Blackmail.
The title touches something that’s been heavily discussed on the internet and by several teams recently. How good exactly is Crucible of Worlds? Team CAB’s testing indicates that it might indeed be as good (or bad, depending on your point of view) as Black Vise.
Ben accidentally deleted this fine article the first time so now he has to live with the shame of this teaser in his archives.
It’s pretty rare that Mike Flores and I disagree about Magical things. The last serious disagreement I can recall was at a Neutral Ground PTQ, where we disagreed over whether I should smash all the Neutral Ground faces and take the slot home to Your Move Games. Mike was understandably bitter about that one for a while. So when I read in the front-page blurb of his recent article that Mike disagreed with me – this time about the correct build for Flea Market – I had to step up.
One of the things that I’ve noticed over the course of my time reporting on Type One is The Metafight. In Type One, for so long, so many metagames were so dramatically bad that results from them could be dismissed as products of ignorance and underdevelopment. This reflex was most useful when most everyone truly did suck a few years ago, and it was important to have an intellectual shortcut available that could make more people pay attention to serious playtesting results from the Paragons than tournaments. This reflexive dismissal has outlived its usefulness.
The tournament began, and the format was Type One, single elimination. The turnout? Over six hundred people. This was before the Pro Tour, before Grand Prix, and was an event relegated mainly to the Magic players of the Northeast. I want you to consider how insane this turnout was by modern standards. There was virtually no internet advertising for this tournament. If you were from out of the tri-state area, the only way to find out about the New York Magic tournament was through word of mouth.
Ken didn’t play in the GP this weekend, but he did attend the event. If you want more explanation than that, you’ll have to check inside.
Magic is without a doubt a game with elements of both luck and skill. I happen to believe that the skill aspect is much larger than the luck part. How else would you explain repeat champions such as legends Kai Budde or Jon Finkel? One can acquire additional skill by reading strategy articles, play testing, and various other means. However, no matter how much you practice, there’s always going to be someone with more innate skill than you. There will always be bad matchups. There will always be bad draws. At some point in your Magic career, you will be the huge underdog, and this guide is for you.
As Ted told you last week, I am plumb out of ideas. And, while the forum responses to my blog experiment seemed favorable, I didn’t feel it was very good writing on my part. I felt that you guys deserved better. So, while I sort through what I’m sure will be hundreds (if not thousands), of ideas for my next few columns, I’m letting Bobby Horowitz write one of them for me. He’s done this before and always gets great feedback. I need to watch some television and get my mind off of Magic. –
Thanks for understanding,
Chris
In 1994, while I was a student in New Orleans at Tulane, there was a man by the name of Tony Parodi who frequently stopped in at Jim Hanley’s Universe. Tony hated the feel of newsprint, and was not there for comic books. However, he had gotten into this great new collectible card game, and wanted Jim Hanley’s to start carrying the game, so he could pick them up during his lunch break. After weeks of pestering, the store employees finally agreed to order a single box of product. The product had already gone up above retail price on the wholesale level, so they priced the packs at $10 each. The box of Legends was put out at the register that morning at 10am. By noon, the entire box had been sold.
“I can’t believe I lost again.”
“Shucks, I just lost.”
“I thought I was going to win. I can’t believe I just lost.”
“Where are my pants?”