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Italy and Kneejerk Criticism

One of the things that I’ve noticed over the course of my time reporting on Type One is The Metafight. In Type One, for so long, so many metagames were so dramatically bad that results from them could be dismissed as products of ignorance and underdevelopment. This reflex was most useful when most everyone truly did suck a few years ago, and it was important to have an intellectual shortcut available that could make more people pay attention to serious playtesting results from the Paragons than tournaments. This reflexive dismissal has outlived its usefulness.

Blog Fanatic: New York Magic

The tournament began, and the format was Type One, single elimination. The turnout? Over six hundred people. This was before the Pro Tour, before Grand Prix, and was an event relegated mainly to the Magic players of the Northeast. I want you to consider how insane this turnout was by modern standards. There was virtually no internet advertising for this tournament. If you were from out of the tri-state area, the only way to find out about the New York Magic tournament was through word of mouth.

Maximizing Luck: The Underdog’s Guide To Winning

Magic is without a doubt a game with elements of both luck and skill. I happen to believe that the skill aspect is much larger than the luck part. How else would you explain repeat champions such as legends Kai Budde or Jon Finkel? One can acquire additional skill by reading strategy articles, play testing, and various other means. However, no matter how much you practice, there’s always going to be someone with more innate skill than you. There will always be bad matchups. There will always be bad draws. At some point in your Magic career, you will be the huge underdog, and this guide is for you.

From Right Field: Bobby’s Turn

As Ted told you last week, I am plumb out of ideas. And, while the forum responses to my blog experiment seemed favorable, I didn’t feel it was very good writing on my part. I felt that you guys deserved better. So, while I sort through what I’m sure will be hundreds (if not thousands), of ideas for my next few columns, I’m letting Bobby Horowitz write one of them for me. He’s done this before and always gets great feedback. I need to watch some television and get my mind off of Magic. –
Thanks for understanding,
Chris

Blog Fanatic: The Death of Superman

In 1994, while I was a student in New Orleans at Tulane, there was a man by the name of Tony Parodi who frequently stopped in at Jim Hanley’s Universe. Tony hated the feel of newsprint, and was not there for comic books. However, he had gotten into this great new collectible card game, and wanted Jim Hanley’s to start carrying the game, so he could pick them up during his lunch break. After weeks of pestering, the store employees finally agreed to order a single box of product. The product had already gone up above retail price on the wholesale level, so they priced the packs at $10 each. The box of Legends was put out at the register that morning at 10am. By noon, the entire box had been sold.

Revelations of a Magic Writer

Refusing to give in to the system, I decide to write today’s article. No Magic article has been in me longer than this one, yearning to breathe free. Writing this article is my greatest fear. And maybe my greatest joy as well.

The Best Deck You’re Not Drafting

In the past month of playing at least a draft a day, I’m fairly certain that I’ve broken the MD5 draft format wide open with a single archetype. I basically go into every draft with the idea of forcing this deck in some shape or form, since the deck is extremely flexible and maximizes the power level you can obtain, while still keeping up with the tempo of the format.

Straight Shooting Mirrodin Block

Now with free Rogue Deck List! Recently Chad Ellis and others have published on a deck that I was working on (shh shh secretly) a while back. I will go into detail later as to why I disagree with a lot of what Chad thinks. First of all, here is my version…

The Art of the Bluff

I’d like to turn my attention back to the things that can make small differences in games. Maybe these fundamentals will only increase your odds of winning by a few percentage points, but that can add up. Let’s say your mulligan decisions increase your odds of winning by 5%, attacking properly increases it by 5%, proper playtesting boosts your chances by 7%, and identifying some of your errors and preventing them gives you a 6% edge. You have just increased your chances of winning by 23%. On a long enough timeline, if you keep plugging holes in your game, your losses will exclusively be to bad luck.