Introducing… The New And Improved Deck Database!
We’ve been working on it for the past three months. And now it’s time to reveal the new and completely revamped deck database in all of its glory!
Step in. Take a look around. Don’t be scared.
We’ve been working on it for the past three months. And now it’s time to reveal the new and completely revamped deck database in all of its glory!
Step in. Take a look around. Don’t be scared.
The fifth installment of this very solid series seeing Martin discuss fetishes, an encounter with Tomi “Mountain Man” Walamies, power vs. consistency, and his latest PTQ adventures.
Successful traders know that trading Magic: the Gathering can often be just as rewarding as playing the game itself, if not moreso. Today I’m going to introduce you to the diverse cast of characters that you’re likely to encounter at a larger Magic: the Gathering event, and explain how to identify who’s who. Afterwards, our friends at Digi-Cardz.com are back with more Magic Online trading tips!
This week, I’m ripping off JMS and Chris Romeo for the tuning precons idea. Since those worthies have taken the good precons, I’m stuck with those from Eight Edition. On the plus side, I can do one per day for a whole week.
With the advent of the new deck database (which will be unveiled tomorrow), we can now:
Romeo’s back this week with part 2 of his Rat’s Nest Precon deck conversion. How many steps does it take to turn a lowly precon with a broken piece of equipment into a contender?
Today everyone’s favorite Kiwi takes a final look at the decks you are likely to see at this weekend’s Pro Tour, explains why paying attention to them can help you go infinite on MODO, and generally says a lot of blisterguy-ee type things. In short, it’s brilliant!
What do Jon Finkel, Control Magic, Boil, and Spectral Shift have in common? Flores explains it all today, as he focuses on one of the critical challenges players will face in the upcoming Constructed season – Winning the Sideboard War.
So what are you supposed to do if you want to play Standard, but absolutely abhor the idea of having to play one of the established boring decks? I know casting a Vedalken Shackles and taking control of a dork is not a lot of fun to me, nor is casting a Plow Under, and hoping to draw an Eternal Witness. What else is there? What decks are exciting, and powerful and let you not play with nine-mana sorceries? What decks can you play with that are different – that can take the tournament by surprise and let you have fun while winning matches?
Pugg joins the 8-4 queue on Magic Online to try and go out with a bang for his final installment of SCG Daily. Hijinks ensue.
Of course, there are lots of ways to gain card advantage in Abeth Edition, the alternate Core Set that I’ve created. The concept is so important that it should hardly be limited to Blue. Additionally, other colors get sweeping effects or multiple targets: Wrath of God, Wildfire, Shatterstorm, and Tempest of Light are excellent examples. But while White and Red get plenty of sweeping effects, Black and Green get hardly any. To compensate, both get some pure card drawing. Black gets Reprocess (which is hardly used) and Phyrexian Arena, which may be the first balanced Necropotence. Add in Skulltap and Skeletal Scrying and you have a solid amount of card drawing from common to rare.
This week’s winner was a slam dunk, except for one thing: He’d won the contest last week. Thus, I took a much closer look at the other entries; Spencer Bogan’s Breaking Wind was a funny look at a ridiculous deck, whereas Edd Black’s Three Deadly Wins were hysterical wins – but two of them were about wins that involved, well, cheating. Yet when it comes down to it, it’s hard not to give the award to an article with this punchline:
“I used my Scandalmonger to win game one in the last round of a tournament, playing against a legally blind little old lady, who was using an Elf deck she hadn’t seen until that morning.
“She went on to take the match.”
Thus, Sean Coleman wins the prize, making him (I believe) the first person ever to win any SCG article contest back-to-back. So what’s next week’s $20 Casual Challenge?
The Top Three Best Multiplayer Enchantments.
The difficulty? No Pernicious Deed. And remember, we don’t want just three cards; we want to see the decks these enchantments fit neatly into, and show us why they’re so darned spiffy when two or more players are facing you down. Send your best writing into Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2, and you could win $20!
In addition, we’re looking for future Casual Challenge themes. If you’ve got a format you’d like to see highlighted or just have a neat idea you’d like to see other people writing about, let us know in the forums!
In the last three sections, I explained the basic principles I would use to construct an ideal Core set that would be better than what Wizards has done, and then I listed the cards and gave a brief synopsis of each. In these next two installments, I will try to explain and defend some of the more controversial choices, and some of the principles involved in their selection.
We’re trying something a little different today, as we bring you practical draft theory from two of the better drafters around. First on the menu today is the practical draft application section of Chad Ellis’s examination of Draft Archetypes, where Chad gives you a series of guidelines 99.9% guaranteed to improve your Limited game.
Also on the menu today is the latest from the Malaysian Sensation, Pro Tour: Nagoya semifinalist Terry Soh. In the past we’ve consistently featured articles that discuss taking cards that might be slightly lower in overall quality while passing your opponents multiples of cards in the same colors. Terry’s article today sets that theory on its head, as he explains exactly why you should always be taking the best card at the beginning of a draft. Once you’ve read both of the Premium articles today, tell us in the forums who you think got the better end of these two sometimes contradictory articles.