SCG Daily: My London, Part Two
When we left off yesterday, I was fifteen, stupid, and had just enough money to be a danger to myself. Money doesn’t make you smart though, so I stopped buying packs after my first trade-rape experience…
When we left off yesterday, I was fifteen, stupid, and had just enough money to be a danger to myself. Money doesn’t make you smart though, so I stopped buying packs after my first trade-rape experience…
Zvi says goodbye to StarCityGames.com with a list of how to make your Magic: the Gathering gaming experiences better than they have ever been before. Looking to become a dealer, a Pro Tour player, or something in between? Zvi shares his thoughts on each of these including his opinion as to what the most important element in any gamer’s life happens to be.
Today StarCityGames.com welcomes World Champion Julien Nuijten to our growing family of world class writers. In his debut article, Julien exposes his new readers to the best archetype in full Kamigawa Block draft: Red/Green.
As far as this week goes, as I promised I wanted to look at making budget versions of some of the decks that are clearly the king of the hill of Kamigawa Block Constructed, starting with Black Hand.
To a lot of you, I’m probably an unknown quantity; I’m a writer who’s recently appeared “on the scene” here on StarCityGames.com on the Premium side, seemingly out of nowhere if you didn’t already know the story. For those of you who don’t know me or my personal back story, that seems like the place to start.
FAQ Added! StarCityGames.com is a leader in the trading card game industry and America’s largest Magic: the Gathering singles dealer. Due to our continued expansion, we are currently seeking two outstanding individuals to join our team.
This week, Wakefield hooks his brain up to a random number generator and ends up producing some of his finest work yet.
A little less than a month ago I built what I figured would be the Ultimate Deck ™ for U.S. Nationals. Sadly the French ruined my plan, but if things had gone differently this is the deck that I would haven given people to play at U.S. Nationals today.
Is it true? Yes it is! Due to demand, we’ve put our buylist back online. If you’ve been waiting to sell or trade us cards, read on!
Also inside: Find out about the two newest positions open on the StarCityGames.com staff, see just how many Unhinged lands and foils were added to inventory this week, take a look at the newest Ravnica information, and check out the hottest cards in Magic.
It was the aftermath of PT: London. I’d placed an uninspiring 3-3 record, mirroring my performance in my previous two tours. I stood, pint in hand, as my Magic-naive brother barraged Teddy Cardgame with questions. "Ted," he asked, slurring slightly, "Is Craig any good at Magic?"
Ted paused, a little too long. "He could be," came the reply.
As of this writing, my stack is a little over 330 cards with my target amount being three hundred fifty. The question remains, how do you build a stack of cards of that size and avoid using absolute crap?
Hello again and welcome to the final daily for the week! This has (surprisingly) been a very fun set of articles to do, while at the same time, getting my sense of urgency alive and kicking again. For this daily we’ll start with something a bit light-hearted: Penguins.
Quentin Martin was the primary deck designer of the deck that Sam Gomersall used to win a spot on the Englilsh National team last weekend. What deck is it, why does Quentin feel it is the best deck in Standard by far, and why didn’t “Q” himself make the English National team? The explanation is only a click away.
It is difficult to properly introduce Thomas Rosholm except to say that he is a long-time Pro Tour veteran, was one of the founders of the legendary Team Punisher, and his thug-nasty writing tends to rock your socks off. If that’s not enough to entice you, maybe the fact that he’s writing about two underappreciated decks for the Standard environment will pique your interest.
The changeover from Eighth Edition Standard to Ninth Edition Standard may not have an effect on the upcoming U.S. National Championships, but it is promising to make some waves for the World Championships. What has gone missing is every bit as important as what has come back, but I’m happy to see an impending massive change to the cards that make Standard work the way it does, and not so very sad to see some of the things lost along the way disappearing, such as Plow Under.