Vote Mike Flores for the Invitational!
This week, Wizards of the Coast are holding their Resident Genius voting ballot for the 2006 Magic Invitational tournament. On the shortlist: one Mike Flores.
This week, Wizards of the Coast are holding their Resident Genius voting ballot for the 2006 Magic Invitational tournament. On the shortlist: one Mike Flores.
Instead of discussing Ravnica Limited this time, The Ferrett asks some more universal questions on the nature of Magic – like, how can you win a game when you’re there only 40% of the time? Are you getting the game that you’re giving? And why is Matt Vienneau such an angry, angry man in Round Five?
Raphael returns with an unusual Draft strategy that has been cutting up the floor at Premier Events and on Magic Online. Powered almost exclusively by late-pick commons and the Cards That No-One Loves, this article takes a fresh look at the guild-dominated world of Ravnica Draft, and touches on the relevant Guildpact additions that are about to be unleashed on us all…
Sean delves deep into the new Limited world of Ravnica and Guilpact combined. Touching on the strengths of colors, and their synergies both in and out of Guild guidelines, this is invaluable to those hardy players heading for Grand Prix: Richmond.
Rizzo finishes his daily stint in fine style, railing at the world and all who’ll listen. Of course, he’s trying not to be egotistical… but he’s being worse.
Hello! It’s your favorite Eternal Dominion-wielding superhero and forumite. This time I’m going to take my lessons from playing Magic Workstation, and a week of solid Standard playtesting, to show you what’s possible when you take the raw power offered by Guildpact and apply it to tournament-winning decks.
Kevin walks us through the evolution and execution of Flame Vault Stax, one of Legacy’s most durable weapons. He urges us to take arms and play this at the forthcoming Duel for Duals at Grand Prix: Richmond…
In an article full of special features, Mike takes us behind the scenes in the construction of a set review. This featurette acts as a director’s commentary to his recent Guildpact review, allowing scene-by-scene access to some of his hits and misses in Ravnica thus far. Click the interactive menu above, and head straight for the subtitles within…
In this article, I would like to talk about the deck that went undefeated at Worlds 2005. After doing some testing with the new Guildpact cards with one of my partners in crime, Jason Yap, I feel that this deck — the URzatron — has enough potential to be a good deck for upcoming Guildpact-legal Type 2 tournaments.
Last article, I examined one of the three Guildpact mechanics: Bloodthirst. While I thought it was an inventive mechanic, I didn’t feel it lived up to its potential. The second mechanic I want to examine is my favorite from Guildpact: Replicate.
I want you to be good at Magic, just like me. While I understand you can never be as fantastic at this game as I am, this week is all about helping you to achieve those dreams, if they involve being tremendously awesome at Magic, but still nowhere at ridiculously broken as me. Each day, a lesson will be imparted in which you will learn to break things. I am your Aesop, so prick up your ears, pay strict attention, and you shall be delivered.
As usual in the week before a set’s release, we’re inundated with card reviews and speculations. Abe’s article today, however, is different. It concentrates on the cards that shine in a favorite non-sanctioned fun format: Five Color.
Mr Rizzo hits fine form in this installment of SCG Daily. Today, he breaks the inner workings of Wizards of the Coast, not to mention the entire Magic community, wide open.
Fact: Wizards prints “Flip A Coin Cards,” or FACCs for short.
Consensus: No one likes the FACCin’ things.
In this article I’d like to share with you four subtle tips and strategies that will grant you new insight into Mana Drain decks, as well as improve your overall game and the consistency of your play. If you take these four tips into account at the next Vintage event, playtest session, or weekly tournament, I promise you will see improved results in your play, and have a better understanding into the workings of your deck.
We have to face the facts; this is a Magic Online column. Some of you out there may have very little interest in Magic Online, so you’d think that I’ve lost you lot right there. But I’m no quitter. I’m not going to give up on you beautiful people so easily! What follows are the Top 10 reasons why you need to have Magic Online installed on your personal computer.