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SCG Daily – A Deck a Day: Bottled Fun

Today, let’s turn our eyes towards a little Ravnica action, shall we? Sometimes, you just want to build the obvious. Bottled Cloister screams “Combine me with other artifacts.” Let’s take a look at just such a deck.

Yawgmoth’s Whimsy # 136: Conclusions about the Value of Playtesting On MTGO

Peter completes his analysis of the MTGO test-bed. Through thorough testing and examination of results, he brings us the low-down on the relevance of the electronic game in today’s thriving community.

SCG Daily – A Deck a Day: Waving for the Last Call

Welcome back to our Tuesday installment of decking. Yesterday, I looked at the ever popular Mirage rare Jungle Patrol and built a deck around it. Not only was it a fun deck, but it also had a bit of the “bad rare” syndrome going with it. Today I want to take a look at another Mirage card

The $400 Solution Part III: Improving Angel Stax

The deck I designed four months ago existed in a different environment. Since then, Legacy has evolved. Threshold decks are much more popular, but other archetypes are beginning to demonstrate consistency and strength. Control decks are evolving beyond Landstill; Blue/White Angel Control and Red/White Rift Control appear to be a consistent presence in the metagame. Gamekeeper and IGGy Pop are well-developed combo decks that have put up good finishes. All these changes mean Angel Stax needs to undergo some modifications as well in order to remain competitive.

Responding to De Rosa – Are the Japanese Cheating?

There has been some discussion in the Magic community lately about whether or not certain Japanese players are cheaters. Kanoot has seen a lot of Japanese Magic in the last two years and decided it was probably time to weigh in with his opinion on the topic.

SCG Daily – A Deck a Day: Jungle Fever

Lately I’ve been in a Mirage mood, but I’ve done a ton of the cards in that set already. What flavorful cards are left that I can use to inspire a casual oriented deck for the masses? Actually, there’s quite a bit left.

From Right Field: I am Not Mike Flores, but I’ve Played Him on T.V.

One night, just a couple of weeks or so ago, I’m talking with some of the Magic gang about building a mono-Green beatdown deck for Standard.
“It can’t be done,” someone says.
“Why not?” I ask. “All the tools are there.

The Weekly Guild Build: When Four Colors Combine To Suck

As usual, The Ferrett opens a Sealed pool to see what sorts of goodness he can build… And this week is tricky, with four colors that are good, but not quite good enough. You’ll also witness the usual “What Would Readers Do?” and hear some thoughts on how League Decks mutate as additional booster packs are added!

Legacy Threshold, Part V: Reflections on Grand Prix: Lille

The guy that’s been pushing this deck since its inception reviews the Days of the Mongoose that took place recently in France. Can Threshold keep the top slot in the Legacy format? Check out what Dan has to say for possible answers.

Yawgatog’s Writing Year in Review

It took a little while, but we finally convinced the purple atog to give writing another chance. As usual (and regardless of topic), his work does not disappoint.

SCG Daily #5 – How To Draft Your Thing

Well friends, it’s been a fun week. Getting to talk about two my favorite subjects was certainly a treat. I hope the readers had a good time as well. Today is the drafting finale, and the format of choice when you’ve got 7 buddies, a quality printer, and lots of time on your hands. It’s only one of the Top 5 coolest things you can do with the game of Magic and it won an award! How could you not read this article?

SCG Daily #4 – How To Draft Anything

Now that you know how to draft everything, Noah also gives some tips and pointers about how to draft anything.

Sharing is for Sissies!

About once every three months, readers absolutely demand a good rant about the color wheel where someone complains loudly about the fact that Blue remains very good in spite of supposedly neutering from R&D. This is one of those articles, so you know, Green mages rejoice and such…

SCG Daily: How to Draft Everything Part 3

Today’s installment includes all the forty card formats from Invasion until the present day.

Food for Thought: Unforgivable Sin

As I look across the strange, malleable place that Type Two is in, I said to myself “Why are there no good combo decks?” I mean, sure, there’s a goofy little reanimator my friend loves tossing around, but it’s just not consistent enough. There’s Snakes, but… I mean, seriously. It’s snakes. Where can you take it from there? Instead of the boring stuff you’ve already seen, I’m going to give you something completely different today that is not only interesting but also moderately competitive as well.