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You CAN Play Type I #42: Why There Are Only Four Colors In Magic

Outside of mono green, a green creature has to be significantly better than the best another color has, simply because green can’t contribute much to a multicolored deck aside from creatures. In other words, even if I rate Call of the Herd higher than Serendib Efreet, I may still go with the blue guy to avoid adding green.

Bennie Smith Is 100% Right , Or: Why Clever Is Better Than Power

As long as Wizards thinks of Blue as the clever color, two things will tend to happen: One is that Blue will tend to be overpowered. Two is that Wizards misses chances to make other colors better and more fun.

Randy Buehler Responds To His Critics!

I guess I think you should trust us. If you look at R&D’s track record for the last few years, I’d like to think we’ve earned that trust.

The Constitution Of Magic

Change is good. The American forefathers were brilliant. So was Richard Garfield.

Don’t Blink Or You’ll Miss The Green Age Of Magic

“Clearly, green’s too good if the dominant deck is Psychatog.” – Brian Epstein, Star City’s mailing list

How To Avoid Having Your Pants In Ankle-Town At The Judgment Prerelease

What common cards in Judgment should you be watching out for? How is it gonna change your strategy? Some free advice for a goofy format tomorrow.

Double Or Nothing: Psychatog In OBC

Of the many Tog decks that were played at Osaka, there seemed to be three distinct variants – but can we recreate Zevatog in a block environment?

A League of Your Own: How To Increase Tourney Attendance

The peasant Magic idea works well in cases where local participation is low. Let’s take my store’s attendance as an example: Prior to the opening, it was zero – the big goose egg. In following weeks, the store had six players in playing Magic on our Saturday league opening, then twelve the following one, then twenty by the third week!

Rather Light A Candle Than Complain About The Darkness

The current writing metagame is heavily weighted towards angst; with the mantle of ‘Issue Boy’ now vacated, it seems that all and sundry have picked up their angry pens and let themselves go like some kind of ventriloquist with their arms up a Rizzo doll.

The Sword Of The Just, or: How to Make Enemies And Inspire Friends In 5-Color

The man sniffs; he senses the good rares in the kid’s binder, ready to be traded for a crap rare like Mirari or some big Angel. Little does he know that I have the trap waiting to be sprung on him.

Yawgmoth’s Whimsy #33: One Deck, Three Formats

Miraclo Gro rips up Extended… But why does it fail in Type 2 and Extended? Peter builds some Gro variants for all environments and shows you how environment affects deckbuilding.

My Thoughts On The Masters Match

A short thought on Gary’s performance.

All The Bells And Whistles

Even if you’re playing a card-for-card copy of the latest PT winner, you’re still playing your own deck. How? Daniel examines the thumbprints that we all leave on our cards.

Mixed kNuts: Yo-Ho! Yo-Ho! A Pirate’s Life For Me!

ARRR! Ted celebrates his ascension to a StarCity Featured Writer by giving an excellent”How-To” Guide on being effectively rogue. Sure, you can be rogue and still suck… But how do you turn your suck rogue decks into tourney-smashing winners?

Regionals Report Prequel – The Development Of School Canoe

Well, maybe Geordie can’t play Type One… But he can discuss his extensive playtesting for Regionals and show you what sorts of mutations a deck goes through before the Big Push.