The Magic Jerk: That Sweet, Sweet Taste
There’s nothing quite like victory to put a little spring in a man’s step, particularly when it vaults you onto the Pro Tour only a week after your team narrowly missed out on automatic qualification.
There’s nothing quite like victory to put a little spring in a man’s step, particularly when it vaults you onto the Pro Tour only a week after your team narrowly missed out on automatic qualification.
Flores goes suicidal examining yet another creation from his new favorite Constructed deck designer!
Being the subject of a recent documentary for G4 TV hasn’t gone entirely to Joe Black’s head, in fact he seems downright humble discussing his recent mistakes at Grand Prix: Seattle and Pro Tour: Atlanta. In addition to those tasty tidbits, Osyp riffs on “The Falling Star Ballot” for the Magic Invitational, shows you what card he plans to propose, and much, much more.
Yusssss! Arcbound Ravager is gone from the format! Now I can cut all of the artifact removal from my Beacon of Creation deck! I shall be unstoppable! Wait, what’s that you just played? Are you equipping something to your flyer? Uh-oh. Yes, kids, any reports you may have read regarding the death of artifacts have been greatly exaggerated. There’s still at least one that will give you nightmares on the eve of Regionals.
Now that Affinity got the full axe in Standard, we have a more diverse and open format in which the question “Does this beat Affinity?” no longer has to be asked. This is probably a good thing overall, allowing for future deck innovation and the ability to be free of the “best deck” syndrome. However, it also means the Mono-Blue – a deck that was tricked out to beat Affinity – has to undergo some serious changes in order to retain its status as one of the best decks. Let’s take a look at how you should modify the deck to get the best bang for your buck in the new format, shall we?
Today Steve wraps up his massive Psychatog Primer with complete matchup and sideboarding advice for every major deck in the format.
Good players play tighter, make fewer mistakes. Good players understand matchups better, or know the correct draft pick orders, or have a deeper understanding of archetypes. Good players have a strategic plan. All these things are true, but sometimes I think the best description of the difference between good players and bad players is that good players don’t give you extra turns and find ways to get extra turns for themselves.
The first decision of every draft is whether the team that wins the die roll wants to kick off or receive. There are those who think this is a decision, but I am not one of them. In this article I will explore one of the most crucial decisions you will face in Team Rochester and explain how this single choice determines the path of the entire draft.
The Mauler has never been a conventional drafter, often making picks that cause other pros to shake their heads in bewilderment, but few people can argue with the results that he posts. Today, in one of the more insightful and yet highly controversial Limited articles we’ve published, Mauler gives his take on Betrayers Limited and suffice it to say that what Murray thinks about this format is may set our forums on fire with howls of disagreement.
Today the Magic Jerk dips into his recent Pro Tour experience to illustrate just how good the Japanese really are, riffs on the skill factor in Sealed Deck vs. Draft, and delivers a few helpful suggestions to improve your Limited game. Tomohiro Kaji, this one’s for you!
This week Mike puts Sneak Attack to the test to see if it really is the sauciest goldfish deck in the environment. In addition, he also talks to some of the game’s best players to get their thoughts on the Extended format, the Limit of Skill, and playing threat decks vs. answer decks.
After disappointing results from Pro Tour: Columbus, The Rock has been tearing up the PTQ scene and is one of the hottest decks around. In this article, Noah puts aggro Rock to the test and is not disappointed by the results. Why did he choose a deck that is underpowered, in spite of knowing that in the first place? Well, I’ll let the man explain for himself…
When Stephen Menendian writes an article, the Vintage world pays attention, but when he writes a deck primer, the whole of the Magic world often stops by to see what new tech exists. Today Steve updates Dr. Teeth for the new Vintage era. How many colors should you be playing? What should your Cunning Wish sideboard look like? Your opponents will be reading this article, can you afford not to?
As part of our continuing effort to bring you the lastest tech in Type One deckbuilding, today StarCityGames.com presents our newest Featured Writer, noted French deckbuilder Mattieu Durand. Matthieu’s topic du jour is a new version of an Auriok Salvagers control deck that seeks to abuse the power of Gifts Ungiven, complete with card-by-card analysis and matchup information.
What does Nick have to say about the best card in the set and why does he compare it to Skullclamp? What Champions cards have made a big jump in playability since the introduction of Betrayers? What clever pictures has Yawgatog worked up this week? The answers to all these questions and more are just a click away!