Bring The Noise: Variations On Jay’s “White Noise” Deck
Jay Moldenhauer-Salazar’s mono-white”White Noise” deck caused some consternation. What happens when we tinker with the colors?
Jay Moldenhauer-Salazar’s mono-white”White Noise” deck caused some consternation. What happens when we tinker with the colors?
Just a brief update on several Alongian events and a few pieces of advice for Unreal Tournament.
Great googly-mooglies, how much do we have to dumb down the starter sets so that people learn how to play the game?
StarCity’s editor (and birthday boy) celebrates his one-year anniversary at SC by writing Serious Stratemgy. Stand back, folks, this could get ugly.
Will people whose first PT is PTNY feel the same sense of thrill and accomplishment? I doubt it.
Oscar looks at judging Apocalypse instants and sorceries for Type I play in the third part of this series.
Everyone seems to want to write a tournament report. The theory is that if everyone else writes a tournament report, then you will learn how various decks respond to other decktypes. In reality, most people writing tournament reports actually tell you very little about their decks, and far more about the tournament experience. They tell…
Who are these strange men, these Level 4 people who make strange rulings in distant lands? Sheldon provides a handy introduction.
“When your deck is different, people fail to understand the proper approach to take to win. If you’re not winning with your different deck, why play it?”
Wizards may not spell it out in the rulebook, but it’s there clear as day: We want it all. And they give it to us, or at least what we ask for.
There’s a thin line between genius and insanity. There’s also a very thin line between what makes a very good deck and an utter pile.
Saproling tokens? Give me more. And then I’ll find some way to break the fuzzy little suckers.
An epitaph for the rock singer Stangg, more cheap Magic, and sexy card names that the editor didn’t even catch!
I plan in pointing out to people when I feel their lack of speed is jeopardizing the match’s outcome. Maybe they’ll see the errors of their ways.
Land destruction means getting your opponent’s (or opponents’) land off the table and into the graveyard. But can you do it with five players?