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Multiplayer Is An Art, Part 11: Playing The Cards That Should Have Been In Unglued

Only the Mighty Stijn could create an original multiplayer deck that used both Goblin Game and Thieves’ Auction… And make it work! Also includes a small strategical discourse on the nature of card advantage in multiplayer.

Wacky Wednesdays #23: Combo2000

Gis is looking for obscure cards for the time being, but for right now he’s dealing with a VERY famous card… Not only is it banned, but it’s Tom van de Logt’s baby. What card is it? Read it and share your best multiplayer store for $5 in StarCity credit!

Why Nobody Loves Scarwood Bandits But Me

Scarwood Bandits isn’t a bad card from The Dark… But it was never good enough to be used in tourney play, like Ball Lightning was, and never was bad enough to be broken by crazed deckbuilders, like Sorrow’s Path. It doesn’t fit a theme, like Grandmother Sengir. It’s just… Lost.

Randy Buehler Responds To His Critics!

I guess I think you should trust us. If you look at R&D’s track record for the last few years, I’d like to think we’ve earned that trust.

Bennie Smith Is 100% Right , Or: Why Clever Is Better Than Power

As long as Wizards thinks of Blue as the clever color, two things will tend to happen: One is that Blue will tend to be overpowered. Two is that Wizards misses chances to make other colors better and more fun.

You CAN Play Type I #42: Why There Are Only Four Colors In Magic

Outside of mono green, a green creature has to be significantly better than the best another color has, simply because green can’t contribute much to a multicolored deck aside from creatures. In other words, even if I rate Call of the Herd higher than Serendib Efreet, I may still go with the blue guy to avoid adding green.

An Open Letter To Wizards Of The Coast

The fact that this change comes now, in the wake of what may have been the best Extended season ever, is shocking. I have never seen a format lend itself so well to innovation as this past year’s Extended. So why the hell did you change it?

Force Of Will: Connections

I love that show Connections, where this bloke named Burke takes you all over through time and all over the world connecting things together that you never thought would be connected. If I’m good here, maybe I can pull that sort of idea off and tell you why The Ferrett’s comments on the metagame vanishing in OBC were right.

Splendid Genesis: Sorry About The Downtime, Folks

Sorry for the delay yesterday, folks – StarCity was down thanks to server problems again. That’s why we’re shelling out the shekels to get a separate database server that should improve the speed of articles, the main page, and all the other major goodies we have planned….

Double Or Nothing: Psychatog In OBC

Of the many Tog decks that were played at Osaka, there seemed to be three distinct variants – but can we recreate Zevatog in a block environment?

How To Avoid Having Your Pants In Ankle-Town At The Judgment Prerelease

What common cards in Judgment should you be watching out for? How is it gonna change your strategy? Some free advice for a goofy format tomorrow.

Don’t Blink Or You’ll Miss The Green Age Of Magic

“Clearly, green’s too good if the dominant deck is Psychatog.” – Brian Epstein, Star City’s mailing list

The Constitution Of Magic

Change is good. The American forefathers were brilliant. So was Richard Garfield.

The Sword Of The Just, or: How to Make Enemies And Inspire Friends In 5-Color

The man sniffs; he senses the good rares in the kid’s binder, ready to be traded for a crap rare like Mirari or some big Angel. Little does he know that I have the trap waiting to be sprung on him.

Rather Light A Candle Than Complain About The Darkness

The current writing metagame is heavily weighted towards angst; with the mantle of ‘Issue Boy’ now vacated, it seems that all and sundry have picked up their angry pens and let themselves go like some kind of ventriloquist with their arms up a Rizzo doll.