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You CAN Play Type I #97: What Would JP Meyer Do?

GenCon is just around the corner, and there’s less than a month to test the waters of the new metagame before the Type I tournament there. If I could accurately map out the metagame and give you a step-by-step idiot’s guide on how to play against every expected archetype, I’d fly on over and try to win the thing myself… But what I can do is show you several game situations you might expect to see against each major deck, and show you the optimal play.

You CAN Play Type I #97: What Would JP Meyer Do?, Part Deux

The sample vignettes continue with scenarios from Rector-Trix, Hulk Smash, and Mind’s Desire!

The New Lessons Of Onslaught Block

So I witnessed the new Onslaught Block metagame up close and personal this weekend… And although we spent a hell of a lot of time reporting on everything that we saw, there were certain lessons that may have been lost in the shuffle. So let me condense the combined knowledge of thirty-seven articles and match reports to bring you the New Lessons of Onslaught Block.

Yawgmoth’s Whimsy #71: Why My U/R Wizards Break Open Deck Wins At Least 80% Of The Time

I have playtested this for weeks, and it goes 7-3 vs. MWC, 8-2 vs. Goblins, 9-1 vs. Beasts and crushes Zombie Bidding.
Cool, huh?

Frequently, the deck is not cool. It is not even good. And it raises one fundamental question: If the deck is that bad, how did he get numbers that good? Is he hallucinating, or lying? The answer is neither; he probably got results like that because he violated most of the rules of tourney preparation. So let me show you how to do it right.

The Scourge Of Detroit

While I imagine the top decks from Detroit will be dissected and analyzed in depth, I decided to zero in on how has Scourge impacted the metagame. I compiled all of the cards used in the Day 2 decklists to see what Scourge cards had the most impact. We’ll start with the Top 10…

Black/White Control In Block

The idea behind BWC is to shut down your opponents while gaining card advantage, eventually killing them with an Angel, Dragon, or Abomination. If they try to rush you, punish them with the deck’s twelve global removal spells. If they try and hold back, you one-for-one them (or two-for-one them with Cruel Revival) until you can drop one of your fatties or destroy their hand with Head Games.

Ground Chuck And The Death Of A Legend: A Response To Bennie Smith’s Article

In Bennie Smith’s most recent article,”The Legend of Chuck,” Bennie discusses a player in his multiplayer group named – not surprisingly – Chuck. Most every multiplayer group has at least one Chuck, and just about everyone would like to get rid of Chuck – or at least see him change his style. Bennie asked for suggestions to help him deal with his reputation as a strong player with solid decks that can kill everyone on the board quickly. I’m here to show you how to”ground” Chuck, and dump the reputation that is putting a damper on the win totals.

You CAN Play Type I #96: The Control Player’s Bible, Part IV.2 – History, 2003 (Part 2)

This year’s GenCon will be held on July 23-26 at the Indianapolis Convention Center, and the Tenth Anniversary celebration will feature a Type I Championship sponsored by Wizards. As such, I think it’s about time I discuss what The Deck will look like in a July environment… And discuss how stupid Mind’s Desire still makes the environment.

You CAN Play Type I #96: The Control Player’s Bible, Part IV.2 – History, 2003 (Part 1)

Oscar’s article is so long today, it broke our format – so we had to break it into two parts. And speaking of broken, Oscar discusses Mind’s Desire and how it’s still warping the Type One metagame, even from beyond the grave of restrictions…

The Real Story Behind The Dark

Generally, my”Real Story Behind” series deals with the most recent expansion’s storyline and its relation to the flavor texts of the cards. However, there’s no reason not to take advantage of the other books that Wizards of the Coast has released. This first book in the Ice Age Cycle novels takes place during the time between the final battle between Urza and Mishra and the oncoming of the Ice Age – a time dubbed by historians as”The Dark.” It was a time in which the world was becoming colder and darker, yet magic was becoming more understood – and feared.

The Art Of Retaliation

If you are going to lose, make sure you take names and numbers and get to work on paybacks! Be the alpha male – or female! The next time someone takes you out or performs an otherwise despicable act, do your best”Godfather” imitation and kiss them on the cheeks! Pull out pennies and stick them in their eyes! Rub garlic on your dice! And above all, let me show you how to do it!

Mixed kNuts: Five Things I Learned From Nationals And Euros

1) Psychatog is finally dead in Standard. It will be up to 8th Edition to revive him; otherwise, we can kiss Dr. Teeth goodbye until Extended season. And there was much rejoicing…
2) Mind’s Desire is still note quite ready for Prime Time. Olivier Ruel went 6-1 with it, but Kai went 2-5. However, their versions were radically different, and as of right now I haven’t completed the overall numbers for the decks.

Playtesting Gabriel Nassif’s Amazing B/W Deck

This deck was the real surprise to come out of the Championships, and is actually a lot more powerful than I initially felt it was. It feels very similar to Wake, with you tapping out for insanely powerful effects like Decree of Justice and Decree of Pain… But considering the deck’s eight Wrath effects punish you for playing creatures, encouraging you to hold them right in your hand where you can Therapy them out, it works really well together.

Mining the Crystal Quarry: You Make The (Lousy) Card 2

I’ve expressed my disdain for the weakening of blue overall. I agree very much with the sentiment that the other colors should be brought up to Blue’s former power levels. But instead, the masses bitched and whined. I don’t know if it was a result of public outcry, or an internal decision by Wizards, or (most likely) a combination of the two, but the people got what they wanted. Half of the You Make The Card mechanics were blue hosers. The question is, who are these people?

Rare X

You know what is nice about Rorix besides all his other, obvious, attributes? It is the fact that he is a rare. I know it sounds dumb, but it’s true. People don’t play as well against rares. They don’t expect to be facing rares. They aren’t accustomed to playing against rares, so they are more likely to play poorly when facing rares. Entire Limited articles are written sometimes as if rares barely existed. How can you account for this in your Limited playtesting?