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Downward Spiral: The Mirrodin Blue Review

There’s been a lot of buzz surrounding Shared Fate, but I’m just not convinced yet. The idea that a heavy control deck with plenty of multi-colored mana can cast this to stump an opponent while allowing you to cast their spells doesn’t make much sense to me, since your deck is going to provide them with the mana to cast your spells as they draw into the deck’s mana – so then it becomes a time issue. In fact, if you’re even a little behind on tempo this card could be fatal, since the opposing deck is less likely to have the answers you need. But along those lines, the real strength of the card may be as a kind of closer in a tempo deck….

Yawgmoth’s Whimsy #77: The Best Multiplayer Card Ever

The new set is out, and I actually got some time to play multiplayer games with the new cards… And I have enough experience with it to say that one card in Mirrodin is every bit as insane in multiplayer as it seemed when we first heard about it. I think it is the best multiplayer card ever printed. Period. No question. No quibbles. No exceptions. It’s way better than Verdant Force. It’s better than Pernicious Deed. Every multiplayer deck I can think of would be better with four of this in it. Every single one.

Burning Through Type One With The Fastest Deck In Magic

The reason this deck performs so well versus control – and the reason it is relatively immune to hate – is because it can blitz past both hate and control answers, winning before the blue mage gets UU up. Playing Long is unlike anything before. In the ADD format that characterizes Vintage, like the events in Dragonball Z, you play a massively decompressed game where so much happens in the space of one turn. For Long.dec, turn 3 is not only a long game, it is the late game.

Double or Nothing: A Post-Mirrodin Standard Gauntlet.

With only a handful of weeks to go before we all wave goodbye to Wild Mongrel, Deep Analysis, and Mirari’s Wake, and say a very big”Hello” to Skyhunters, Bonesplitters, and Spikeshot Goblins, I’ve started to put a test gauntlet together for Champs. To help out, I’ve put a gauntlet together to test the new Mirrodin-based decks against.

Why Were Games Delayed At The Largest Prerelease Ever?

Last weekend, Your Move Games ran the Boston Mirrodin Prerelease. The turnout was fantastic: With a total entry count of 1,262, this event was the largest prerelease ever held in the United States. But after discovering several player complaints on the StarCityGames forums, I decided to address their complaints publicly to help show people how I run these events, that I hear and care about their feedback, and that I am working to improve things for future events.

Playing Musical Equipment

StarCityGames’ latest Featured Writer returns to her old stomping grounds to talk about Mirrodin Limited! Specifically, Laura wants you to know that Passing around that equipment – or, as she calls it -“playing musical equipment” – opens a world of strategy that will help you take control of a game. SO let her show you some examples of plays that can be won with careful attention to your equipment…

You CAN Play Type I #104: Maximizing Mirrodin, Part II – The Three Hyped Artifacts, And Others

Putting all this together, Chalice of the Void:


  • Hoses entire archetypes

  • Can be played in any deck to shut down at least combo and weenie aggro

  • Hoses budget archetypes worst and some powered archetypes least, by nature

These are three very weighty bullet points, and when you say”entire archetypes,” you’re talking about radical changes to the entire Type One metagame.

Mirrodin Cards That Will Wash The Flames Away

I was planning to play a variant of Red Deck Wins for the upcoming Extended extravaganza. Then I saw the Chalice of the Void… First-turn Ancient Tomb, Chalice set on one? Cheers for playing. Red Deck Wins has almost thirty one-drops, and the Chalice shuts them all down. Yes, there’s Shatter, or Pillage, or Mogg Salvage in the board, but even so… The loss of the important early two or three turns is crippling. A second Chalice and it’s clobberin’ time.

One Action, Different Messages: Building A Deck To Handle Your Metagame

One weekend evening, we were sitting around a table at a friend’s house playing multiplayer. And it hit me: Our metagame was predictable. We have the prototypical metagame – a white lifer here who plays Congregate and Soul Wardens, a big beefy green player there with elves and beasts. One player regularly pulls out an Obliterate-Jokulhaups deck that often features Phage the Untouchable with haste. Another player loves either white or black with Bad Moons, Crusades, and big black fliers. And a few players typically use large highlander Five Color decks. So what can I build to destroy this table?

Turbo-Face: A New Mirrodin-Legal Standard Combo Deck?

The God Hand:

Turn 3: Forest, Deconstruct Cathodion. Tap Mountain. 3GGGR in pool. Cast Seething Song. 1RRRRRGG in pool. Cast Biorhythm with Birds of Paradise in play. Shake hands while she stares in disbelief, since she thought that she was safe tapping out on turn 3.

The Second Age Of Super Creatures

Recently, I’ve begun to fall in love with Magic’s Super Creatures again – oh, not Morphling, Masticore, and Spiritmonger. There’s too much pain associated with those three for real love. Besides, I still think decks with them lack imagination. No, I’m talking about Magic’s new Super Creature.

A Mirrodin Sealed Deck Primer

Mirrodin offers a very refreshing change of pace from other Sealed deck formats. The necessity of running artifact removal, the mana acceleration in every color, the powerful artifact creatures and the bonuses equipment add can all drastically alter the way the format of the game plays. There’s a huge depth of playable cards as well, and running three colors is rarely as punishing as it would be otherwise. You’re offered a lot of options – so let’s try to sort them out, shall we?

The Road To States 2003: Goblins

Whenever a new set comes out, the best first decks tend to be based upon existing decks, and they tend to be aggro – it’s always easier to find ways to deal twenty damage than ways of preventing twenty damage. Case in point: Onslaught Block Goblins. They translate very well to a post-Mirrodin Standard – they don’t get much, but neither do they lose much.

Mirrodin – All Of The News & Information You Could Ever Want… And More!


[FULL MIRRODIN SPOILER – THE FIVE COLORS!]
[FULL MIRRODIN SPOILER – ARTIFACTS/LANDS!]

[DISCUSS MIRRODIN IN THE STARCITYGAMES.COM FORUMS!]

[VIRGINIA BEACH MIRRODIN PRERELEASE CANCELLED!]
The Virginia Beach Mirrodin Prerelease has been CANCELLED due to Hurricane Isabel. Click here for more information…

[PRE-ORDER MIRRODIN BOXES FOR AS LITTLE AS $64.99 PER BOX!]

Well, you’ve seen the full Mirrodin spoiler… ready to pre-order some singles? StarCityGames.com has all of the cards loaded into our sales database, ready to pre-order – and we have the entire Mirrodin F.A.Q. already added into our Ask The Virtual Judge database as well! Take a look!

Please note that some prices next to the images may not match the prices in the actual shopping cart. The prices in the shopping cart are the correct prices and we are doing our best to keep the prices on the list as up-to-date as possible. All pre-orders containing Mirrodin singles will ship on Monday, October 6th.

Mirrodin Singles For Pre-Order (with Images)!
A to BC to DE to GH to L
M to N O to RST to UV to Z!

The Mirrodin Prerelease Survival Guide

You pass the turn back to your opponent, who has four land, a 2/2, 1/3, and a 1/2 Goblin pinger in play. Seems safe, right? They then untap and spend all four of their mana – and it can be any color mana – on the card they drew this turn. It pretty much destroys your board position…. And it’s just a one-mana artifact.

Oh yeah – and it isn’t Cursed Scroll.