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The Top 10 Mirrodin Cards To Trade For

Now that Mirrodin has been fully released, the cat is out of the bag and we all now know what a powerhouse Mirrodin is. For the most part, the most powerful cards in the set are not rares, but uncommons – however, there will always be goodies to trade for in any new set. So let me show you what to trade for tomorrow!

The Snapping Thragg Experiment

If you’ve ever lost a game and then thought to yourself:”I really feel like I should’ve won that game but I can’t pinpoint exactly what I did wrong. I’m sure if a better player like Kai was in my shoes, he would’ve succeeded where I failed”… .Well, believe me when I say that you’re not alone.

But what is the difference between a good player and a bad player? And so I set out to create two Limited decks, each stacked so we’d know what the cards were and what they’d draw, and give them to two sets of players. The results were surprising.

Mirrodin’s Most Likely To Make An Impression

I consider Mirrodin to be one of the most complex sets I’ve seen in the history of the game – that’s right, the entire game. Some environments are relatively easy to predict; this one is not, and I’d question anyone who says otherwise. So even though I’ll be covering all the cards in a later review, these are the headliner cards that catch my eye at this early stage – the ones that we have to immediately investigate to see if they’ll be good in Standard.

Miss Cleo And Her Two Rogue Decks

Mirrodin amazes me. Now that I can finally know for sure what it is that I am looking at, I am more eager than ever to tear into the shrink-wrap of a few unopened packs and start building decks. But I need something to test my weirdo decks against! Yeah, I’m looking way ahead all the way to Mirrodin-legal Standard… If Miss Cleo can do it, so can I. But before I can build a rogue deck to beat a metagame, I have to predict what I think that metagame will be….

You CAN Play Type I #103: Maximizing Mirrodin, Part I – Artifact, White and Green Creatures

You might have drooled the first time you saw Platinum Angel. After all,”don’t lose” was the cornerstone of the original”The Deck” philosophy. That is, by focusing on simply not losing, you can wear your opponent down and later outpace him in resources, and overwhelm him. That philosophy, however, isn’t absolute gospel in today’s far, far faster Type I. In many cases, the best way not to lose is to simply win first, especially when any single deck is hard-pressed to deal with all the many possible ways of losing. That leads us to the Angel’s fundamental problem: It stops you from losing, but it doesn’t help you win.

Taking The First Deck To The Last PTQ *Winner*

elsewhere. However, if you want to read my long-winded account of how I won my first PTQ in San Diego on September 13th, then by all means, continue. It was to be the last qualifier of the season, where four of my five top 8’s have come from… So it was time to roll out something new. So I decided to play one of the original decks of the format: Beasts.

Restless: Grand Prix Atlanta, Day Two, Part Two *24th Place*

So I ended day two at 10-4 and I went 3-3 on the day, finishing in the top thirty-two and gaining my first pro point. I have absolutely no regrets about what I played at the Grand Prix. I performed much better then I expected and lived out a scrub’s dream on my way to day two. This deck is so fun that it should be illegal by copyright infringement.

Testing

A test, forsooth!

Testing

A test, forsooth!

Testing

A test, forsooth!

Testing

A test of drafting, forsooth!

Testing

A test, forsooth!

You CAN Play Type I #102: The Control Player’s Bible – Head to Head With Stax

With all the excitement about artifacts this week, I decided to move up a feature of an artifact-based deck. Since fellow Paragon Steve Menendian already drew the Growing ‘Tog feature and I couldn’t find other notable Stax players like Matthieu Durand, I pulled a couple of very exciting games against someone you probably don’t know. Today, we welcome Guillaume Cardin, a student from Montreal. While he enjoys Type I, his higher-profile achievements include piloting U/G Madness to the quarterfinals of the last Canadian Nationals….

Dragon*Con Every Year, Please – Tales from Grand Prix: Atlanta

I’ll do the responsible thing and issue a warning: This article, like nearly all my articles, contains links to scantily-clad women. It may also contain references to and stories about sex, marijuana, alcohol, and sundry other adult concepts. It is meant to be read by fine, upstanding adults who would never dream of emulating any of the lunacy that may or may not occur as part of the events depicted here. If these sorts of things don’t appeal to you, then feel free to hit your”Back” button and seek out other, more palatable authors with names like”Bennie Smith,””Anthony Alongi,” and”Peter Szigeti.” I promise I won’t be offended.

As for the rest of you… Come on in.

The Biggest Con In Magic Is The Draft Walkthrough

Of course, invariably the person who is writing the walkthrough wins the draft, which just serves to make the whole thing look rather contrived. But if people are reading the walkthroughs to learn, then surely it would be far more useful to read about drafts where things didn’t go according to plan. Writing about a draft where everything goes perfectly is like writing a software manual without a troubleshooting guide. You’re basically saying,”This is what should happen; if it doesn’t, then you’re on your own.”

This is my draft. It didn’t work out. Let me tell you why.