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Mirrodin – All Of The News & Information You Could Ever Want… And More!


[FULL MIRRODIN SPOILER – THE FIVE COLORS!]
[FULL MIRRODIN SPOILER – ARTIFACTS/LANDS!]

[DISCUSS MIRRODIN IN THE STARCITYGAMES.COM FORUMS!]

[VIRGINIA BEACH MIRRODIN PRERELEASE CANCELLED!]
The Virginia Beach Mirrodin Prerelease has been CANCELLED due to Hurricane Isabel. Click here for more information…

[PRE-ORDER MIRRODIN BOXES FOR AS LITTLE AS $64.99 PER BOX!]

Well, you’ve seen the full Mirrodin spoiler… ready to pre-order some singles? StarCityGames.com has all of the cards loaded into our sales database, ready to pre-order – and we have the entire Mirrodin F.A.Q. already added into our Ask The Virtual Judge database as well! Take a look!

Please note that some prices next to the images may not match the prices in the actual shopping cart. The prices in the shopping cart are the correct prices and we are doing our best to keep the prices on the list as up-to-date as possible. All pre-orders containing Mirrodin singles will ship on Monday, October 6th.

Mirrodin Singles For Pre-Order (with Images)!
A to BC to DE to GH to L
M to N O to RST to UV to Z!


[FULL MIRRODIN SPOILER – THE FIVE COLORS!]
[FULL MIRRODIN SPOILER – ARTIFACTS/LANDS!]

[DISCUSS MIRRODIN IN THE STARCITYGAMES.COM FORUMS!]

[VIRGINIA BEACH MIRRODIN PRERELEASE CANCELLED!]
The Virginia Beach Mirrodin Prerelease has been CANCELLED due to Hurricane Isabel. Click here for more information…

[PRE-ORDER MIRRODIN BOXES FOR AS LITTLE AS .99 PER BOX!]

Well, you’ve seen the complete Mirrodin spoiler… ready to pre-order some singles? StarCityGames.com has all of the cards loaded into our sales database, ready to pre-order – and we have the entire Mirrodin F.A.Q. already added into our Ask The Virtual Judge database as well! Take a look!

Please note that some prices next to the images may not match the prices in the actual shopping cart. The prices in the shopping cart are the correct prices and we are doing our best to keep the prices on the list as up-to-date as possible. All pre-orders containing Mirrodin singles will ship on Monday, October 6th.

Mirrodin Singles For Pre-Order (with Images)!
A to BC to DE to GH to L
M to N O to RST to UV to Z!

Much of the information contained below comes to us courtesy of Wizards of the Coast. The rest was either reported at MTGNews.com, pieced together from various other places around the internet or sent directly to StarCityGames.com.

White



Altar’s Light

2WW

Instant (U)

Remove target artifact or enchantment from the game.

“The altar does nothing; the device is crushed under the weight of its own impurity.” – Ushanti, leonin seer

Illus. Daren Bader

# 1



Arrest

2W

Enchant Creature (C)

Enchanted creature can’t attack or block, and its activated abilities can’t be played.

“Unfortunately, it doesn’t restrain the beast’s smell.” – Glissa Sunseeker

Illus. Tim Hildebrandt

# 2



Auriok Bladewarden

1W

Creature – Human Soldier (U)

Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden’s power.

The Auriok have learned through constant struggle that allies are more precious than water.

1/1

Illus. Brian Doran

# 3



Auriok Steelshaper

1W

Creature – Human Soldier (R)

Equip costs you pay cost 1less.

As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

1/1

Illus. Dany Orizio

# 4



Auriok Transfixer

W

Creature – Human Scout (C)

W,Tap: Tap target artifact.

My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young.

1/1

Illus. Stephen Tappin

# 5



Awe Strike

W

Instant (C)

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.

Illus. Scott M. Fischer

# 6



Blinding Beam

2W

Instant (C)

Choose one – Tap two target creatures; or creatures don’t untap during target player’s next untap step.

Entwine 1

Illus. Doug Chaffee

# 7



Leonin Abunas

3W

Creature – Cat Cleric (R)

Artifacts you control can’t be the targets of spells or abilities your opponents control.

Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.

2/5

Illus. Darrell Riche

#8



Leonin Den-Guard

1W

Creature – Cat Soldier (C)

As long as Leonine Denguard is equiped, Leonine Denguard gets +1/+1 and attacking doesn’t cause Leonine Denguard to tap.

No one under the four suns can elude the watchful eye of the den-guard.

1/3

Illus. Todd Lockwood

#9



Leonin Elder

W

Creature – Cat Cleric (C)

Whenever an artifact comes into play, you may gain 1 life.

“The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it.” – Ushanti, leonin seer

1/1

Illus. Todd Lockwood

#10



Leonin Skyhunter

WW

Creature – Cat Knight (U)

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

Illus. Kev Walker

#11



Loxodon Mender

5W

Creature – Elephant Cleric (C)

W, Tap: Regenerate target artifact.

The Auriok believe that in the hands of a loxodon, no weapon can be broken.

3/3

Illus. Heather Hudson

#12



Loxodon Peacekeeper

1W

Creature – Elephant Soldier (R)

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

4/4

Illus. Michael Sutfin

#13



Loxodon Punisher

3W

Creature – Elephant Soldier (R)

Loxodon Punisher gets +2/+2 for each Equipment attached to it.

The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.

2/2

Illus. Terese Nielsen

#14



Luminous Angel

4WWW

Creature – Angel (R)

Flying

At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.

4/4

Illus. Matthew D Wilson

#15



Raise the Alarm

1W

Instant (C)

Put two 1/1 white soldier creature tokens into play.

The nim raid our homes without warning. We must defend our homes without hesistation.

Illus. Jon Matson

#16



Razor Barrier

1W

Instant (C)

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

“We protect our homelands. Why should they not protect us?”

Illus. Ron Spencer

#17



Roar of the Kha

1W

Instant (U)

Choose one: Creatures you control get +1/+1 or untap all creatures you control.

Entwine 1W(Choose both if you pay the Entwine cost)

Illus. Matt Cavotta

# 18



Rule of Law

2W

Enchantment (R)

Each player cannot play more than one spell each turn.

Illus. Scott M. Fischer

#19



Second Sunrise

1WW

Instant (R)

Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

The bright tunnel sometimes leads back to life.

Illus. Greg Staples

#20



Skyhunter Cub

2W

Creature – Cat Knight (C)

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Every young leonin wishes to become a skyhunter, for the soar closest to the suns.

2/2

Illus. Pete Venters

#21



Skyhunter Patrol – 2WW

Creature – Cat Knight (C)

Flying, first strike.

“They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride.” – Raksha Golden Cub, leonin kha

2/3

Illus. Matt Cavotta

#22



Slith Ascendant

1WW

Creature – Slith (U)

Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Instinctively drawn to the light of its”mother-sun,” each slith follows that sun’s path around Mirrodin.1/1

Illus. Justin Sweet

# 23



Solar Tide

4WW

Sorcery (R)

Choose one: Destroy all creatures with power less than or equal to 2, or destroy all creatures with power greater than or equal to 3.

Entwine: Sacrifice two lands. (Choose both if you pay the Entwine cost)

Illus. Dave Dorman

# 24



Soul Nova

3WW

Instant (U)

Remove target attacking creature and all Equipment attached to it from the game.

Within seconds, the nim was comsumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.

Illus. Keith Garletts

#25



Sphere of Purity

3W

Enchantment (C)

If an artifact would deal damage to you, prevent 1 of that damage.

Purity rejects artifice.

Illus. Thomas Gianni

#26



Taj-Nar Swordsmith

3W

Creature – Cat Soldier (U)

When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.

2/3

Illus. Todd Lockwood

#27



Tempest of Light

2W

Instant (U)

Destroy all enchantments.

“This world reeks of another’s hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop.” – Glissa Sunseeker

Illus. Wayne England

#28




Blue



Annul

U

Instant (C)

Counter target artifact or enchantment spell.

“Murder of the living is tragic, but murder of the idea is unforgivable.” -Janus, speaker of the synod

#29



Assert Authority

5UU

Instant (U)

Affinity for artifacts

Counter target spell. If it’s countered this way, remove it from the game instead of putting it into its owner’s graveyard.

Illus. Greg Hildebrandt

#30



Broodstar

8UU

Creature – Beast (R)

Affinity for artifacts (This spell costs 1less to play for each artifact you control)

Flying

Broodstar’s power and toughness are each equal to the number of artifacts you control.

*/*

Illus. Glen Angus

#31



Disarm

U

Instant (C)

Unattach all Equipment from target creature.

#32



Domineer

1UU

Enchant Artifact Creature (U)

You control enchanted artifact creature.

Since they haven’t seen their original master for millennia, golems are eager to take orders from anyone.

Illus. Jon Foster

#33



Dream’s Grip

U

Instant (C)

Choose one – Tap target permanent; or untap target permanent.

Etwine 1(Choose both if you pay the entwine cost.)

#34



Fabricate

2U

Sorcery (U)

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

#35



Fatespinner

1UU

Creature – Human Wizard (R)

At the beginning of each opponent’s upkeep, that player chooses draw step, main phase, or combat phase. That player skips each instance of the chosen phase or step this turn.

1/2

#36



Inertia Bubble

1U

Enchant Artifact (C)

Enchanted artifact doesn’t untap during its controller’s untap step.

“I wouldn’t want you to hurt yourself.” – Bruenna, Neurok leader

#37



Looming Hoverguard

4UU

Creature – Drone (U)

Flying

When Looming Hoverguard comes into play, put target artifact on top of its owner’s library.

Although mute, hoverguards get their message across loud and clear.

3/3

Illus. Scott M. Fischer

#38



Lumengrid Augur

3U

Creature – Vedalken Wizard (R)

1, Tap: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur.

Information pumps like blood through vedalken society.

2/2

Illus. rk post

#39



Lumengrid Sentinel

2U

Creature – Human Wizard (U)

Flying

Whenever an artifact comes into play under your control, you may tap target permanent.

1/2

#40



Lumengrid Warden – 1U

Creature – Human Wizard (C)

1/3

The Neurok, like the vedalken, are on a constant quest for knowledge. Is is their currency, their trade, their life.

#41



March of the Machines

3U

Enchantment (R)

All non-creature artifacts are artifact creatures with power and toughness equal to their converted mana cost. (You can’t equip equipment cards that are creatures to other creatures.)

Illus. Ben Thompson

#42



Neurok Familiar

1U

Creature – Bird (C)

Flying

When Neurok Familiar comes into play, reveal the top card of your library. If it’s an artifact card, put it into your hand. Otherwise, put it into your graveyard.

1/1

#43



Neurok Spy

2U

Creature – Human Rogue (C)

Neurok Spy is unblockable as long as defending player controls an artifact.

2/2

#44



Override

2U

Instant (C)

Counter target spell unless its controller pays 1for each artifact you control.

#45



Psychic Membrane

2U

Creature – Wall (U)

(Walls can’t attack.)

Whenever Psychic Membrane blocks, you may draw a card.

0/3

#46



Quicksilver Elemental

3UU

Creature – Elemental (R)

U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature’s name, use this creature’s name instead.)

You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental’s abilities.

3/4

#47



Regress

2U

Instant (C)

Return target permanent to its owner’s hand.

“Once cast, a spell can be undone. But once revealed, a secret can never be kept.” – Pontifex, elder researcher.

#48



Shared Fate

4U

Enchantment (R)

If a player would draw a card, that player removes the top card of an opponent’s library face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.

#49



Slith Strider

1UU

Creature – Slith (U)

Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

1/1

#50



Somber Hoverguard

5U

Creature – Drone (C)

Flying

Affinity for artifacts

3/2

The vedalken interrogate all intruders – once the hoverguards are done with them.

#51



Temporal Cascade

5UU

Sorcery (R)

Choose one – Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

Illus. Puddnhead

#52



Thirst For Knowledge

2U

Instant (U)

Draw three cards, then discard two cards from you hand unless you discard an artifact card from your hand.

#53



Thoughtcast

4U

Sorcery (C)

Affinity for artifacts (This spell costs 1less to play for each artifact you control.)

Draw two cards.

Vedalken eyes don’t see the beauty in things. They see only what those things can teach.

Illus. Greg Hildebrandt

#54



Vedalken Archmage

2UU

Creature – Vedalken Wizard (R)

Whenever you play an artifact spell, draw a card.

0/2

“The Knowledge Pool knows. Memnarch Understands.” – Janus, speaker of the synod

Illus. Kev Walker

#55



Wanderguard Sentry

4U

Creature – Drone (C)

When Wanderguard Sentry comes into play, look at target opponent’s hand.

3/3

#56




Black



Barter in Blood

2BB

Sorcery (U)

Each player sacrifices two creatures.

“In the game of conquest, who cares about the pawns if the king yet reigns?” – Geth, keeper of the Vault

Illus. Paolo Parente

#57



Betrayal of Flesh

5B

Instant (U)

Choose one – Destroy target creature; or return target creature card from your graveyard to play.

Entwine: Sacrifice three lands. (Choose both if you pay the entwine cost.)

#58



Chimney Imp

4B

Creature – Imp (C)

Flying

When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.

1/2

Illus. Christopher Moeller

#59



Consume Spirit

X1B

Sorcery (C)

Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life.

Mephidross changes all who dwell there, taking their lives and adding them to their own.

#60



Contaminated Bond

1B

Enchant Creature (C)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

This leash disciplines the master.

Illus. Thomas M. Baxa

# 61



Disciple of the Vault – B

Creature – Human Cleric (C)

Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.

1/1

#62



Dross Harvester

1BB

Creature – Horror (C)

Protection from white.

Whenever a creature is put into a graveyard from play, you gain 2 life.

At end of turn you lose 4 life.

4/4

#63



Dross Prowler

2B

Creature – Zombie (C)

Fear

2/1

“I would never have believed that on a world with four suns there could exist a place so dark.” – Glissa Sunseeker

#64



Flayed Nim

3B

Creature – Skeleton (U)

Whenever Flayed Nim deals combat damage to a creature, that creature’s controller loses that much life. B2: Regenerate Flayed Nim.

2/2

#65



Grim Reminder

2B

Instant (R)

Search your library for a non-land card and reveal it. Each opponent who played a card with the same name this turn loses six life. Then shuffle it back into your library.

BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

#66



Irradiate

3B

Instant (C)

Target creature gets -1/-1 until end of turn for each artifact you control.

The blast ignores the cage of metal but devours the flesh inside.

#67



Moriok Scavenger

3B

Creature – Human Roque (C)

When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.

2/3

Many go to Mephidross in search of lost riches. Most end up as part of the cache.

#68



Necrogen Mists

2B

Enchantment (R)

At the beginning of each player’s upkeep, that player discards a card from his or her hand.

#69



Nim Devourer

3BB

Creature – Zombie (R)

Nim Devourer gets +1/+0 for each artifact you control.

BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.

4/1

#70



Nim Lasher

2B

Creature – Zombie (C)

Nim Lasher gets +1/+0 for each artifact you control.

1/1

#71



Nim Shambler

2BB

Creature – Zombie (U)

Nim Shambler gets +1/+0 for each Artifact you control.

Sacrifice a creature: Regenerate Nim Shambler.

2/1

Illus. Adam Rex

# 72



Nim Shieker

3B

Creature – Zombie (C)

Flying

Nim Shrieker gets +1/+0 for each artifact you control.

0/1

#73



Promise of Power

2BBB

Sorcery (R)

Chose one – You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.

Entwine 4 (Chose both if you pay the entwine cost.)

#74



Reiver Demon

4BBBB

Creature – Demon (R)

Flying

When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.

6/6

Illus. Brom

#75



Relic Bane

1BB

Enchant Artifact (U)

Enchanted artifact has”At the beginning of your upkeep, you lose 2 life.”

#76



Slith Bloodletter

BB

Creature – Slith (U)

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.

1B: Regenerate Slith Bloodletter.

Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.

1/1

Illus. Justin Sweet

#77



Spoils of the Vault

B

Instant (R)

Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

#78



Terror

1B

Instant (C)

Destroy target nonartifact, nonblack creature. It can’t be regenerated.

#79



Vermiculos

4B

Creature – Horror (R)

Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.

1/1

#80



Wail of the Nim

2B

Instant (C)

Choose one – Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.

Entwine B (Chose both if you pay the entwine cost.)

#81



Wall of Blood

2B

Creature – Wall (U)

(Walls can’t attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

0/2

#82



Woebearer

4B

Creature – Zombie (U)

Fear

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

2/3

#83



Wrench Mind

BB

Sorcery (C)

Target player discards two cards from his or her hand unless that player discards an artifact from his or her hand.

#84




Red



Arc-Slogger

3RR

Creature – Beast (R)

R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.

4/5

#85



Atog

1R

Creature – Atog (U)

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

1/2

On Dominaria, a scavenger. On Mirrodin, a predator.

Illus. Puddnhead

#86



Confusion in the Ranks

3RR

Enchantment (R)

Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

Illus. Ron Spencer

#87



Detonate

XR

Sorcery (U)

Destroy target artifact with converted mana cost equal to x. It can’t be regenerated. Detonate deals xdamage to that artifact’s controller.

#88



Electrostatic Bolt

R

Instant (C)

Electrostatic Bolt deals two damage to target creature or four damage to target artifact creature.

#89



Fiery Gambit

2R

Sorcery (R)

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.

#90



Fists of the Anvil

1R

Instant (C)

Target creature gets +4/+0 until end of turn

#91



Forge[/author] Armor”][author name="Forge"]Forge[/author] Armor

4R

Instant (U)

As an additional cost to play Forge[/author] Armor”][author name="Forge"]Forge[/author] Armor, sacrifice an Artifact.

Put X +1/+1 counters on target creature, where X is the sacrificed artifact’s converted mana cost.

#92



Fractured Loyalty

1R

Enchant Creature(U)

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability’s controller gains control of enchanged creature. (This effect doesn’t end at end of turn.)

#93



Goblin Striker

1R

Creature – Goblin Berserker (C)

First strike, haste

There’s no word in the goblin language for”strategy.” Then again, there’s no word in the goblin language for”word.”

1/1

Illus. Kevin Dobler

#94



Grab the Reins

3R

Instant (U)

Choose one – Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature’s power to target creature or player.

Entwine 2R

Illus. Michael Sutfin

#95



Incite War

2R

Instant (C)

Choose one – Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.

Entwine 2(Choose both if you pay the entwine cost.)

Illus. Alex Horley-Orlandelli

#96



Krark-Clan Grunt

2R

Creature – Goblin Warrior (C)

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

2/2

#97



Krark-Clan Shaman

R

Creature – Goblin Shaman (C)

Sacrifice an artifact: Krark-Clan Shaman deals one damage to each creature without flying.

1/1

#98



Mass Hysteria

R

Enchantment (R)

All creatures have haste.

#99



Megatog

4RR

Creature – Atog (R)

Sacrifice an Artifact: Megatog gets +3/+3 and gains trample until end of turn.

3/4

In an ironic bit of evolution, the megatog’s dozens of teeth are mainly ornamental. It prefers swallowing things whole.

Illus. Pete Venters

# 100



Molten Rain

1RR

Sorcery (C)

Destroy target land. If that land is a non-basic land, Molten Rain deals 2 damage to that land’s controller.

#101



Ogre Leadfoot

4R

Creature – Ogre (C)

Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

3/3

#102



Rustmouth Ogre

4RR

Creature – Ogre (U)

Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

5/4

#103



Seething Song

2R

Instant (C)

Add RRRRR to your mana pool.

#104



Shatter

1R

Instant (C)

Destroy target artifact.

#105



Shrapnel Blast

1R

Instant – Uncommon

As an additional cost to play Shrapnel Blast, sacrifice an artifact.

Sharpanel Blast deals 5 damage to target creature or player.

#106



Slith Firewalker

RR

Creature – Slith (U)

Haste

Whenever Slith Firewalker deals come bat damage to a player, put a +1/+1 counter on it.

1/1

#107



Spikeshot Goblin

2R

Creature – Goblin Shaman (C)

R, T: Spikeshot Goblin deals damage equal to it’s power to target creature or player.

1/2

#108



Trash for Treasure

2R

Sorcery (R)

As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.

#109



Vulshok Battlemaster

4R

Creature – Human Warrior (R)

Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn’t change.)

2/2

#110



Vulshok Berserker

3R

Creature – Human Beserker (C)

Haste

3/2

#111



War Elemental

RRR

Creature – Elemental (R)

When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.

1/1

#112




Green



Battlegrowth

G

Instant (C)

Put a +1/+1 counter on target creature.

#113



Bloodscent

3G

Instant (U)

All creatures able to block target creature this turn do so.

#114



Brown Ouphe

G

Creature – Ouphe (U)

1G, Tap: Counter target artifact ability requiring an activation cost.

1/1

#115



Copperhoof Vorrac

3GG

Creature – Beast (R)

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

2/2

#116



Creeping Mold

2GG

Sorcery (U)

Destroy target artifact, enchantment, or land.

The deadliest force on Mirrodin isn’t the largest organism – it’s the smallest.

#117



Deconstruct

2G

Sorcery (C)

Destroy target artifact. Add GGG to your mana pool.

“Nothing in this world, not even magic, likes to be caged.”

#118



Fangren Hunter

3GG

Creature – Beast (C)

Trample

Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.

4/4

Illus. Darrell Riche

#119



Glissa Sunseeker

2GG

Creature – Elf Legend (R)

First Strike

Tap: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.

3/2

“There’s a secret at the heart of this world, and I will unlock it.”

Illus. Brom

#120



Groffskithur

5G

Creature – Beast (C)

Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

3/3

#121



Hum of the Radix

2GG

Enchantment (R)

Each artifact spell costs 1more to play for each artifact its controller controls.

#122



Journey of Discovery

2G

Sorcery (C)

Choose one – Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.

Entwine: 2G

#123



Living Hive

6GG

Creature – Elemental (R)

Trample

Whenever Living Hive deals combat damage to a player, put that many 1/1 green insect tokens into play.

6/6

#124



Molder Slug

3GG

Creature – Beast (R)

At the beginning of each player’s upkeep, that player sacrifices an artifact.

4/6

#125



One Dozen Eyes

5G

Sorcery (U)

Choose one – Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.

Entwine: GGG(If you pay the Entwine cost, you may choose both.)

Illus. Darrell Kiche

#126



Plated Slagwurm

4GGG

Creature – Wurm (R)

Plated Slagwurm can’t be target of opponents’ spells or abilities.

8/8

#127



Predator’s Strike

1G

Instant (C)

Target Creature gets +3/+3 and gains trample until end of turn.

#128



Slith Predator

GG

Creature – Slith (U)

Trample

Whenever Slith Predator deals damage to a player, put a +1/+1 counter on it.

1/1

#129



Sylvan Scrying

1G

Sorcery (U)

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

#130



Tel-Jilad Archers

4G

Creature – Elf Archer

Protection from artifacts (C)

Tel-Jilad Archers may block as though it had flying.

2/4

#131



Tel-Jilad Chosen

1G

Creature – Elf Warrior (C)

Protection from artifacts

2/1

#132



Tel-Jilad Exile

3G

Creature – Troll Warrior (C)

1G: Regenerate Tel-Jilad Exile.

2/3

For his crimes, he was made to forget all the trolls’ secrets. Now he knows only that he is outcast, but not why.

#133



Tooth and Nail

5GG

Sorcery (R)

Choose one – Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library, or put up to two creature cards from your hand into play.

Entwine: 2

#134



Troll Ascetic

1GG

Creature – Troll Shaman (R)

Troll Ascetic can’t be the target of spells or abilities your opponents control.

1G: Regenerate Troll Ascetic.

3/2

#135



Trolls of Tel-Jilad

5GG

Creature – Troll Shaman (U)

G1: Regenerate target green creature.

5/6

#136



Turn to Dust

G

Instant (C)

Destroy target Equipment. Then add G to your mana pool.

#137



Viridian Joiner

2G

Creature – Elf Druid (C)

T: Add an amount of G to your mana pool equal to Viridian Joiner’s power.

1/2

#138



Viridian Shaman

2G

Creature – Elf (U)

When Viridian Shaman comes into play, destroy target artifact.

2/2

#139



Wurmskin Forger

5GG

Creature – Elf Warrior (C)

When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.

2/2

#140



This spoiler is so long, it takes two pages…. So check out Mirrodin’s many artifacts here!