Sullivan Library: Who Needs A Way To Win? Just Win…
In essence, this deck does what Baron Harkonnen did back in 1997. It tries to devote itself to just making sure that the opponent does not win. When you play Chronoscepter, your basic plan is this:
- Have enough countermagic to stop the opponent’s plan, even if only temporarily
- Start gaining card advantage (real or virtual) off of card draw or using a Scepter
- Use Cunning Wish to access a direct answer to any threats, or if there are none, to lock up the game
- Once the game is locked, kill the opponent as an afterthought
If you are looking for a completely rogue creation to play both before and after the Bannings, don’t miss this article!