fbpx

Search Content

Having Fun with White Cards in Type One – Introducing a New Auriok Salvagers-Based Control-Combo deck

As part of our continuing effort to bring you the lastest tech in Type One deckbuilding, today StarCityGames.com presents our newest Featured Writer, noted French deckbuilder Mattieu Durand. Matthieu’s topic du jour is a new version of an Auriok Salvagers control deck that seeks to abuse the power of Gifts Ungiven, complete with card-by-card analysis and matchup information.

SCG Daily – A Deck a Day: Castling

So you want to be a soldier, do ya?

Spike Pushes Timmy Aside: Rediscovering The Rock

How do you weather one of the worst Magic slumps of your career? By returning to your roots, of course, and piloting a deck that fits like an old pair of house slippers to a consistent set of wins. Today Rick discusses the midifications Rock decks have had to make to compete and gives a complete matchup analysis against all the major decks in the field.

Is 5-Color Dead?

…because if it’s not, its writers certainly are. We’ve only had a single article for this week’s Casual Challenge, which means that at this point, Jonah Sutton-Morse and Mr. Anderson are a lock for the $20 prize. Send in your 5-Color article to Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2 by 5:00 on Thursday for your chance at the prize!

A Deck a Day: Shifting Allegiances

Today I wanted a more casual, laid back sort of deck. I decided to build a humble theme deck, but like any theme deck, there is your typical Abe-twist. We’re going to harness the tribal theme to play with a rather interesting creature type. Today I am working on a modern day Shapeshifter deck. Although it is meant to be fun, there are several powerful wining conditions here. Let’s take a look at the deck:

Playing Devil’s Advocate: The Face of the New Standard

This is it folks, Ravager is dead, New Standard has begun and it’s time to start breaking down the format. Dave takes an in-depth look at several of the contenders for the new crown plus a cursory glance at the rest of the decks that you’ll see in the coming months. Is Tooth and Nail going to be the best deck in the format, or is there somewhere else you should focus your deckbuilding energies? Check out what Dave has to say today and see if you agree.

You CAN Play Type I #148: Trinisphere, and Does Fun in Type I Mean Interactivity?

Trinisphere wasn’t broken, but it was restricted anyway for contributions of “making the game unfun.” Is fun a viable reason to ban or restrict a card? Oscar Tan has his own opinion on this one and he’d like to hear yours: Did Wizards of the coast screw up when they restricted Trinisphere?

One Last Final Last Pro Tour

What do the secrets of Team Limited, swords of meat, the decline of American Magic, Wake Forest, and I Blame Bung have in common? They are all covered in Zvi’s lastest article documenting his thoughts on what is likely his last Pro Tour.

Everybody Loves Draco

It’s not often that you get to go behind the scenes during a deck’s development, but that’s exactly what Quentin Martin delivers today. The “Top Deck” as it was so named, received more coverage than any other new deck at Grand Prix: Eindhoven and in this article Quentin shows you how the deck came about, what changes they made in testing, and what the deck looks like now that eight of Europe’s best players put the deck to the work against over a thousand other players at Grand Prix: Eindhoven!

Sullivan Library: Grinder Times – Standing Out in an Information Rich Time

As I write this, people all over the world are looking at all of the available decklists from this weekend (and previous weekends) that are available at Wizards of the Coast’s website. Whether by stick or carrot, Wizards has managed (at least in theory) to get all of the tournament organizers out there to provide their Top 8 lists. As Mike Flores has already said, we haven’t seen this kind of depth of information available since the days of the Dojo.
But really, it is much more than that. We’re living in the middle of the longest Grinder of all time.

As Much Info As You Can Handle – The Jan-Feb Vintage Metagame Report

Whether or not you like B&R list debates in Type One, this last one was more like hammer to the forebrain than a regular old discussion. Since this debate was arguably at least as intense as November 2003, lots of people were flailing around looking for support for their contentions. Unlike that past incident, which happened before I started my articles, this time there was a concentrated supply of data besides morphling.de’s deck database. I got cited all over the place and learned a great deal about what sort of information you folks want and need to see. As a result, I’ve tried to overhaul my presentation to give you as much information as you can handle.

SCG Daily – A Deck a Day: Another Bad Rare Challenge

As many readers will already know, I began the bad rare challenge as the last article in my first run of A Deck a Day. The bad rare challenge is simple. I pull a bad rare out of my “low value rare” box in order to build a deck. I cannot refuse any rare. The idea of bad rare deck building appealed to me so much that today I’m writing a follow-up article for it.

Play A Card, Wait Five Minutes: My First Online Emperor

This past week, as I was getting ready to participate in one of the Magic Online release leagues for Betrayers of Kamigawa, I received a private message from CPAlliance member the Orgg. He requested that I join him in a MODO game of 2/2/all Emperor – also known as “Standard” Emperor. But there were some serious issues involved in the game which made it a tough experience to enjoy.

Games To Watch Out For: Exposing The Seedy Side Of Magic

What I’m going to say today needs saying if for no other reason than it may save some innocent victims a few hard-earned dollars and run-ins with some unsavory leeches that are sucking this game dry. I will be exposing a couple of back room practices that occur in many gaming establishments and even in tournament settings – and even accepted as the “norm” in some cases – but designed to separate the uninformed (or the “unconnected”) from their cards and their money.

From Right Field: Outstanding in Your Field

There is nothing like the thrill of discovery. That “a-HA!” moment when you finally understand a concept is the buzz that drives scientists, songwriters, and even Magic deckbuilders. A couple of weeks ago, the Magic community had a collective “a-HA!” moment when it was confirmed that, yes, because of the way that Genju of the Fields’ activated ability is written, a player can gain life multiple times during one combat. The question is… can we build a deck around this?