fbpx

Search Content

Five Dollars, Five-Hundred Equations: A Rant and Reflection on the MSRP

Over the past few years, I’ve become increasingly frustrated by the cost of Magic boosters. I remember when the MSRP was only $2.69 – a very long time ago, to be sure, but now it’s climbed by an entire dollar. That’s a lot of money for a single booster, don’t you think? Thankfully, SCG thinks so, too. If it wasn’t for SCG, I don’t think I would still buy packs anymore. I’ve recently begun to see how the rise in the price of Magic has affected my local gaming community – and I’ve heard some cries on the forums lamenting similar stories about how their gaming stores are closing down, relocating, or are not planning on renewing their Magic inventory. I found this somewhat disheartening – so I talked with a few people that I knew and wanted to find out why this was happening.

The King is Back. Long Live the King!

Jamie Wakefield is back and this time he’s back to stay. Right here at StarCityGames.com

MTGO on the Cheap: Singleton

I love deck building, and I love playing Constructed duels. I find it much more rewarding than leagues and drafts, so I am trying out the various MTGO constructed formats. That said, I still have very few Constructed-worthy cards, and my online Type Two and Extended decks cannot compete with Vedalken Shackles in Standard, or Vial Affinity in Extended. However, I can build decks that are competitive in other formats, especially singleton.

Green Thumb

In Limited, Green seems to be the odd man out. Red and Black have always offered drafters valuable removal, while White and Blue packed flyers, but Green tended to shuffle its feet and look morosely down on its collection of ground-pounders and mana acceleration. There are exceptions, as when Green suddenly found itself as the new top dog at killing off artifacts right in the middle of the artifact block, but more often it suffers from general anemia in the fields that drafters care about. Even though it was carrying its own weight in triple-Champions draft, it’s certainly fallen back into disfavor for the Champions-Champions-Betrayers environment.

A Peasant’s 9-Land Green

A long time ago in a far-away metagame, there was an underplayed deck that relied on an obscenely low number of lands. This deck was amazingly fast and not many decks could keep up with its speed. This deck was called 9-land green, or Stompy, or one of any number of other names. Anyone that has played a very aggressive deck can tell you that the adrenaline rush you get from flooding the board with creatures and quickly disposing of your opponent is a great and wonderful thing… And you can do it for cheap.

Insider Trading: Becoming a Better Trader Part I – Preparation

Successful traders know that trading Magic: the Gathering can often be just as rewarding as playing the game itself, if not moreso. In this article series, I am going to share a significant portion of what I learned about trading as I evolved from random player into America’s largest Magic: the Gathering singles dealer. I will also provide you with a step-by-step guide to becoming a better trader yourself. This will require a considerable amount of time and effort on your part, but you should begin reaping the rewards rather quickly.

Digi-Cardz.com – Every MTGO card in stock!

The Worst Draft Decks You’ve Ever Seen

Some of these decks are funny enough that I thought to include a few for your enjoyment. These are examples of the absolute worst draft decks ever, and I hope that you enjoy them. To better illustrate how I got from three sealed booster packs to forty-five cards of poo, I’ll tell you how the draft started, what went wrong, and more.

Shortbus Severance Belcher in Action

Shortbus Severance Belcher (or SSB) was one of the hot new decks to come out of StarCityGames.com Power 9 Syracuse and its designer is back with a tournament report and instructional guide just in time for this weekend’s Power 9 in Chicago. If you are looking for a few pointers on one of the latest control-combo decks to hit the Vintage scene, you must read this article.

Peasant Magic Week: The Winner, And Next Week’s Contest!

First of all, did anyone guess the reason why we had Peasant Magic on this week, of all weeks? It’s because this week ends on April 15th – a day when many American citizens are poorer. See, we’re so clever.

(For you foreigners, April 15th is tax day in America. We love it.)

In any case, Peasant Magic week was a good week for articles, with some of the highest-quality stuff we’ve seen yet. But in the end, it came down to two last-minute submissions: Roman Pazuniak’s How Many Ways Can You Go Infinite On A Common-Based Engine? and Dave Wong’s Peasant Magic: The Six-Deck Gauntlet, Plus The Commons You Must Own. It was a tough decision, since Dave brought some Peasantry experience to the table, whereas Roman’s decks were consistently neat. (Well, except for the ElfClamp deck, but you had to get that one out of the way.) In the end, experience won out in an extremely close call, and Dave took the $20 prize!

This week’s challenge?

Multiplayer Lockdown.

That’s right; we want to hear about your deck that shuts multiple opponents down in some interesting way. Tell us how it works, what decks it works well against, and more importantly what fiendish combo you’ve created to dominate (and, lest we forget, win) the game. Then send that puppy into Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2!

From Right Field: The All-Natural, No-Artificial-Enhancements Installment

A couple of times a year, I like to publicly answer some e-mail that I’ve received over the past few months. I do this for a couple of reasons. First, a lot of questions are asked over and over. By doing this type of column, I can answer several people at once. Second, I get a quick column full of cheap laughs when I was otherwise stumped for material.

SCG Daily – The Battle for Kamigawa Chapter Five: School at Water’s Edge

Once again on his feet, Hashi’s stomach rumbled. Though he no suffered from injuries or fever, he was ravenous, and could barely wait to eat. As if cued, a small woman with white face paint entered his room bearing a tray. Setting it on the one small table in the room she bowed and left. Lifting the cloth, the odor of fresh, hot wantons and vegetable soup wafted up to Hashi’s grateful nose.

So this WAS the Metagame

Flores takes another look at White Weenie today, including testing one of the decks forum-goers touted as considerably better than Mike’s Weenie lists from last week. He also throws the Weenie variations against a testing gauntlet from the French Regionals results that are slowly trickling in. If you are playing Standard any time soon, this article is not to be missed.

Sealed Revealed from the Pros Vol. 3

Today Tim takes a decklist from the Managing Editor involving 17 Tails worth of legend and tells him exactly how he screwed things up.

The Magic Jerk: Your Sealed Deck Lucky Charms

Here’s the problem with Sealed Deck: you get an unopened pack of cards and have to build a deck out of it. How many rares in there? Three. How many boosters? Two. So that’s a grand total of five rares, which means you get five chances to open a Kumano, Meloku, Jitte or random (non-Red) Dragon. Oh you didn’t open up one of those? Oh darn, unless you’re really good at Magic the chances of you Top 8’ing this PTQ just went down dramatically. Now if you’re an unlucky sap like me, you’d better grab a cup of coffee and read the rest of this article, because you’ll probably be opening a lot of Misako’s and Swirl the Mists this season.

The Color Wheel: Black

Many people think that the color of Yawgmoth’s Will needs little if any tweaking. I agree wholeheartedly. Black is the best understood color (despite that whole “can it be good, not evil?” issue), and it has had the most consistent abilities for ten years as a result. Black is a color with a little of everything, from good, reliable mechanics to good, reliable weaknesses. As a consequence of being so well mapped-out, Black teaches us a lot that can inform design and reformation of other colors’ abilities.