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Magical Hack: Saviors in Standard

In my last article you saw the best of the old Type Two. Here’s an attempt to get from there into the realm of the new Type Two you’ll be seeing at Regionals. In order to do that, I intend to talk about every card from the new set I can see having a potential effect on the Standard metagame, either by altering a pre-existing deck or tempting the creation of a new deck.

April Type One Metagame Breakdown

Phil has the scoop on all the info you need to know to prepare for the war at Rochester, including the post-Trinisphere metagame shifts, the Vintage Pro Tour standings, and more analysis than you can shake a stick at!

Those Silly Invitational Decks

In a typically scene-setting fashion, the players who participated in the Invitational were recently allowed to give their ever-valued opinion on Standard by playing it for three rounds, conveniently giving us all a taste of what to expect at Regionals, short of whatever we get from Saviors of Kamigawa.
‘Cept they was just having fun, yo.

The Universal Truths of Standard

To preface the discussion of these Universal Truths [tm], we must first examine the actual cards which are defining Standard at present. Hell, I’m a man who enjoys lists – let’s make a list. I can’t even resist the foul temptations of gibberish such as “The Top 10 Most Disgusting Habits of Single Men” at a magazine stand. It’s not something I’m proud of. What was I talking about? Oh yeah, the cards and the rules of Regionals Standard as we know it.

Saviors in Kamigawa Block Limited – First Impressions of White and Blue

Today StarCityGames.com welcomes Magic Invitationalist and mad drafter Sam Gomersall to the fold. In his first article, Sam takes a peek at what Saviors of Kamigawa White and Blue have to offer in Limited, including general advice on where you should be picking each card in those colors and a smattering of pithy English wit to boot!

SCG Daily – What Vintage Does and Does Not Need

Welcome to the first Vintage daily series! This week I have been given a platform to rant. I will delve into five topics that I would not normally write about because they aren’t worthy of a full-length article. To begin the week, here is a list of ten things Vintage could really use more of and things that Vintage really does not need (even though we might think we do).

Heezy’s Pro Tour Philadelphia Report and Sideboard Guide *Top 8* Part 2

My back is against the wall and I have to win my next three matches to have a shot at the Top 8. Oh well, I like a little pressure. I won eleven straight matches in San Diego to make my first Top 8 so winning just three matches should be nothing. Then I hear my name being called for a feature match vs. the best player of all time, Kai Budde. Whoopee!

Set Free: Saviors in Vintage

So here we are boys and girls, we’ve finally reached the end of this block. We all know what that means… more annoying and completely wrong guesses at what will be good. I feel it’s my duty to try anything like this once though, so I’ll give it a shot and will surely look like an idiot in a few months. Because this is a Vintage review only though, it’d be stupid to cover every card. I’m only reviewing cards that I think may have a place in some decks, a few mockable ones and ones the pique my interest.

From Right Field: “Genju Come Out and Play?”

The vacationing Romeo delivers not just one, but two possible decks for players on a budget. The Genju Control deck is simply an improved version of a deck he’s worked on before, but what is this “Fork You” deck he speaks of?