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Yawgmoth’s Whimsy #152: Timeshifted Cards and the Times They Shifted From, Part 1

Timeshift has brought back a lot of old cards. Some of these are jokes (Squire), some are bombs (does anyone not immediately put Akroma here?) and some are more marginal. I want to look at the Timeshifted cards that have seen play in Tier 1 decks in their day, and look at whether these cards can do it again. Times have changed – but have they changed enough?

Star City Daily: A Geezer’s Guide to Purple, Pt 2

Being a Magic antediluvian has some advantages beyond gray hairs and worrying about Alzheimer’s. I’ve actually enthusiastically shuffled up some of these cards the first time around and can give you some ideas that you may find helpful. I won’t bother with the newer cards, since I’m sure you don’t need me to tell you that Akroma and Call of the Herd are awesome. So, on with the Purple traipse through time…

Building Decks With Time Spiral

Put your Champs deck to the test at the Star City $1500 Standard Open!

Stuart Wright, England’s premier deckbuilder, shares his thoughts on the cards from Time Spiral. He gives us a rundown of all the cards he believes will impact on the Constructed metagame, and offers an amazing twelve new decklists for us to tweak and test! The StarCityGames.com $1,500 Standard Open is this Saturday, and Champs are just around the corner… be prepared!

Time Spiral in Limited – Red

Jeroen continues his series examining the standout Time Spiral cards for Limited. Today is the turn of the Red cards. As usual, Jeroen gives us a full common pick-order, a breakdown of the uncommons and rares, and a sample successful decklist. Pro Tour: Kobe is fast approaching… be sure you’re up to date with the latest views!

[Time Spiral Limited Review, Part I: White][Time Spiral Limited Review, Part II: Blue]

The 2006 Pro Tour: Kobe Survival Guide

With Wizards of the Coast’s wonderful travel policy for PTQ winners, this will be the first chance for many to check out the Land of the Rising Sun. In order to make your trip to Kobe that much more pleasant, I’ll tell you the do’s, don’ts, and doables, as I give you the lay of the land.

Ten New Standard Decks with Time Spiral

Put your Champs deck to the test at the Star City $1500 Standard Open!
With both Standard Champs and the StarCityGames.com $1,500 Standard Open just around the corner, Pat “The Innovator” Chapin brings fresh eyes to the evolving metagame. He shares a mighty ten new decklists with us today… something for every mage-style under the sun! Looking for an edge over the local competition? Look no further!

Time Spiral in Limited – Blue

Jeroen brings us the Time Spiral Limited rundown of the second-strongest color in the new set… Blue. He presents an exhaustive common pick-order, the hits and misses from the uncommon pool, a breakdown of the rares and Timeshifted offerings, and a sample successful decklist! Pro Tour: Kobe is this coming weekend… be prepared!

Mountain, Shock You, Go

After a brief work-induced hiatus, John Friggin’ Rizzo returns with a thirty-four page bang! Strategy, deck tips, tournament reports, fresh Time Spiral ideas… all from the twisted mind of the creator of Friggorid himself. As usual, John pulls no punches – his articles are all prefaced with a “Buyer Beware.” Enjoy!

From Right Field: Quick Hits, Vol. V

Read Chris Romeo... every Tuesday at
StarCityGames.com!

Chris returns to his popular “Quick Hits” article format. Today he talks about some of the more impressive cards from Time Spiral, points out a few articles you may have missed, and answers criticism regarding his comments on cheerleaders…

SCG Daily – A Geezer’s Guide to Purple, Pt 1

Being a Magic antediluvian has some advantages beyond gray hairs and worrying about Alzheimer’s. I’ve actually enthusiastically shuffled up some of these cards the first time around and can give you some ideas that you may find helpful. I won’t bother with the newer cards, since I’m sure you don’t need me to tell you that Akroma and Call of the Herd are awesome. So, on with the Purple traipse through time…

The Lion’s Share – Has R&D Kept Their Promise?

R&D needs to sit down and ask themselves if they’re keeping the promise they gave us to scale Blue down to the levels of the more mortal colors… because I don’t think they’re doing it. Blue looks like it’s about to hit a Golden Age.

The Weekly Shift Sift: The Auto-Build Draft

Read The Ferrett... every Monday at
StarCityGames.com!Here’s a confession for you: I am not good at drafting. It’s tough to admit that when “drafting” is the default mode of most serious Magic players, but I haven’t truly gotten a draft format under my belt since Invasion. But the Mana Gods understood my plight this weekend, and handed me a draft with picks that literally built my deck for me.

Time Spiral in Limited – White

For the last two weeks, Teddy Card Game has spilled the Constructed beans on the posers and the powerhouses from Time Spiral. This week, we have Jeroen Remie sharing his thoughts on the Limited strength of Magic’s newest and most exciting set. Today we have the White cards… Jeroen brings us detailed common pick orders, the strong uncommon cards to look for, bomb rares and bum rares, the Timeshifted gamebreakers, and a sample winning decklist! The best writers, the best players… only at StarCityGames.com!

The Future of Solar Flare

Put your Champs deck to the test at the Star City $1500 Standard Open!
For his first article on StarCityGames.com, Naoki Shimizu delivered a detailed breakdown of the genesis of his metagame-shaping creation: Solar Flare. For his second article, he takes the deck and updates it for Time Spiral. The maverick deckbuilder sifts through the Time Spiral goodies and brings us four separate builds for us to tweak and test, perfect preparation for those attending Champs, or the StarCityGames.com $1,500 Standard Open on October 21st.

The Great Champs Experiment: Part 7 – The Tempo Decks

What exactly is a tempo deck? My own definition is more then likely a simple one, and it can be put up for debate. I feel that a tempo deck is any of many decks that use a creature beatdown strategy and back up those men with something else besides burn spells. It may be hand disruption, countermagic, or land denial.