From Right Field: Check’s In The Mail
Chris Romeo answers viewer mail? Well, it’s always fun to watch him toy with the readers. But Chris Romeo picking the Top Seven Must-Have Cards in each color? Oh, how can you stay away?
Chris Romeo answers viewer mail? Well, it’s always fun to watch him toy with the readers. But Chris Romeo picking the Top Seven Must-Have Cards in each color? Oh, how can you stay away?
Our magical mystery tour through the ancient and arcane is only beginning! Admit it, this is much more interesting than Sesame Street (but not The Electric Company — The Easy Reader rules, man). We’re just starting with the C’s now in explaining the origins of Magic card names, so it’s not too late to catch up!
Behind the link are five decks that didn’t quite make it. They aren’t bad or anything; in fact, I think some of them have good ideas as jumping-off points, and one or more may even grow up to be great. But why did these decks fall short, and what can this tell us about Standard?
Bringing a deck that packs to a commonly played archetype is something I’ve come to term “bringing the Glass Cannon Deck.” It’s where you launch yourself head-on at the tournament with a deck whose only chance is to avoid your few nightmare matchups the whole way through. Encountering that matchup more than once — a possibility you can neither avoid nor control — will likely end your tournament on the spot. But when do you bring a Glass Cannon on purpose?
Language is the paintbrush by which we express ourselves to the word, so why limit yourself to the basic spectrum when there’s a panoply of colors upon which to call? If you’re interested in learning what many of these words and phrases you’ve encountered on Magic cards mean, then please, read on. I’ve tried to throw in a funny joke or two. You never know, if you’re not careful, you just might learn something.
The weekend past in Roanoke at the SCG Power Nine double-header was a humbling experience that left me questioning what I know and not knowing what to question. I ended up taking home a Timetwister by the end of the weekend by getting 9th Place on Day Two, but the experience has reshaped my view of Vintage and refined my understanding of Meandeck Gifts. So let me tell you what I learned in defeat.
What follows are some situations I’ve encountered recently where I lost the game due to a poor judgment call on my part. All of my plays are justifiable, but in this format the smallest thing can cost you a game – and you need to constantly be re-examining your play if you want to do well. Let’s take a look at what I did wrong.
Today, both Stephen Menendian and Nick Eisel relate their tales of failing horribly, and what they learned in the process. And heck, who am I to leave myself out of the proceedings? Watch with horror as I open a card pool with solid cards, and somehow manage to go 0-5. Why? That, my dear readers, is a mystery I need your help to decipher….
And for the final draft in the “Drafting with the Nationals Team” series, we have Luis “fob on Modo” Scott-Vargas, with commentary by Tim Aten and Paul Cheon.
Josh takes aim at the sacred cows of Time Spiral Limited, telling you why the cards you love aren’t as good as you think. (Some of his picks? Controversial, to say the least.) And as an extra-special bonus, he’ll tell you what cards aren’t being picked high enough!
This format, more than any Sealed format in recent memory, is defined by bombs. There are twice as many rare slots to open something ridiculous, so you can be sure that pretty much everyone you’re up against is going to have at least one card that will be a complete blowout if it resolves. It’s a double-edged sword, though, because that means chances are you have a nuts guy yourself. So how do you deal with that?
Two weeks ago, in the recorded casts heading into Grand Prix: New Jersey, Brian David-Marshall couldn’t keep himself from showing his love for his newfound creation, Pickles. He didn’t give a decklist in the podcasts, but with the key parts of the combo revealed, it was a giddy challenge trying to reconstruct his vision without actually looking. The day those podcasts were released, I went out and started building and testing. Many iterations later, this is what I devised for the Battle Royale.
I would imagine it would be hard being a Sliver. I mean, you meet a new friend one day and up sprouts an extra head out of nowhere. Then another friend joins the group and your arms turn into some kind of weapon. Then one of them goes away and your extra head disappears. Another one comes down and you start shooting webs out of your butt or you grow spines on your back. Seems like it would be frustrating, to say the least.
The true tragedy of Sensei’s Divining Top is that it made everyone ignore Crown of Convergence… But those days are over, my friend. In today’s Standard, there’s no reason whatsoever not to play Crown of Convergence, assuming that’s your idea of a good time. And I’m going to try to make it fun for you, with not one, but two decks…

A list of archetypes was thankfully made available to us via Brian David-Marshall’s time-shifted “Swimming with Sharks” article – which, when stacked up next to the Round 6 Standings from Worlds, neatly sums up to a list of archetypes matched with the players who played them and the results they had after six rounds of play. This gives us the opportunity to go running with numbers some more, and to learn some very interesting things about the Standard metagame in motion.