Deconstructing Constructed – Designing Decks

I’ve always preferred making decks to playing decks. Something about the essence of crafting your own weapon to bash the other guy really pleases me. However, because I enjoy designing decks so much, it means I have many decks that go wrong, decks I have to discard because they just aren’t good enough. Over the years, I’ve developed a system to help me when I start work on the base of a deck, and to keep track of where I thought the deck was inferior to existing decks.



This week, The Ferrett takes a break from Sealed discussion to talk about something that not enough Magic novices consider: Controlling information. There are a lot of articles devoted to giving yourself an edge at tournaments; this is a very basic primer on how not to hand your opponent the edge by mistake.



