Thoughts About Magic
Today KK shares what he’s been thinking about the Magic world at large, Grand Prix: Detroit, and the concept of banning Umezawa’s Jitte. In Limited.

Today KK shares what he’s been thinking about the Magic world at large, Grand Prix: Detroit, and the concept of banning Umezawa’s Jitte. In Limited.
I have spent over two months constructing, playtesting, and balancing a basic set to see if I can do Wizards one better. So let me explain the principles behind Abeth Edition, how and why I chose the cards, and what rules that Wizards has laid down that I choose to break.
Pugg Fuggly is not a sane man. In fact, we’re not even sure he’s human. When he came to me and told me his idea about doing a daily draft walkthrough and then using forum feedback to adjust his strategies each day, I tried to talk him out of it because I knew it would be an insane amount of work to pull off. That didn’t stop him, and now you get five straight days of hot drafting action. Please, take pity on the man – read this article and then help him out in the forums!
A while ago Kyle Boddy wrote an article on the concepts of momentum and inevitability, which was based off an article written by Flores. It was an interesting topic and really got me thinking about what inevitability actually means in different formats. Inevitability itself is hard to explain, since between two decks with similar strategies and speed, there is nothing truly tangible to argue one way or the other. It becomes completely dependent on the board state and resource position when two decks of similar types square off typically. Here’s my basic definition of inevitability…
The return of Sean McKeown to regular writing curiously coincides with a return of obscure French article titles, moody song lyrics, and more Standard decklists than you can shake a stick at, including what Sean would be working on if he were playing in the Pro Tour: Philly LCQ this weekend.
Well, it’s Tuesday again. Anyone who reads me regularly will know that Tuesday means a night of drafting at CMU.
Theme Deck Week was an interesting contest to judge, since how do you judge a theme deck? Playability? Creativity? Adherence to theme? But the two best decks were two things dear to my heart: Metroid and Ender’s Game. They were both great decks, but the tiebreaker was playability – and based on that, Sean Coleman’s 8-bit U/R Magic Metroid deck took the $20 prize!
This past week was creativity. Next week, however, we’ll reward storytelling with a very open-ended contest:
My Funniest Win Ever.
That’s right; everybody loves Ben Bleiweiss’s and Geordie Tait’s wacky stories about their friends and the weird games they’ve played in, so now it’s your chance to share entertaining stories with the crowd! Remember, the several thousand people who visit StarCityGames.com every day have absolutely no clue what you or your friends are like — so the better you can paint a picture in words, the greater your chance of actually making us laugh. Remember, it’s not just how the cards flopped, but the good times you had along the way!
Send your funniest win into Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2 today, and you could win $20!
One of the hottest deck designers and most amusing Vintage writers around gives you a sneak peak at what decks to expect at this weekend’s Waterbury megatournament. As if that weren’t enough, he also provides decklists for players of all shapes, sizes, races, creeds, and budgets and tells you what he’s playing this weekend. How could you not read this?
Due to some timing issues, Chris couldn’t finish the Rat’s Nest evolution article this week, but in its place you get a budget deck that includes some swell things to do with three colors, Lifespark Spellbomb, and Eradicate.
This has been a fun mini-column to write. For my final installment, I’m not going to talk about Magic – at least, not entirely – I’m just going to share a random stream of consciousness. Why? Because that’s who I am.

More proxies.
More prizes.
More Bleiweiss?!?!
Absolutely.
Some time ago, Ben Bleiweiss started a bit of a ruckus over the “decline of American Magic.” He wrote that “The single most problematic element hurting American Magic…is a highly destructive communitywide attitude.” I propose the following: The single most problematic element hurting American Magic is our inability to argue with one another.
Some games of Magic are close. Others aren’t. When one player’s deck craps out, that’s boring. But sometimes your deck works fine and the other person’s deck works fine and neither of you makes any horrible plays and it’s still a rout. That can be a lot of fun.
blisterguy makes his triumphant return to regular writing today by covering the goings on in the Standard Premier Events on Magic Online – events that should be an interesting barometer for the early Regionals metagame.
I would guess that most people reading my columns have never played on the Pro Tour – simply because the great majority of Magic players have never played on the Pro Tour. I would also guess that many people reading my columns would like to play on the Pro Tour and compete regularly or semi-regularly in their area’s PTQs. The unfortunate news is that when you finally qualify and go to your first PT there is a very good chance that you will fail to make Day 2 and be back on the PTQ circuit again.
That said, it’s all worth it. Playing on the Tour is a tremendous experience.