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The Magic Cruise Talk – Evan Erwin on Cube Drafting

Watch Evan Erwin every week... on StarCityGames.com!
Thursday, February 26th – Hello everybody, and welcome to the second of three hour-long talks recorded on the Carnival Ecstasy a few weeks ago. Yes, even though most didn’t get the chance to go that doesn’t mean you can’t take in the discussions had while at sea. In this almost hour-long discussion, I talk about Cube Drafting. What it is, how to do it correctly, what archetypes to look for and what traps to avoid. Enjoy!

MTGCast #143 – MTGO, Pauper, and Crazy Cougar!

Listen to MTGCast every week... at StarCityGames.com!
Wednesday, February 25th – On this week’s edition of MTGCast, there’s talk on the Pauper format, Magic Online, and much more!

At the Gathering – Standard Deviations?

Read Jeff Phillips every week... at StarCityGames.com!
Wednesday, February 25th – Last week, I promised you some Standard deck-lists, and I have plenty of new ideas for you. Let’s jump into the Standard card pool and see what we can dig up. After that, I have a nice tip on how to build a manabase.

The Kitchen Table #274 – You Have Lost Your Excuse for a Bad Manabase

Read Abe Sargent every week... at StarCityGames.com!
Wednesday, February 25th – Today I will be talking about one of the core issues that affect casual deckbuilders, especially those on a budget: Mana. One of the things I intend to do, is walk you through mana over time, and thereby show you what lands are out there for your deckbuilding needs. Not every casual player was playing Magic way back when, so cards like Terminal Moraine or Rainbow Vale might have fallen through the cracks.

The Magic Cruise Talk – Turian on Conflux Development

Watch Evan Erwin every week... on StarCityGames.com!
Wednesday, February 25th – Hello everybody, and welcome to the first of three hour-long talks recorded on the Carnival Ecstasy a few weeks ago. Yes, even though most didn’t get the chance to go that doesn’t mean you can’t take in the discussions had while at sea. In this hour-long discussion, Hall of Famer Mike Turian talks about developing Conflux, his favorite cards, development stories, and where certain cards and mechanics come from. Enjoy!

Deconstructing Constructed – A Legacy Mini Primer for Grand Prix: Chicago

Play Legacy at Grand Prix: Chicago!
Wednesday, February 25th – Every Counterbalance strategy is basically just the same 24 core cards, along with a varying land count of 18-24 and some window dressing to make them seem like completely different decks. Shocking, I know… decks that are based around the same strong card are really the same despite five variations of it existing? Blasphemy!

The Long and Winding Road – Vintage and Legacy Examined

Read Matt Elias every week... at StarCityGames.com!
Tuesday, February 24th – In today’s Long and Winding Road, Matt Elias examines Hellkite Oath for Vintage, and suggests a few interesting Legacy lists in good time for Grand Prix: Chicago…

Tribal Thriftiness #57 – Magic 2010… or Portal 4?

Read Dave Meeson every week... at StarCityGames.com!
Tuesday, February 24th – The announcement of Magic 2010 on Monday probably surprised everyone. What does it mean for budget players? And is it Portal 4?

Removed From Game – Looking Ahead to Pro Tour: Kyoto

Read Rich Hagon every week... at StarCityGames.com!
Tuesday, February 24th – Get your card marked – not your cards marked, because that would be cheating – for Pro Tour: Kyoto, as Rich brings you a ton of background on the names you’ll be hearing at the top tables all next week.

Legacy’s Allure – Cheating with Cheetahs

Play Legacy at Grand Prix: Chicago!
Tuesday, February 24th – This week, Doug tackles the emergent Natural Order combo, using the antique Visions sorcery to Tinker Progenitus into play. How can Legacy players handle this new strategy when the common tools in Legacy can’t target the monster? What decks could pack this combination, and what should you watch out for? Get this, along with a pragmatic assessment of preparing for Progenitus at Grand Prix: Chicago, in this week’s article.

Chatter of the Squirrel – Slow Play, or, How Not to Become a Victim

Read Zac Hill every week... at StarCityGames.com!
Tuesday, February 24th – A lot of players talk in the forums about how decks by authors like Chapin, GerryT, and myself are light on ‘win conditions.’ Without a big tap-out fatty to end the game quickly, they worry they won’t be able to finish their matches on time. This sentiment isn’t entirely unreasonable, but there are so many ways to solve the problem of time limits without having to resort to making your deck worse. This article will outline a few of them.

The Magic Sock Episode 159 – All About Conflux Commons

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Monday, February 23rd – In today’s edition of The Magic Sock podcast, there’s a run-through of the top commons from Conflux, a Standard Domain deck challenge, a nostalgic look back at Dissension, and much more!

Constructed Criticism – Darwin on Control

Read Todd Anderson every week... at StarCityGames.com
Monday, February 23rd – Last week I talked about a few different Standard deck ideas revolving around the powerhouse cards Banefire and Volcanic Fallout from Conflux, while giving honorable mention to Path to Exile. Today I’ve decided to take on the other side of the spectrum of Standard, delving into my two favorite control archetypes: Faeries and Five-Color Control.

Insert Column Name Here – The Casual Player’s Bargain-Hunting Guide, Part 11

Read The Ferrett every Monday... at StarCityGames.com!Monday, February 23rd – For every block since Masques, there’s been a “pre-made” deck lurking in the wings for you. Take Shards of Alara, where Wizards practically screamed, “You can build a Shard deck, you know!” and then handed you a list of all the Jund cards that were guaranteed to work together. And as we start in on Kamigawa and Mirrodin, with arguably some of the heaviest mechanics-oriented cards around, we now have to think about whole mechanics.

Flow of Ideas – How to Prepare for an Extended PTQ

Read Gavin Verhey every week... at StarCityGames.com!
Friday, February 20th– In the arduous quest for a Pro Tour invitation, PTQs are the most common trial that upcoming Magic stars have to wade through. They are long tournaments with only the winner taking home an invitation. So, how do you obtain that advantage in a format like Extended, where the number of viable archetypes outnumber the number of simians found in a barrel of monkeys?