The Echo Tracer Dilemma: Seaswift!
The potential for card advantage exists in all sorts of places when you’re playing Echo Tracer – either by returning an enchanted creature or saving a creature (even itself!) after damage is on the stack. The problem with this card advantage plan, at least in White/Blue, is that you don’t care about being up on cards. As long as you have evasion creatures beating down on your opponent, they could have a hundred cards in their hand, for all you care.

