Ask Ken, 08/27/2004
I just lost an 8-4 draft in game three of round 2 on Magic Online and I’m trying to decide if I made the correct play and just lost, or made an error, and wanted to get your view.

I just lost an 8-4 draft in game three of round 2 on Magic Online and I’m trying to decide if I made the correct play and just lost, or made an error, and wanted to get your view.
This is it, the moment you’ve all been waiting for. The crack staff at StarCityGames.com has designed the ultimate gamer party game: Brian Kibler Bingo! Amaze your loved ones and laugh along with your friends as you play what is obviously the greatest game of all time. Get your copy of Brian Kibler Bingo now, because supplies are limited and when we run out Brian Kibler Bingo will be gone, gone, gone!
I’m horrible with directions. I get lost going from my house to work at StarCityGames.com, and I live right around the corner. The stories of me losing my way on the road are legendary, and so it’s imperative that I have a good navigator to get me to where I need to go. Here are a couple of stories about trips to Magic tournaments where my own navigational skills have let me down
I love Magic and I love the movies. Isn’t it about time that we combined the two? I took five classic lines from movies both recent and of yore. Those five lines form the title of five different decks. Each of these theme decks, therefore, revolves around that classic line.
At the local store where I draft, we draft a format known as chaos draft where people are allowed to draft any sets they choose. Most choose to draft sets from Mirrodin block, but often opt to draft 555 or DDD rather than MD5. My question is given such an environment, what combination of packs would you choose to draft?
Since the last Rule of Law dealt with the difference between playing something and putting it into play, it only makes sense to have this one deal with the actual mechanics of playing spells and abilities. Most spells and abilities don’t need the detail I am about to describe, but those that do have important subtleties that make them special.
This summer has been completely insane for me. I’ve covered U.S. Nationals, Pro Tour: Seattle, Grand Prix: Orlando, The StarCityGames.com Power 9 tournament, Grand Prix: New Jersey, and the first Vs. System Pro Circuit event so far, and on Tuesday I will be heading out to San Francisco to see my first Magic Worlds. Today I’m going to tell you what I learned about Block Constructed during that period of time, take a brief look forward to what you can expect to see at Worlds, and tell some more tales.
Paper or plastic? The answer to that age old question is not unlike this dilemma. It is doesn’t matter which way you choose to go-you still end up with a bag.
Picture this: It’s Friday afternoon. You are driving around, quote,”the armpit of America” due its being the weekend of a Grand Prix to which you are traveling. All should be well… you have that super sexy Dragonmaster Brian Kibler at your side as you tour the highways of the East Coast; he turns a sexy scale does that Dragonmaster. All should be wellest… you look down at your vibrating mobile phone and caller ID tells you that the incoming is from none other than your hero, your hull, the man you just proclaimed the finest writer in the history of Magic: Michael J. Flores.
How often do you buy new deck protectors? Do you use new ones before every tournament and do you sleeve your sealed/draft decks?
The road trip. It’s a time honored tradition in which you get a bunch of your buddies together, cram into a small car, and talk about Magic for several hours while you drive to the PTQ/Grand Prix/Pro Tour/bathitorium. Road trips are part of the reason many people play Magic – it’s an opportunity to travel with your friends for several hours, with nothing to do but shoot the breeze. Friendships are formed on these drives, tech is distilled, and many a fast food meal is consumed. Every now and again, you’ll get a minor inconvenience, but it’s those truly horrific road trips that not only stick out in the mind long after the tournament has ended, but also make for good stories and bonding experiences.
For this week’s dilemma, we have the earth-shaking choice between two amazing spells: Animal Magnetism and Weird Harvest. Let me tell you that this is, without a doubt, the hardest choice we’ll have to make as a community during the entire Selecting 9th Edition promotion.
The Fifth Dawn picks plus the draft recap.
Now that Mirrodin Block Constructed is in full swing, with the top tiers filled with established decks (though there are still a few new spins cropping up here and there), I thought it would be interesting to think back on what didn’t seem to work in Mirrodin block as far as Constructed goes. As diverse as the metagame is with the banning of Skullclamp, there are still some major disappointments for the insatiable deckbuilders out there in both Block Constructed and Type Two.
Thunderstaff is soooooo underrated and soooooo good. Cards like it and the aforementioned Fatespinner and Sun Droplet seem innocuous enough, and you often don’t realize that they defeated you until after the match is over. Thunderstaff ended up being key in several games this draft. One-power creatures do nothing and two-power creatures are as worthless as one-power creatures; since these comprise the bulk of one’s draft deck, Thunderstaff provides virtual card advantage by neutralizing multiple threats at once.