CategoryMagic The Gathering

Drafting Control in RRG

The Limited maestro returns, with tips and tricks on drafting the most powerful color-combination in RRG Draft. With Guildpact making the format one of the most skill-testing in years, Nick cuts a swathe through the mystery and sets out his tips for Limited success.

I Did It! – A Pro Tour Honolulu Report *Winner*

Mark Herberholz Wins Pro Tour Honolulu!

The illustrious Mark Herberholz joins our growing stable of Feature Writers, and brings a debauched account of Magic, mayhem, and Pro Tour success. Want the inside scoop on the hottest Standard deck? Come get it from the man who won it all… and lived to tell the tale. A fantastic read – for everyone except Jeff Cunningham.

SCG Daily – Cat and Mouse

As the Managing Editor of this here site here, I’m supposed to know a fair bit about Magic. Y’know, about decks, and tech, and… stuff. So far, I’m two articles into my series and the only nugget of Magic Wisdom you’ll find is that “America is like Draco.” Frankly, I’m disappointed with this. I expected more. So today, some honest-to-goodness Magic theory.

Magic Online Musings: This Week on MTGO #6

Read The Blisterguy... every Wednesday at
StarCityGames.com!

The incomparable blisterguy finally shakes the Hawaiian sand from his shorts, and shares his insights on the Magic Online metagame. Plus, an extended look ak the trade prices of online Constructed cards.

Two Heads Are Better Than One

Recently, I sent a call out to our staff for articles on Two-Headed Giant. Zac leapt to the task… a little too vigorously. There’s tech and tips in here, to be sure… but you’ll not read an article like this too often, I can tell you.

A is for Aggressive

In the first of what will be a regular column, BDM investigates the way people play Magic. By analysing plays on various turns of a given game, he highlights how seemingly inconsequential choices can impact on the game state as a whole. A fine read, and an excellent start to what promises to be a fantastic series. Brian, it’s great to have you back.

SCG Daily – America!

Since I’ve become Managing Editor of this here site here, there’s been one thing that the Magic Community at large has pointed out about me.

No, it’s not that I’m bald… though, of course, I am.
It’s not that I’m fat… though again, I can’t deny it.
It’s the fact that I’m, well… English.

Yawgmoth’s Whimsy # 140: Luck in Magic

Peter takes a long hard look at some of the myths of Magic… just how much does Luck determine the outcome of a tournament? With detailed analysis of the Owling Mine phenominon of Pro Tour Honolulu, this article raises valid points on metagame deck selection.

From Right Field: Preconstructed Deconstruction — Gruul Wilding

Read Chris Romeo... every Tuesday at
StarCityGames.com!

Chris takes two copies of a Guildpact precon, and updates them in his own signature style. How does the experiment fare? Does he cut up the Casual Room with flair and grace, or does he fall flat on his face and scream curses at the sky? Read on to find out…

Two Heads That Beat As One

The Limited Two-Headed Giant Champs are just around the corner, and what better way to examine this new and exciting format than by reading John F. Rizzo, the current destroyer of metagames the world over. Even though Ichorid is unavailable, good ol’ JFR has broken the format once again… don’t miss out on his wit and wisdom!

The Official Ghost Dad Primer

After a sterling performance at Pro Tour Honolulu, we’re pleased to bring Ben Goodman, a.k.a. “Ridiculous Hat,” to the StarCityGames Feature Writing team. Today, he dispenses the knowledge on his – and Clan Cymbrogi’s – Pro Tour Creation… Ghost Dad. Get the inside scoop on one of the most exciting Standard decks of recent months…

Vote Cunningham, Hoaen, Szleifer for the Invitational!

This week, the voting for the 2006 Magic Invitational turns to the denizens of North America. Who do you choose?

SCG Daily – My Magic Online Failures

When I sling spells, I feel tethered to the flow. The cards slide from my library to my hand and into play. And, if truth be known, usually to my graveyard soon after. It pulls me in, this silly game of monsters and mana and magic and myth.

Why, then, do I have such trouble on Magic Online?

Getting There: Part 2

When we left our hero, his latest heroics included falling in a valiant fight to a horde of evil, angry and unpleasant Thundersong Trumpeters, and coming tenth in the most forgettable Pro Tour Qualifier of all time, or something. The continuing saga of one man’s quest to make the Big Show…

The Network – Improving Your Metagame Predictions

After a not-so impressive performance at Pro Tour Honolulu, Richard asked himself some difficult questions regarding his preparation. Just how can you predict a metagame with any degree of success? The answers are a simple click away!